Dipendenti id Software (Doom) votano per formare un sindacato, un passo cruciale nell'industria videoludica USA. Segno di crescente insoddisfazione contro crunch e condizioni lavoro, potrebbe ispirare altri. Punto di svolta.
#Notizievideogiochi #gamingnews #Videogiochi #idSoftware #Microsoft #union #unionisation
👉 https://www.absolutegamer.it/rivoluzione-tech-sviluppatori-riconquistano-controllo-settore/







![<img alt="Doom Studio id Software Unionizes To Secure AI Protections, Benefits: ‘We See The Direction The Industry Is Headed’" src="https://aftermath.site/content/images/2025/12/doomdarkages3.jpg" /><p>Today the overwhelming majority of workers at <em>Doom </em>studio id Software – 165 of around 185 total employees – announced that they’re forming a wall-to-wall union in conjunction with Communications Workers of America (CWA), the union that’s aided thousands of game workers across Microsoft in organizing.</p><p>"id Software is historically important – one of the more famous American studios that survived a length of time that few others have,” id Software producer Andrew Willis, who was part of the organizing effort from the jump and filed the initial paperwork to CWA, told Aftermath. “So it feels really awesome to get this done for something with such historical and cultural importance."</p><p>Workers at id began organizing around a year and a half ago, but things kicked into high gear following Microsoft’s <a href="https://aftermath.site/bethesda-closure-microsoft-arkane/"><u>unceremonious closure of several Bethesda studios</u></a> in 2024.</p><p>"With Bethesda unionizing, it was a push for people [at id] to start talking, and that's when it started,” id Software lead services programmer Chris Hays told Aftermath. “But then the big push that got it rolling was the clos](https://files.mastodon.social/cache/media_attachments/files/115/707/483/169/045/863/small/8b94dab919e9deab.webp)




