Before the web, Bulletin Board Systems hosted elaborate multiplayer games through "doors" that suspended BBS operations to launch external programs over dial up connections. Classics like TradeWars 2002, Legend of the Red Dragon, and Usurper created persistent online worlds where players competed across days or weeks, limited by daily time restrictions that made every minute precious. These games pioneered concepts like persistent character progression, player versus player combat, and guild systems that would later define MMORPGs, all running on single phone lines with ingenious turn based mechanics. The door game scene fostered tight knit communities where players knew each other by handle and reputation, creating social dynamics that modern anonymous online gaming rarely achieves. Many of these games are still playable today through telnet BBSs and have inspired modern indie developers seeking to recapture that intimate, slow paced multiplayer experience.
#BBS #doorgames #TradeWars #RetroGaming #dialup