#GameAI

[EDIT: book now gone, thx all for boosts]

Anyone want a free paper copy of the first volume of Game AI Pro? I have a spare copy.

> Game AI Pro: Collected Wisdom of Game AI Professionals
> Steven Rabin - ISBN 9781466565968 - 2013

I'll pay for postage in the UK. Note that the entire book is free to download from gameaipro.com/

#GiveAway #GameDev #IndieDev #GameAI #Free #FreeBooks

Laurent Couvidou :gamedev:lorancou@mastodon.gamedev.place
2025-03-16

I don't think I've shared this here yet? Here's a talk about NPC tethering that I gave last year at the AI and Games Conference: youtube.com/watch?v=BmRRJ6EW1e #gamedev #gameai

Álvaro Garcíabinarynonsense
2025-03-08

Interesting video: "How Watch Dogs: Legion's 'Play as Anyone' Simulation Works" youtube.com/watch?v=SXn_c-HM0Vk

Laurent Couvidou :gamedev:lorancou@mastodon.gamedev.place
2025-01-25

Game AI Uncovered: Volume Three is out! I haven't contributed to this one so it's free of my broken English gibberish. You can order here with the discount code DIS20: routledge.com/Game-AI-Uncovere #GameAI #GameDev

2025-01-08

Oh - what's that?
I'm beyond proud to represent Havok at this years AI Summit!

Are you curious on what considerations go into supporting NPC navigation in large game worlds?

Gain insight into techniques for efficient NPC navigation in expansive game environments and learn the common pitfalls to avoid. & discover how to structure a world partition-based solution in Unreal Engine & adapt editor workflows.

See you a the GDC Ai Summit?

schedule.gdconf.com/session/ga

#UnrealEngine #gameai #unreal

Álvaro Garcíabinarynonsense
2024-12-16

Interesting video: "Half-Life - Roach AI Demonstration" youtube.com/watch?v=Elwb2lV88hM

Álvaro Garcíabinarynonsense
2024-12-05

Interesting video: "The AI of Half-Life" youtube.com/watch?v=cOSCBMHGE18

Björn Mattssonpersmats
2024-11-24

For anyone not already aware of it, Tommy Thompson (you know that Scottish guy behind the AI and Games youtube channel) is running a Kickstarter for Goal State, an online course in game AI that he's putting together! I just backed it, really looking forward to the course! Maybe something to interest you too? 😉

kickstarter.com/projects/aiand

How do you define behavior trees in cases where user-assigned actions are possible, and mixed in with basic behaviors?

Do you encode the entire brain (and all possible player actions) into a single tree, and then use conditionals to pick the behavior?

Or do you snip smaller trees in/out at pre-defined locations, based on player actions?

#gamedev #programming #gameai

2024-11-15

Goal State, the online course series from AI and Games is now live on Kickstarter. -
30 days to raise £25K for our initial lecture series 'Game AI 101'.
- Stretch goals covering a variety of practical tasks and homework assignments
- Distant stretch goals for a 2nd course: 'ML for Games 101'
- Standard and premium tiers for supporters with bonus content.

Let's go!
kickstarter.com/projects/aiand

#crowdfunding #kickstarter #gamedev #gamedevelopment #gaming #AI #ML #gameAI #AIandGames

2024-11-04

Excited to reconnect with the GameAI community at the AI and Games Conference (aiandgamesconference.com ) organized by
@AIandGames and co-conspirators this London week!

Hit me up if you'll be there!

Bonus pic: Young me in 2012, proudly claiming to be a leading figure in GameAI ... while ushering Vienna GameAIConf 2012 participants to lunch #gameai

A 12 year younger me carrying the Vienna GameAIConferance flag in the University of Vienna courtyard where the conference took place.

This is my JAM
reinforcement learning shipped as a first-class game mechanic:
youtu.be/o_NGucEip08
And that last question. man. right on. Who are you?
#reinforcementLearning #gameAI

2024-09-22

Most probably I'll use a different method. A simple PID control to keep the boat pointing to a target, and my own implementation of "Context Steering" to avoid obstacles.

youtube.com/watch?v=26WNfDxkJx

#GameDev #IndieDev #GameAI #AI #pathfinding #godot #GodotEngine

2024-09-22

After some work I managed to make it work in real time-ish .

The system predicts the boat position in the next 2 seconds, and runs pathfinding in a second thread (with the predicted position as starting point).

It kind of works but is very unstable.

youtube.com/watch?v=FVc4feoCh0

#GameDev #IndieDev #GameAI #AI #pathfinding #godot #GodotEngine

2024-09-22

Hybrid A* algorithm for boats V2. Faster and with nicer movement!

I'm using a simplified physics boat model for this.

The only issue is that is not real time, takes a while to compute a path.

youtube.com/watch?v=UxKTwIxUlh

#GameDev #IndieDev #GameAI #AI #pathfinding #godot #GodotEngine

2024-09-04

We've had a great response to our call for submissions to the very first AI and Games Conference.

Do you have a #gameAI talk you'd like to present at #AIandGamesConf? Our call for submissions closes this Friday on September 6th.

For more info, visit:aiandgamesconference.com/#cont

2024-09-03

I've the Hybrid A* algorithm working for the boat!

Still needs some work, the last portion of the path uses an algorithm not compatible with boat dynamics (Reeds Shepp), and is quite slow.

youtube.com/watch?v=KjrRr49PwD

#GameDev #IndieDev #GameAI #AI #godot #GodotEngine

2024-08-14

What's this - WHAT'S THIS?
A new Game Ai centric conference in Europe? Thanks to Tommy from
AiAndGames for organizing.

I'll definitely be it there!

aiandgamesconference.com/

#gameDev #gameAI #London #conference

2024-08-07

New stuff in my (still unnamed) game!

Workers now spawn regularly rather than being an 'upgrade';

Some new enemy art and animation to better show when they're going to fire;

Started on a weapon powerup system!

#gamedev #godot #gameai

youtube.com/watch?v=vrz72wDkoN

Limbo of Wonders :godot:limbo@mastodon.gamedev.place
2024-08-05

Came upon some cool step-by-step tutorials for LimboAI💡 created by DevWorm. Check 'em out.

youtube.com/watch?v=vZHzMO90Iw

💡 C++ plugin for #GodotEngine - behavior trees & state machines

#limboai #gameai

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