【Game-Log: Post-September 2025】
The AFL season is over and I'm preparing for PAX in October. I played way more games than I expected in the last two weeks too.
Major Timesinks and Finished Games
Megabonk is a fantastic A.S.S. (Auto Shooter Survival) game. It distinguishes itself in the genre with its use of the so-called "third" dimension, and its robust and compelling movement. Rapidly dodging hordes of dozens of monsters while radiating assorted death rarely gets tired. It does have one significant flaw, in that the metaprogression quickly devolves to pure grind, with large parts of the game inaccessible without repeated unlocking awareness of the need to unlock the ability buy the ability to buy the chance to get a certain weapon in game.
Blippo+ is a fake TV network that was originally made for the playdate. You can flip the channels and watch various alien shows. There's also fake teletext. That's it. 10 out of 10.
Unfair Flips is a game where you click to flip an unfair coin (comes up 30% ). The game ends when you flip 10 heads in a row. There are some idle-game upgrades that make the coin fairer, or flip faster. But mostly it's just a log of flip results, occasionally interspersed with facts about probability. There are a few endings, but I've only got one. It's weirdly compelling.
Baby Steps is the latest game by Bennett Foddy and his collaborators. It involves a shut-in loser teleported to a fantasy world from his parents' basement, and tasked to walk up a mountain, manually, controlling one leg at a time. The game is a constant challenge of fighting the unintuitive controls across difficult and comically punishing terrain (everything from falling 100m down a mudslide to getting shoved off the mountain by a cactus). There's a hint of a story (a lot hidden behind exploration) that is quite interesting and moderately sad. The game would be close to perfect if it didn't also want to be the game that fucks with you, or has weird invisible barriers preventing the "wrong" path being taken sometimes, which both undermines the main point of the game and also the occasional physically comedic trap.
Dice Gambit is a strategy game where you also manage a dynasty of "inquisitors" and their relationship with nobility in a town overrun by monsters. You get to create an array of weirdos with numerous interacting special powers. It has quite a novel dice-based combat system that can severely buff or completely eliminate certain moves in any one turn. While all this is great, it has a bizarrely inconsistent presentation where the same word means multiple things, and there are several mission modes that are completely unappealing.
The 1-bit graphics of Pager are some of the best. It's a first-person horror game, where you play through a set of increasingly surreal office-themed vignettes. Creepy, funny, surreal. An easy recommendation.
Mind Diver is a unique first person adventure game. You control a "diver" virtually traversing the memories of another person, which take the form of lo-fi 3D scans of locations and actors. The gameplay is very similar to a point-and-click adventure where you use clues from existing details of a scene and carry them to "memory holes" elsewhere in that scene or others. It's a really novel mechanic, that makes point and click gameplay work in context in a way the traditional "revisit a 3 day old crime scene to steal something from a rubbish bin" gameplay doesn't. The story is also an enthralling mystery and touching personal tragedy...
...Which it's why it was so disappointing to have the game fail to save for 90 minutes and erase most of my progress right near the end.
Tried Out or Revisited Briefly
The demo of Q-Up is around an hour of an incremental game that presents itself as a fake coin-flipping esport. The writing is absolutely hilarious, and there are a surprising amount of mechanics and subplots around the fringe.
Hades II is more Hades. But seemingly less compelling judging by how little I've played.
Caves of Lore is an interesting CRPG where you control a group of amnesiacs and a dog in a set of caves. Has seperate battle and exploration screens, but seems fairly intuitive. Unsurprisingly there's also a lot of lore, both read in random books, but also told through narrative. Looking forward to getting deeper into this one.
I started on Consume Me, a narrative game about a teen girl's struggles managing her weight and her life in general. It takes the form of light management mechanics, and microgames. A lot of fun so far. But the content warnings kind of spoiled the game.
September Game of the Month
Easy Delivery Co.
Chill, Creepy, neither. Just a fantastic little game that aces what it sets out to do.
All Games Played
Automobilista 2: GREAT
Letters to Arralla: Good
Megabonk: GREAT (Notable)
Blippo+: GREAT (Notable)
Unfair Flips: GREAT (Notable)
Baby Steps: Good
Dice Gambit: Good
Pager: GREAT (Notable)
Mind Diver: Good
Q-UP (Demo): GREAT
Hades II: Good
Caves of Lore: Good
Consume Me: Good