a bunch of critters I've made in blender
#b3d #LowPoly #GameDev #IndieDev #MastoArt #animation #cute #animals #ShaderArt
a bunch of critters I've made in blender
#b3d #LowPoly #GameDev #IndieDev #MastoArt #animation #cute #animals #ShaderArt
Today, I published two new #shaders on #Shadertoy. They are nothing exceptional, but they are pretty cute in their simplicity.
- andbin's Curious Geometries #1: https://www.shadertoy.com/view/w3l3Rr
- RGB Isobars Mixing: https://www.shadertoy.com/view/t3s3zr
Mandelwaves 🌊
https://www.shadertoy.com/view/tflSzN
#Mandelbrot Julia sets, traced around the main cardioid of the Mandelbrot set.
#shader #shaderart #shadertoy #glsl #fractal #fractalart #mathart
Today, I published a new #shader on #Shadertoy. The code is very short, but the result is nice since I also carefully chose a pleasant color palette!
Yesterday, I published a new #shader on #Shadertoy. It’s a sort of animated “smoke cloud”.
Hi, recently, I started studying and developing simple #GLSL #shaders, “fragment shaders”, to be precise. I discovered there are various little platforms like https://www.shadertoy.com but also the less-known https://oneshader.net (and even https://editor.thebookofshaders.com) where it’s possible to develop and share “toy” shaders without the need to have ultra-advanced skills on OpenGL, WebGL, etc.
Developing these shaders is a fun (really entertaining!) activity that nicely combines #programming, #math, and #graphics. I have already made some shaders on Shadertoy, which you can see here:
➡️ https://www.shadertoy.com/user/andbin
At this time, I am unable to develop very sophisticated/stunning shaders. Anyway, my actual shaders seem nice and pleasant. Feel free to comment here (or on Shadertoy) if you like my shaders. Clearly, I am still at the beginning! Thanks.
Shader art by Rico Trebeljahr
« It generates beautiful, moving, fractal patterns like this one: » https://ricos.site/r3f/shader-art-demo?chosenShape=5&chosenPalette=3&repetitions=1.5&speedFactor=0.5&scaleFactor=4&space=8&depth=8&contrast=1&strength=0.003&rgbStrength=%5B1%2C1%2C1%5D
Halp. I've gone down one of my rabbit holes. https://editor.p5js.org/am03b4/sketches/ZmfTGJ7gF
Rainy afternoon mograph. Wanted to make a heart generator a bit different (less mathy) than the normal one you see, and I realized once I had it working that I could smoothly morph between it and other shapes. So, uh... I did.
#Blender3D #B3D #GenerativeArt #ShaderArt
Evening mograph. I think this falls into the category of Cyber Mandalas.
#Blender3D #B3D #GenerativeArt #ShaderArt
Afternoon mograph. Circles and things. It was probably better before I mixed in the spinner from the other day.
#Blender3D #B3D #ShaderArt #GenerativeArt
I can check off one task for today. I started realizing recently that you can treat a dot product like a 'custom' axis, which meant I should be able to use it to draw regular sided polygons. Well, here we are.
I was pulling my hair out trying to go the last little bit from 'buzzsaw blade' to 'regular polygon', and it turns out I'd nudged a box accidentally and was using something near-but-not-quite the constant I needed. Doh.
#Blender3D #B3D #ShaderArt
Afternoon mograph. Didn't accomplish the thing I wanted to so I made this instead.
It's a good thing I don't have kids. I'd probably say terrible things about them.
#Blender3D #B3D #GenerativeArt #ShaderArt
Evening mograph. More kaleidoscope stuff, here using some old photos I took of circuit boards.
#Blender3D #B3D #GenerativeArt #ShaderArt
Middle o' the damn night mograph. I was working on the fruit texture again, and struck on an interesting looking pattern, so I started working with it, and... well, I suddenly realized that all these square looping animations with central composition could probably be layered on top of each other.
100% pure shaders. I think I might change my name to this.
And I think its name is The Spinning Kaleidoscope of Awesome™️
Evening mograph. So... I was mucking about in the shader lab, trying to come up with a way to make procedural sliced cartoon fruit of all things, when I realized I could make a radially tiling coordinate space with arctangent and length... and once I had that, I plugged in a texture and started rotating & messing with it. At one stage here, I'm doing a screen color blend with negative values, and I'm not sure what it does but it looks cool.
#Blender3D #B3D #GenerativeArt #ShaderArt
Late night / early morning mograph. Playing with new hexagon tools, doing swirly pixelated things, and pixelating them, and pixelating them
#Blender3D #B3D #GenerativeArt #ShaderArt