#retrodevelopment

2025-06-10

Old School Clicks - Using a PS_2 Mouse with SuperBasic on F256K2

makertube.net/w/gCGwC321aRgrsx

N-gated Hacker Newsngate
2025-05-11

๐Ÿ—ž๏ธ Dive into the heart of the web's Amish community: a world where advanced developers bravely abandon their shiny frameworks to embrace the pure, unspoiled beauty of...Web Components? ๐Ÿ˜‚ Because nothing says "cutting edge" like pretending it's still 1999. ๐Ÿš€
plainvanillaweb.com/index.html

Alanna ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿณ๏ธโ€โšง๏ธkelpana@mastodon.ie
2025-05-04

I made a (Sideways Left) SEUCK "Game" for @galwaygamejam 23

#C64 #SEUCK #gamedev #retrodevelopment

A Commodore 64G connected to a Samsung LCD monitor. A basic title screen for a SEUCK Game is on the display.A Commodore 64G connected to a Samsung LCD monitor. A very basic, not working properly, sideways scrolling "endless runner" is on the screen.
sverx๐Ÿ—จ๏ธsverx@mastodon.gamedev.place
2025-04-30
Screenshot from Dangerous Demolition for the SEGA Game GearScreenshot from Dangerous Demolition for the SEGA Game GearScreenshot from Dangerous Demolition for the SEGA Game GearScreenshot from Dangerous Demolition for the SEGA Game Gear
sverx๐Ÿ—จ๏ธsverx@mastodon.gamedev.place
2025-04-01

The #SMS Power! Competition 2025 has finally started! ๐Ÿ˜ Let's check together each entry to this year's Coding category! ๐Ÿงต

(full list here: smspower.org/Competitions/Codi )

#SEGA #MasterSystem #SG1000 #retroprogramming #retrodevelopment #retro #8bit #homebrew

Alanna ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿณ๏ธโ€โšง๏ธkelpana@mastodon.ie
2025-03-16

I was messing about with designing isometric tilesets for the C64 earlier. I think 4x1 is probably the most efficient tile size. Absolutely fascinating people managed to make iso games on this system.

#c64 #gamedevelopment #retrodevelopment

A screenshot of CharPad, a Windows based tile editor for the Commodore 64.
sverx๐Ÿ—จ๏ธsverx@mastodon.gamedev.place
2025-03-14

There's still almost two weeks to enter the SMS Power! Competition. Create music, an hack, or code something that runs on the #SEGA #MasterSystem or the #GameGear (or the #SG1000 and #SC3000 if you're brave!) ๐Ÿ˜„

Here's a nice video of all the Coding competition entries we had last year: youtube.com/watch?v=vhgg4rPAJv

All details here: smspower.org/forums/20438-Comp

#SEGAMasterSystem #videogames #retrodevelopment #8bit #programming #competition #video

sverx๐Ÿ—จ๏ธsverx@mastodon.gamedev.place
2025-03-12

The unstoppable xfixium has already released the next few parts of his great #video #tutorial on how to program a #SEGA #MasterSystem #videogame using the C language ๐Ÿ˜ฒ

The tutorial recreates the Ms. Pac-Man arcade classic from scratch - parts 11 to 13 are now available! ๐Ÿ˜

Here's the whole series: youtube.com/watch?v=9jGkoHX3BS

#retrocomputing #retro #videogames #gamedev #C #pacman #mspacman #devkitSMS #videotutorial #retrodevelopment #8bit

sverx๐Ÿ—จ๏ธsverx@mastodon.gamedev.place
2025-02-07

I have space for more - ping me if you're into #retrodevelopment

#retro #videogames #oldsystems #8bit #16bit #SEGA #Nintendo

screenshot showing that I have 139 following and 139 followers
SuperIludec_hl
2025-01-04

I did work on today, too.

I found libsmacker which can decode Smacker Video files produced by RAD Game Tools.

libsmacker.sourceforge.net/

I got it working as a plugin, video and audio decoding works with the test files I could find.

1/

SuperIludec_hl
2024-12-30

My 2024 :

- Two releases and a port

- A new release of

- Contributed patches to and

- Updated my GeodeLX repo

- Updated DOSQLite ( for MS-DOS)

- 11 Updates to ( for MS-DOS)

- Three updates to ( server for MS-DOS)

SuperIludec_hl
2024-11-16

* Updated SQLite to 3.46.1 (thanks to @BenCollver)

* Updated libjpeg to from 9e to 9f

* Added a Win32 binary release that runs on Win98 and never.


4/

SuperIludec_hl
2024-11-16

* Made `require()` Node.js compatible

* Added `RealPath()`

* Added `Trace()`

* Updated to mbedTLS 3.6.2

* Updated cURL to 8.11.0

* Updated zlib to 1.3.1

* Fixed javascript `Date` string conversion

* Improved JSDoc generation in Makefile (contributed by MinekPo1) and added `node_install` target for dependencies


3/

SuperIludec_hl
2024-11-16

* Added `KeyIsPressed()` and `keyIsDown()` in p5js emulation.

* Updated syntax highlighting

* Updated internal `help.txt`

* JPEG decoding now uses libjpeg and JPEG saving is supported, too.

* Added TIFF loading and writing.

* Added Sun Raster (RAS) loading and writing.

* Added Jpeg 2000 (JP2) loading and writing.

* Added a Node.js compatible `console`


2/

SuperIludec_hl
2024-11-16

I just released v1.13.0 of on github.com/SuperIlu/DOjS/relea

This is the first version with a native win32 port ( or never).

See thread below for more release details!


1/

screenshot of windows powershell showing the usage of DOjS and the DOjS editorscreenshot of windows powershell showing the usage and startup of DOjS and a running dojs with an abstract pattern ob grey boxes
2024-07-19

More AMOS tinkering tonight.

Scrolling play area, controllable BOB and background music (sound up).
Not 100% right but getting there.
Still lots to add. ๐Ÿ˜…

#amiga #amos #retrodevelopment #retrocomputing

SuperIludec_hl
2024-02-01

From now on I'll try to do more frequent releases of with smaller feature sets instead of huge "killer" releases every now and then.


3/

SuperIludec_hl
2024-02-01

* Major feature: The port is now considered "usable"

* Updated `Zip` to 0.3.1

* Updated to 2.28.7

* Updated to 8.6.0

* Replaced `GetLocalIpAddress()` and `GetNetworkMask()` with `GetNetworkInterfaces()`

* Implemented TCP/IP and sockets for the Linux version

* Added fullscreen mode to Linux version

* Fixed `Stat()` for Linux


2/

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst