There are a lot of great things happening in the world of #GameAccessibility, and something dawned on me when seeing a post about another new accessible controller:
We don’t see a lot of effort for #neuroaccessibility in part because it’s not a product you can develop once and ship out.
Making #neuroinclusive games means understanding the varied players and varied approaches they’ll take to the game, rather than making one single solution and adding an adaptation on top.
We can’t externally adapt a confusing level layout. That’s a way that the game has to change. We can’t externally adapt a mathematics puzzle, that’s a way that the game has to change.
#neurodiversity #a11y #gameA11y