Old School Clicks - Using a PS_2 Mouse with SuperBasic on F256K2
Old School Clicks - Using a PS_2 Mouse with SuperBasic on F256K2
SuperBasic Video Poker Development on Foenix F256K2
#SuperBasic #FoenixF256K2 #RetroDevelopment #VideoPoker #8BitGaming #Programming #ModernRetro
https://theoasisbbs.com/superbasic-video-poker-development-on-foenix-f256k2/?feed_id=3456&_unique_id=683075576f2d7
๐๏ธ Dive into the heart of the web's Amish community: a world where advanced developers bravely abandon their shiny frameworks to embrace the pure, unspoiled beauty of...Web Components? ๐ Because nothing says "cutting edge" like pretending it's still 1999. ๐
https://plainvanillaweb.com/index.html #webcomponents #techcommunity #retrodevelopment #developerhumor #hackernews #HackerNews #ngated
I made a (Sideways Left) SEUCK "Game" for @galwaygamejam 23
Physical cartridge released (preorder) for Dangerous Demolition for the #SEGA #GameGear ๐
https://www.2minds.fr/en/store/-gg-dangerous-demolition-52.html
ROM (version 1.0) is available for free here:https://www.smspower.org/Homebrew/DangerousDemolition-GG (and there's also a #MasterSystem version here:https://www.smspower.org/Homebrew/DangerousDemolition-SMS)
#gamedev #gaming #retrogaming #8bit #retro #retrodevelopment #devkitSMS
The #SMS Power! Competition 2025 has finally started! ๐ Let's check together each entry to this year's Coding category! ๐งต
(full list here: https://www.smspower.org/Competitions/Coding-2025 )
#SEGA #MasterSystem #SG1000 #retroprogramming #retrodevelopment #retro #8bit #homebrew
I was messing about with designing isometric tilesets for the C64 earlier. I think 4x1 is probably the most efficient tile size. Absolutely fascinating people managed to make iso games on this system.
There's still almost two weeks to enter the SMS Power! Competition. Create music, an hack, or code something that runs on the #SEGA #MasterSystem or the #GameGear (or the #SG1000 and #SC3000 if you're brave!) ๐
Here's a nice video of all the Coding competition entries we had last year: https://www.youtube.com/watch?v=vhgg4rPAJvA
All details here: https://www.smspower.org/forums/20438-Competitions2025
#SEGAMasterSystem #videogames #retrodevelopment #8bit #programming #competition #video
The unstoppable xfixium has already released the next few parts of his great #video #tutorial on how to program a #SEGA #MasterSystem #videogame using the C language ๐ฒ
The tutorial recreates the Ms. Pac-Man arcade classic from scratch - parts 11 to 13 are now available! ๐
Here's the whole series: https://www.youtube.com/watch?v=9jGkoHX3BSk&list=PLBYs5vZbDPv6UPqtU_deDSihZjeoCkUsS&index=1
#retrocomputing #retro #videogames #gamedev #C #pacman #mspacman #devkitSMS #videotutorial #retrodevelopment #8bit
I have space for more - ping me if you're into #retrodevelopment
BitMagic: A Commander X16 Development Suite for VSCode
#BitMagic #CommanderX16 #VSCode #RetroDevelopment #65c02 #RetroGaming #DevTools
https://theoasisbbs.com/bitmagic-a-commander-x16-development-suite-for-vscode/?feed_id=1353&_unique_id=6798e415d2f97
I did work on #DOjS today, too.
I found libsmacker which can decode Smacker Video files produced by RAD Game Tools.
https://libsmacker.sourceforge.net/
I got it working as a plugin, video and audio decoding works with the test files I could find.
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#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
- Two #DOjS releases and a #win32 port
- A new release of #jSH
- Contributed #DJGPP patches to #mbedTLS and #jasper
- Updated my #BuildRoot GeodeLX repo
- Updated DOSQLite (#SQLite for MS-DOS)
- 11 Updates to #DOStodon (#MastodonClient for MS-DOS)
- Three updates to #httpDOS (#HTTPS server for MS-DOS)
#MSDOS #RetroComputing #recap2024 #JavaScript #SQLite3 #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
* Updated SQLite to 3.46.1 (thanks to @BenCollver)
* Updated libjpeg to from 9e to 9f
* Added a Win32 binary release that runs on Win98 and never.
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
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* Made `require()` Node.js compatible
* Added `RealPath()`
* Added `Trace()`
* Updated to mbedTLS 3.6.2
* Updated cURL to 8.11.0
* Updated zlib to 1.3.1
* Fixed javascript `Date` string conversion
* Improved JSDoc generation in Makefile (contributed by MinekPo1) and added `node_install` target for dependencies
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
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* Added `KeyIsPressed()` and `keyIsDown()` in p5js emulation.
* Updated syntax highlighting
* Updated internal `help.txt`
* JPEG decoding now uses libjpeg and JPEG saving is supported, too.
* Added TIFF loading and writing.
* Added Sun Raster (RAS) loading and writing.
* Added Jpeg 2000 (JP2) loading and writing.
* Added a Node.js compatible `console`
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
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I just released v1.13.0 of #DOjS on https://github.com/SuperIlu/DOjS/releases/tag/v1.130
This is the first version with a native win32 port (#Windows98 or never).
See thread below for more release details!
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
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More AMOS tinkering tonight.
Scrolling play area, controllable BOB and background music (sound up).
Not 100% right but getting there.
Still lots to add. ๐
From now on I'll try to do more frequent releases of #DOjS with smaller feature sets instead of huge "killer" releases every now and then.
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
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* Major feature: The #Linux port is now considered "usable"
* Updated `Zip` to 0.3.1
* Updated to #mbedTLS 2.28.7
* Updated #cURL to 8.6.0
* Replaced `GetLocalIpAddress()` and `GetNetworkMask()` with `GetNetworkInterfaces()`
* Implemented TCP/IP and sockets for the Linux version
* Added fullscreen mode to Linux version
* Fixed `Stat()` for Linux
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
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