#DearEsther

ϐ-K3v1N 🇺🇦🇮🇱HailSatan@metalhead.club
2025-07-15

Damit ihr euch nicht im #Sale im #Store des #PlaystationNetwork durch hunderte #Shovelware #Spiele klicken müsst hier 2 Spiele die sich wirklich lohnen. #DearEsther und #Stubbs_the_Zombie_in_Rebel_Without_a_Pulse. Gern geschehen!

2025-06-02

"I’ve begun my voyage in a paper boat without a bottom; I will fly to the moon in it.
I have been folded along a crease in time, a weakness in the sheet of life.
Now, you’ve settled on the opposite side of the paper to me; I can see your traces in the ink that soaks through the fibre, the pulped vegetation.
When we become waterlogged, and the cage disintegrates, we will intermingle.
When this paper aeroplane leaves the cliff edge, and carves parallel vapour trails in the dark, we will come together."

Not sure why this popped up in my head again, but back then, I was instantly gripped by it.
The narrator was so haunting, so many things didn't make sense first, but somehow came together.
And while it wasn't a game in the traditional sense and more of a walkable audiobook, a short story to experience by exploring a remote island, it was worth it.
#dearesther
youtube.com/watch?v=8NlWiXzanN

2025-06-02

"I’ve begun my voyage in a paper boat without a bottom; I will fly to the moon in it.
I have been folded along a crease in time, a weakness in the sheet of life.
Now, you’ve settled on the opposite side of the paper to me; I can see your traces in the ink that soaks through the fibre, the pulped vegetation.
When we become waterlogged, and the cage disintegrates, we will intermingle.
When this paper aeroplane leaves the cliff edge, and carves parallel vapour trails in the dark, we will come together."

Not sure why this popped up in my head again, but back then, I was instantly gripped by it.
The narrator was so haunting, so many things didn't make sense first, but somehow came together.
And while it wasn't a game in the traditional sense and more of a walkable audiobook, a short story to experience by exploring a remote island, it was worth it.
#dearesther
youtube.com/watch?v=8NlWiXzanNI

Videospielgeschichtenvsg_DE
2025-04-17

LESETIPP: Der Ort der Handlung ist eine einsame Hebrideninsel. Am Anfang befindet sich der Spieler vor einem alten, verfallenen Leuchtturm.

videospielgeschichten.de/dear-

Nicklefritz DevnicklefritzDev
2025-02-18

nicklefritzdev
02/03/2025
I've heard it's important to play games when you make games (...you know, for research). So I started playing "Dear Esther"; this is how it's going so far...

A display of two achievements from the gaming platform, "Steam". The game is "Dear Esther", and the achievements are "Seonaidh: Drown Once" and "Stac an Armin: Die from falling off a cliff once".Steam homepage statistics for the user "Nicklefritz" on the game "Dear Esther".
2025-01-04

I believe didn't get the GOTY treatment because of just competition.

In terms of story, the game appears to be solid all around, but I assume the lack of engaging gameplay transforms more into a or a than something more complete.

It's like the of 2024. It's good "if you're into that kind of games", and that's not enough to be GOTY.

Gampapergampaper
2024-12-17

🔁​ Dear Esther | Ambience Loop | 02

youtu.be/yUPV0yfC-mQ

Gampapergampaper
2024-11-25

🎞️​ Dear Esther | Ambience Scene | 01

youtu.be/0nTd48gCOJU

2024-08-04

I'm on a tear at the moment. Just finished #DearEsther. Took me about an hour from front to back.

Probably doesn't make my top five 'one of those' list, but it's surprisingly beautiful to look at, and listen too and the story whilst very simplistically told is erm...nice enough?

2024-08-04

#DearEsther is widely considered to be one of the foundational 'walking sims' right?

That said I'm having to temper my expectations somewhat because as much as I love what came after it, I know most of those games built upon Dear Esther and it's ilk.

Dear Esther walked so that Edith Finch could run I guess?

2024-08-04

Because my body clock is utterly broken after fifteen years of working overnights, I've been up since four. Again.

I could have used that time to better myself, to maybe learn a new language or skill. Maybe I could have invested in stocks, or worked out the difference between a senator and a member of the House....

But no. I decided to start #DearEsther instead.

I say start. I put half an hour in and I'm fairly sure I'm about half way through. Great music. Lovely picturesque visuals.

2024-01-24

Mercredi 10h :
Ce soir à 19h, vous pourrez retrouver @veltar partir à la découverte de #DearEsther :
twitch.tv/thepixelpost

December 15, 2023 - Day 349 - NewPlay Review
Total NewPlays: 369

Game: Dear Esther: Landmark Edition

Platform: Steam
Release Date: Feb 15, 2017 (Feb 14, 2012)
Installation Date: Oct 25, 2020
Unplayed: 0d
Playtime: 16m

From Esther is a first-person walking simulator. The Landmark Edition is a remastered version of the original 2012 version.

You find yourself on a deserted island in the Hebrides, off the coast of Scotland. You can move using the WASD keys, and zoom with the mouse button, and... well, that's it.

You walk around this beautiful windswept island, and as you do, you encounter abandoned houses, shipwrecks, cave systems with glow-in-the-dark cave drawings, and the occasional figure disappearing into the mist.

As you walk, voiceovers are triggered intermittently, of an older English man, reading letters addressed to "Dear Esther", which begins to lay out the story of how you find yourself there.

It is, to my mind, the purest expression of the walking simulator genre.

Sometimes when I write reviews, I do some reading up on the game, to see if I missed something, or to see if there's a context for a gameplay decision that seems nonsensical, or just to understand something like "why is it called 'Landmark Edition'?"

In this case, I learned something unexpected.

Dear Esther isn't just a walking simulator. It's THE walking simulator. Dear Esther's gameplay is the gameplay for which the subgenre was named. It was apparently the subject of much debate back in 2012, as to whether it truly counts as a "game".

One of my favourite games is a walking simulator (Firewatch), so it's not that I have any particular bad feelings towards, them; it just feels unfortunate that given this particular game's place in gaming history, it didn't grab me more.

With that said, this game evokes a very specific, melancholy mood, and it's a game I can see myself returning to, when I'm in a particular frame of mind.

So for me, Dear Esther: Landmark Edition is:

3: OK

#DearEsther #FirstPerson #WalkingSimulator #Gaming #Project365ONG #Project365 #NewPlay

ϐ-K3v1N 🇺🇦🇮🇱HailSatan@metalhead.club
2023-09-12

Irgendwie habe ich gerade Lust auf #TheChineseRoom. Auf #DearEsther. Auf #EverybodyHasGoneToTheRapture. Ich habe Lust auf einen #SpaziergangSimulator.

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