I just added a building mechanic to my Godot experiment.
I got stuck on updating the navifation mesh if I use multiple TileMapLayers ...
My solution is to create a custom navigation mesh and rebake it if something has changed. This is properly not the best solution but should be fine for my game idea.
#Godot #Godot4 #GodotTileMap #NavMesh #GameDev #GameDevStruggle