#wip #vikings #project #enviromental #rocks made with #zbrush #maya and #substancepainter also test it on #unreal5 more coming soon!
#3d #3dart #GameArt #LowPoly #realistic #gamedev #pbr #realistic #environment #leveldesign
#wip #vikings #project #enviromental #rocks made with #zbrush #maya and #substancepainter also test it on #unreal5 more coming soon!
#3d #3dart #GameArt #LowPoly #realistic #gamedev #pbr #realistic #environment #leveldesign
Ever wanted to watch someone make #pixelart level design while some insane lady plays #balatro in the background?
WE GOT YOU COVERED!
https://youtu.be/cU0wCyfQYxA
#balatrocryptid #indiegamedev #gamedev #leveldesign #aseprite #godot
If moving platform doesn't have target location set it displays big X above itself. I think it's good idea to add those small markers to remind your designer or your future self when something needs further setup in your levels.
A bridge that moves as you progress through the level.
Pretty interesting way to gate the players.
I love urban maps in classic shooters, because the zeitgeist really shines through in billboards and other signage.
I've grown a lot since then, and I have come to the galaxy-brained opinion that the BFG is a weapon of skill.
Loki's Minions CTF still has a web site up, surprisingly enough, and I adore its late '90s web design.
Another dev highlight video. This covers some level design I was doing for Sewer Jam 2, a Quake mapping jam. The level was later brought over to KOOK.
๐โจ Behold, the magnum opus of level design: a tome so dense with #jargon and concepts, it could double as a doorstop for a medieval castle. ๐ฐ๐ With enough chapters to rival a dictionary, this book promises to turn the simple act of designing a digital space into a PhD in overcomplicated nonsense. ๐ฎ๐คฏ
https://book.leveldesignbook.com #leveldesign #gamedevelopment #bookreview #digitalart #HackerNews #ngated
It doesn't look professional, but the goal is to make a mockup of what needs to be done. It will be a node through which energy will pass and, for example, connect to a hologram device. This is my approach to better greyboxing (blockout) thanks to modeling tools in Unreal Engine
Brand new menu for Spirits of Baciu!โจ
Weโre beyond excited to bring you the new demo and canโt wait to play it ourselves!๐โโฌโจ๏ธ๐
https://youtu.be/QgxFErDk-jE
#indiegame #gamedev #gamedevelopment #workinprogress #gamedesign #behindthescene #indiedev #indiegames #indiegamedeveloper #indiegamestudio #gamedevelopers #gamedevlife #gamedeveloping #indiegamelover #indiegamedevelopment #indiegamesdev #puzzlegame #leveldesign #gamedesigner #gameart
Hmmmm .....
Even though we're both vampires ๐ฆ, sometimes we enjoy working in the sunlight... โ๏ธ
Sketching out a new level concept on paper while our boss keeps a watchful eye ๐๐พ๐โโฌ
#indiegame #gamedev #gamedevelopment #workinprogress #gamedesign #behindthescene #indiedev #indiegames #indiegamedeveloper #indiegamestudio #gamedevelopers #gamedevlife #gamedeveloping #indiegamelover #indiegamedevelopment #indiegamesdev #puzzlegame #leveldesign #gamedesigner #gameart
Drew 5 new levels today, which I just now need to create in Unreal.
We also had a chat about maybe submitting an early demo. We'll see how we're doing next month.
ICYMI: Ein Jahr ist es her, dass wir mit der Spielentwicklerin Laura Kaltenmeier รผber Architektur im #Leveldesign gesprochen haben โ da sie auch Architektur studiert hat, ist sie Expertin! Ich fand besonders spannend, wie Architektur unseren Blick und damit unsere Wahrnehmung lenken kann und wie Materialien unser Erleben beeinflussen:
In a sleep deprived state I decided to play with the #Godot4 CSG tools. Using a couple of plugins (CSG Toolkit & Protoshape) and honestly with better builtin tooling and some added functionality(esp per surface mats) I would definitely use it more. #LevelDesign #GodotEngine #IndieDev #WalkingSim
Greetings Mastonautes. Iโm looking for paper-design documentation regarding game onboarding, when you teach thes ropes and rules of your game. If you designed something that works for you and you found efficient, Iโm interested ๐ .
#gamedesign #leveldesign #ux
https://www.moddb.com/games/world-of-padman/addons/padcity-ai
PadCity AI a map bassed on 3D assets from Meshy.ai and converted with Noesis of a low poly city.
ืืคืช ืืื ื ืืืืืืชืืช ืฉืืฆืจืชื ืืืืืค ืขื ืืืืื ืขืืจืืืื ืืืืื ืชืืช
#ioQuake3 #Quake3 #mapping #leveldesign
#RetroGaming #boomershooter #FPSArena #FPS #FPShooter
#ai #aiart #AIใคใฉในใ #aiact
#TelAviv #Israel #street #citylife
#ืขืืฆืืืฉืืืื #ืืคื #ืืื #ืืฉืืงืืืฉื #ืชืืช_ืืืื
LayerBeneathEarth
Blogpost: https://blog.illestpreacha.com/wcccearth
Video: https://www.youtube.com/watch?v=F3a1F_xgKhQ
#Earth #WCCC #wccchallenge #Livecoding #CreativeCoding #gamedesign
For this week's Creative Code challenge by @sableraph โ Earthโ, LayersBeneathEarth is coded in #PuzzleScript, #HydraVideoSynth & #LiveCodeLab.
LayerBeneathEarth Follows a Voyagerโs journey through the various layers beneath the Earth. Entering a dungeon that seems to never end and is constantly changing. This is done through the game engine, PuzzleScript , the effects of Hydra and the 3d audiovisual components of LiveCodeLab.While also having earthy colors in the visual concepts.
Voyaging to the Layers
Senses have to adjust
Below the Depths of the Craters
Nothing to impress
As the goal
Is simple
Clearing the levels
Regardless of the elements
The pivots,
Incurred through the found metals
What these Layers Hold?
#soundscape #worldbuilding #scifi #animation #glitchart #3danimation #leveldesign #gamedev