#LevelDesign

Nestel34Nestel34
2025-07-20

🚀 Working on 5 surreal custom maps:

🛍️ A retro-future shopping mall
🏜️ Yotvata in the Israeli desert
🛰️ The Lost in Space (1998) spaceship
🏠 A virtual replica of my dad’s old house

🍔 a fifth map – The Megatron Restaurant, a sci-fi diner run by a malfunctioning robot.

moddb.com/games/world-of-padma

moddb.com/games/quake-2/addons

moddb.com/games/world-of-padma

moddb.com/games/world-of-padma

moddb.com/games/world-of-padma

Just pure fun.

Alien 👽 Max | 🇺🇦 gamedevmaxim@mastodon.gamedev.place
2025-07-18

Level design on Friday. I don't want to fall from a height and spoil the view with a fence - the solution is holographic that are displayed over a distance. I once saw this in the game Observer. I created a material and a primitive object in Unreal Engine modeling mode

#gamedev #leveldesign #indiedev #UnrealEngine #UE5 #scifi #games #gamedesign

Horns Level Up Gameshornslevelup@livellosegreto.it
2025-07-14

We got our hands on Steam Deck and Spirits of Baciu is already haunting it 👻🌲
We’re currently testing the new demo on it and… it’s looking pretty amazing so far!
Any of you playing on Steam Deck? Let us know!
beacons.ai/hornslevelup 💖

#indiegame #gamedev #gamedevelopment #workinprogress #gamedesign #behindthescene #indiedev #indiegames #indiegamedeveloper #indiegamestudio #gamedevelopers #gamedevlife #gamedeveloping #indiegamelover #indiegamedevelopment #indiegamesdev #puzzlegame #leveldesign

Things yet to implement in #GetKeyOpenDoor before I can make some actually interesting levels.

#GameDev #LevelDesign

Photo of a paper notebook with various sketches and notes: on the upper left there are two couples of square platforms with a circle in the middle. The first circle is empty, the second is full, the third (on the second row) is full while the fourth is half full. The note on the first couple says "Switch Platform ", while the note on the second couple says "Timer Switch Platform". A note on both couples says "Both are automatically activated on passage by the player or the enemies". A callout on both couples says "How to differentiate in 8x8?". Below there is another couple of platforms both with a lever on them, the first switched to the right, the second to the left. A note says "Lever switch: must be explicitly activated by the player pressing down arrow". Below, a bigger centered note says: "Can all be connected to:". In the lower part of the page, there is a drawing of two square platforms one above the other with a closed metal gate between the two, two other platforms a little to the right have an open metal gate instead. A note below says: "Gates (will kill player if closes on them)". Two other square platforms are to the right, one normal, the other with dashed contours, a note below says: "Disappearing platforms". Finally, a square platform between two edges with movement arrows to its left and right, the note says: "Moving platforms".
Pablo Garcia GarciaPaburoVIII@creators.social
2025-07-12

#WIP #Vikings #Project One of the most complicated assets from my project are the Rocky Mountains made with #Zbrush #Maya and #SubstancePainter also test it on #Unreal5 more coming soon!

#3d #3dart #gameart #lowpoly #realistic #gamedev #pbr #realistic #enviorment #leveldesign #unrealengine #videogame #environment #rock #mountain #fantasy #medieval

HatchFox Studioshatchfox
2025-07-11

How do you currently manage 3D spatial sound in UE5?

Curious if there is a better way...

#LevelDesign has always been the part of #GameDev that makes me nervous the most. It gives me a lot of blank canvas anxiety, so I'm trying to use #GetKeyOpenDoor as a way to practice this skill.

Photo of a paper notebook with a black pen sketch of a platformer level. The sides are numbered, horizontally and vertically, to mark the tiles coordinates. On the upper side a couple sketches indicate the height and length of the character's jump. The level is named "The Pit".
HatchFox Studioshatchfox
2025-07-04

Let us know what challanges you have with managing music and sound in UE5.

We want to help solve it!

Álvaro Garcíabinarynonsense
2025-06-30
PypeBrosPypeBros
2025-06-28

notes. Sometimes they turn messy, with all subjects trying to get a little of my attention at the same time.

Well, I'm afraid there will be no today. Hope you enjoy scribbled notes instead.

(PS: can you guess which game's I'm studying on the right page ?)

an open bullet notebook, with plenty of handwriting, sketches, level maps, todo lists, all in shades of brown, grey and bright cyan.
Simon Novak, Ordinary Human ExtraordinaireSimonNovak@sakurajima.social
2025-06-25

Hello, fellow humans.

For those of you who don't know, I like to dabble in
#LevelDesign and #GameDesign by making mods for #Quake & #Doom.

Today, I will endeavor to make the Doom: Rampage Edition of Quake mods here on my channel:
https://www.twitch.tv/Simon_Novak

#Vtuber #ENVtuber #Simonline

Work continues (slowly) on my #Thief FM. I've been adding windows to the manor, and a few other decorations. There are still a few things left to do with the geometry. Pretty soon I'm going to start room brushing.

#ScreenshotSaturday #gamedev #LevelDesign

A fullbright screenshot of the dromed editor for Thief/Thief 2, showing a WIP mission. The screenshot shows a large manor with light textures, and the surrounding grounds. The front door of the manor and many windows are visible. A gated garden is visible on the right of the building.
2025-06-20

Would you be interested in a set of D6 Learning workshops on the creation of towns in the world of the Witcher using the REDkit (gog.com/en/game/the_witcher_3_)?

#gamedev #leveldesign #gameurbanism

Kyle Brennankrzykyle
2025-06-19

Throwback to one of my first rooms in TrenchBroom, back when I was just learning the editor.

I followed a tutorial on making a good-looking Quake-style room and gave it my own spin.

Scroll down for a timelapse GIF and an in-engine shot 👇

Kyle Brennankrzykyle
2025-06-17

Getting back to sorting playtest notes for my level design portfolio project.

I've been avoiding it—tired and nervous—but it's time to kick it into gear.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst