#LabyrinthLord

Tintenteufel Mhyrtintenteufel@pnpde.social
2025-05-21

Knock! no. 5 is in the last hours of its crowdfunding and I haven't shown off issue no. 4, yet! đŸ€Ș
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SWIPE for my top 5 articles from this #OSR #magazine by @themerrymushmen ! đŸ„°
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POST MAY CONTAIN PRODUCT PLACEMENT AND UNPAID ADVERTISEMENTS!
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#dnd #dungeonsanddragons #DCCrpg #swordsandwizardry #osric #labyrinthlord #shadowdarkrpg #NSR #games #ose #zine #crowdfunding #Kickstarter #gamer #book #books #monster #print #tintenteufel

Tintenteufel Mhyrtintenteufel@pnpde.social
2025-05-20

Knock! no. 5 is being crowdfunded right now and I haven't shown off issue no. 3, yet! đŸ˜”â€đŸ’«
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SWIPE for my top 5 articles from this #OSR #magazine by @themerrymushmen ! đŸ„°
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POST MAY CONTAIN PRODUCT PLACEMENT AND UNPAID ADVERTISEMENTS!
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#dnd #dungeonsanddragons #DCCrpg #swordsandwizardry #osric #labyrinthlord #shadowdarkrpg #NSR #games #ose #zine #crowdfunding #Kickstarter #gamer #book #books #monster #print #tintenteufel

Tintenteufel Mhyrtintenteufel@pnpde.social
2025-05-19

Knock! no. 5 is being crowdfunded right now and I can't believe I haven't shown off issue no. 2, yet! đŸ€Ż
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SWIPE for my top 5 articles from this #OSR #magazine by @themerrymushmen ! đŸ„°
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POST MAY CONTAIN PRODUCT PLACEMENT AND UNPAID ADVERTISEMENTS!
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#dnd #dungeonsanddragons #DCCrpg #swordsandwizardry #osric #labyrinthlord #shadowdarkrpg #NSR #games #ose #zine #crowdfunding #Kickstarter #gamer #book #books #monster #print #tintenteufel

Cover of Knock! no. 5Opener of The Master's Words of WisdomFour other great articles!
2025-04-16

Rorschachhamster: Blinddungeon III

So, ich denke, ich veröffentliche hier mit dem Raum erstmal die Rohfassung des Globerts. Des Globerts, weil das ist ein neues Monster. Das eher UngefĂ€hrlich ist, abgesehen von seinem Quaken. Das kann in die Hose gehen. Oder in den Kanal, in diesem Fall. Ich hatte den so hingemalt, und ich mußte da ein Monster drausmachen. 
 Blinddungeon III weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #Monster #ODD #OGL #OldSchool #OldSchoolRenaissance #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Uncategorized #Youtube

2025-04-10

Rorschachhamster: Blinddungeon II

Ok, jetzt mal was kurzes, einfaches, hat der Vergangenheitsrorschachhamster gedacht – nur um zwei neue Zauber zu entwerfen, weil ich der bin, der ich bin. Sowohl Kleriker als Zauberkundiger, obwohl die hier nur fĂŒr Zak drin sind. Ist ja auch einfacher, neue Klerikerzauber erlernen ist ja eher nicht vorgesehen. Habe ich meine Regeln dafĂŒr schon 
 Blinddungeon II weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #Monster #ODD #OGL #OldSchool #OldSchoolRenaissance #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Uncategorized #Youtube

2025-04-09

Rorschachhamster: Blinddungeon I

Hallo, blah, lange nicht gesehen, etc. Jedenfalls, habe ich eine Idee gehabt, die ich so noch nicht umgesetzt habe. Mein normaler Modus Operandi beim Dungeon erstellen ist es, zuerst eine Karte zu zeichnen. Hatte jetzt die Idee, einfach mal Raumbeschreibungen zu spammen und dann die Karte im Nachhinein zu erschaffen. Ein ungefĂ€hres Thema – Salz 
 Blinddungeon I weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #Monster #ODD #OGL #OldSchool #OldSchoolRenaissance #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Uncategorized #Youtube

2025-02-09

Rorschachhamster: 2 Neue Monster fĂŒr Old School Rollenspiele: Arsinoitherium

Jetzt bin ich doch glatt ein bißchen nach vorne ins EozĂ€n gerutscht. 🙂 Meine Inspiration fĂŒr diese 2 Monster kam beim Schauen irgendeiner Doku auf YouTube, und als ich das Arsinoitherium sah, hatte ich eine Idee. Wie können wir eigentlich wissen, das zwischen diesen beiden Hörnern kein Lichtbogen entstand? (Also, weil es absoluter Quatsch wĂ€re, 
 2 Neue Monster fĂŒr Old School Rollenspiele: Arsinoitherium weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #Monster #ODD #OGL #OldSchool #OldSchoolRenaissance #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Uncategorized #Youtube

1 tripod in 3 trenchcoatskyonshi@dice.camp
2025-02-06

**Glimmermark Open Table**

Players Wanted

I am currently running a weekly Labyrinth Lord (B/X Dnd) game as an open table on the Grenzland-Discord server (#glimmermark channel) Sessions are 2h., Tuesdays 8.15pm CET, languages German or English (depending on players)

Grenzland Discord: campaignwiki.org/wiki/MontagIn

#ttrpg #osr #dnd #labyrinthlord

Rider looking at dead body, moonlit castle in background
1 tripod in 3 trenchcoatskyonshi@dice.camp
2025-02-06

**Glimmermark Open Table**

Spieler gesucht

Ich leite derzeit jede Woche Labyrinth Lord (B/X DnD) als Open Table auf dem Grenzland-Discord server (Kanal #Glimmermark)
Spiele dauern 2h, Dienstags 20.15 CET, Sprache Deutsch (oder Englisch, nach Absprache)

Grenzland Discord: campaignwiki.org/wiki/MontagIn

#ttrpg #osr #pnpde #dnd #labyrinthlord

Gustave Dore illustration of rider looking at dead body in moonlight, dark shadow of a castle in back
2025-02-06

Rorschachhamster: Neues Monster fĂŒr Old School Rollenspiele: Gargantuavis

Also, ich bin irgendwie ĂŒber ein neues (Ha!) Hatzegvieh gestolpert. Riesenvogel, meiner ist eher plump. Die dicken Knochen sind wohl doch nicht so dick, aber egal. Jedenfalls ein bisschen mehr ein Jagdtier als ein Monster, aber wenn es muß, kann es austeilen. Und dann teilt es auch aus, wegen Moral 8. Ich finde, wenn die 
 Neues Monster fĂŒr Old School Rollenspiele: Gargantuavis weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #Hatzeg #LabyrinthLord #Monster #ODD #OGL #OldSchool #OldSchoolRenaissance #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Uncategorized #Youtube

2025-01-29

Rorschachhamster: Ein neuer Magischer Gegenstand fĂŒr Old School Rollenspiele: SchildmĂŒtze

Ok, ich habe eine alte Zeichnung gefunden. Und Farbig gemacht. Die Datei hieß schon SchildmĂŒtze, und die Idee kam dann auch ganz schnell, wobei die Schildzauber so ein Nachtrag waren. Ganz schön um die Spieler glauben zu lassen, das ist alles was die kann, vor allem beim ausprobieren – wer versucht schon eine MĂŒtze ĂŒber 
 Ein neuer Magischer Gegenstand fĂŒr Old School Rollenspiele: SchildmĂŒtze weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #MagischerGegenstand_ #ODD #OGL #OldSchool #OldSchoolEssentials #OldSchoolRenaissance #OpenGamingLicense #OSE #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Tabellen #Uncategorized #Zufallstabelle #Zufallstabellen

[Glimmermark] GlimmermĂ€rkische Zeytungen – Issue 2

Not sure how many people are interested in it considering this is an English-language blog and this is a (largely) German-language campaign newsletter
 but anyway, here is issue 2 of GlimmermÀrkische Zeytungen.

I decided to create an In-Game chronicle here, as written by the scribe on Castle Aberwacht. Which largely concerns the doings of the group of player characters that go out and explore the dungeons in the area, with only a few other notes about other events in between. I have a channel in our Discord where I give current topics as talked about in the local tavern (Gilgamesh’s), some of which are reflected in here.

There’s a few hints for further adventures/opportunities hidden in both the news-section and the chronicle, so there’s that.

I also decided to add the player maps as created in the game itself, as an example of what the players actually know about the dungeons they are exploring. Of course both that are active right now are hardly unknown in the scene, so it might be interesting for you to see what they made out of the descriptions I gave them during the game. Yes, one is Dyson’s Delve, the other are the Caves of Chaos.

The maps by the way were created with the free online mapping tool mipui.net (although I went and redid them in the crosshatch style instead of the one that was used in the actual game, just to fit in with the mock-medieval theming of the newsletter).

Last page has our group house rules for this this game, and these are in English, because this game was not intended to be as German-language as it shakes out to be.

By the way, regarding the year: The game runs in 1:1 time, but I started it in July. So the year in the Glimmermark goes from July to June. So it’s gonna be 1204 for the next few months. I really should rename the months though.

GlimmermĂ€rkische Zeytungen – Ausgabe 2 (Januar 1204)Download

#dnd #labyrinthLord #osr #rpg #ttrpg #Worldbuilding

Glimmermaerkische Zeytungen Issue 2
2024-12-25

Rorschachhamster: Drei neue und eine Truhe voller Magie II fĂŒr Old School Rollenspiele

Herzliches was immer du auch feierst (FĂŒr mich persönlich: Es wird wieder heller!!!) Ich habe ein altes Zettelchen gefunden, auf dem C.F.W in ihrer Kindheit was durchgepaust oder selbstgemalt und coloriert hat. Mit ihrer Erlaubnis habe ich aus dreien Magische GegenstĂ€nde gemacht. Die sind auch in meiner zweiten Version der Truhe voller Magie, wo ich 
 Drei neue und eine Truhe voller Magie II fĂŒr Old School Rollenspiele weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #MagischerGegenstand_ #ODD #OGL #OldSchool #OldSchoolRenaissance #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Tabellen #Uncategorized #Youtube #Zufallstabelle #Zufallstabellen

[Glimmermark] The Wild Hunt

There are no Glimmermark games for the next two weeks. Which means there also are no expeditions into the wilderness or the local dungeons as we are running on a 1:1 campaign time scale, with every week in real life being about a week in the game.
But why is that?

I mean, why is that for the people in the Glimmermark?

It turns out going out is just not something people do in the Mark, because it’s just too dangerous out there. Evil-doers are about when the nights are the cold and long. But worse, there are those who hunt these evil-doers, and who is an evil-doer or might just be someone with the wrong smell is up for debate. The days between Winter solstice and the first day of the next month is when the Wild Hunt scours the land.
Mind you, NOT the end of the year, as the year in the Glimmermark starts in the height of summer (because I started the campaign on the 1st of July
).

What’s a Wild Hunt anyway?

The Wild Hunt is a common motif in the folklore of various western, northern, and eastern European cultures (and maybe even India). How and when it happens is different, but most often it takes place in the twelve days between Christmas and Epiphany, although it likely is older than Christianity in these parts, and likely was supposed to be in the days after the winter solstice. Wild Hunts typically involve a chase or hunt lead by a mythological figure, accompanied by other spirits, both of humans, dogs, and other animals, and other mythological figures.

The Wild Hunt was introduced into DnD in the Celtic Mythos section of Deities & Demigods in 1980, and as with many interpretations of the myth for DnD, it was the fantasy-Celtic one of Cerunnos and it’s fey-based origins that stuck with the game even to 5th edition and Pathfinder. And it’s not a bad interpretation, but as someone who actually grew up with the local German folktales of the Wild Hunt this limitation always irked me a bit. I mean, it even claims that only Celtic areas (areas with Druids) would have the Wild Hunt.

Anyway, the stories about the Wild Hunt seem to be most abundant in Germanic countries, and if you want to dive deeper into the topic I can recommend JĂŒrgen Hubert’s website, as he has translated a lot of even rather obscure German folklore into English.

Days of the Hunt

People in the Glimmermark will celebrate the winter solstice with drinks and bonfires to light the night. It is quite the sight, as all over the dark landscape fires light up, both in human and non-human settlements. But there is a reason for it, because the day after gods and spirits call to the hunt. If you stay indoors at night you might hear the hounds of the hunt bark in the sky. If you go out at night
 well, then you might become the game


The wild hunt is a supernatural event that takes place once a year for twelve days, from the day after the winter solstice, to the beginning of the new year. Any encounter rolled in the wilderness at night will be with a Wild Hunt, either predetermined, or chosen by rolling on the table below.

People have different stories who actually is leading the hunt, but that all depends on what area they are in. There seems to be an ancient compact that allows gods and other entities to hunt their game in these days, and only if their quarry is abroad. It is possible for multiple wild hunts to meet, and sometimes stories about this have been told, but unless the gods involved have a deep enmity against one another they seem to prefer leaving each other in peace at this time.

Who is hunted also is a different matter. Some hunters seem to be fine with assuming everyone out at night in the deepest winter is up to no good, while others differentiate between the living and the dead, specific tribes, or other, more oblique criteria.
There is always a Master of the Hunt, but who that is will determine who else might be in the hunt.

Except for the hounds. They always are there (at least 1d20 of them), dark and fearsome, and able to track a target for hundreds of miles. Stories tell they are the spirits of dogs whose death was unjust. (A similar story is told about the steeds)
Bystanders might be affected. Anyone gazing at this phenomenon too long will be affected by this as well (Save vs. Spell) and might be inclined to join the host on it’s way. Anyone meeting the gaze of the host too long will be suspected of challenging them. The recommended behavior is to fall on the ground and avert your gaze.

1d10 Masters of the Hunt

1. The Horned One
Stag-headed, shadowy, and fiery-eyed this master of the hunt often shows up in areas where druids hold sway. It is not quite clear what, if anything, this hunter is. A hunting party will consist of the entity, 2d20 hounds of the dark hunt, and only rarely 25% chance also other stag-headed individuals of lower HD. They will hunt down any clerics performing blood sacrifice and necromancers. They will specifically target ones that are level 12 or higher, but they will notice the stench of blood and decay from any practitioner.

2. The Lord of Frenzy
One-eyed and riding an eight-legged horse, this being will show up in a large group, with 1d12 Valkyries, and 2d20 spectral warriors who died a straw death. They will hunt down giants and dragons, and those warriors who are slain in battle are immediately carried off by the valkyries.

3. The Old Ruler
A spectral king or queen from ancient times will rise together with 1d12 of his finest knights, to drive all invaders off the land. There are few places where people have been living uninterrupted for a long time so the chance for even a local to escape their depredations is only about 50%.

4. The Fey
A fey lord or lady of great renown has called to the hunt and will ride out with 1d10 fae warriors and 1d20 faerie goblins. What their goals are seems almost indeterminable, but they seem to slay those with CHA under 7, and abduct those with CHA of 17 or 18 if they can.

5. The Lone Hunter
A spectral undead figure in black, only accompanied by a pack of wolf-like black hounds. This used to be a skilled hunter (at least level 9) who had sinned against his chosen deity and now is tasked to hunt down evil-doers during the 12 days. The hunter will not speak, but will be able to communicate with simple gestures. If players help them reach their allotment of quarries they might be released of this bond and gift them an appropriate treasure.

6. The Pale Rider
A spectral party lead by a skeletal rider on a white horse and about 2d20 skeletal warriors. These collect the souls of the dead or those who should be dead to join them into their ride.

7. The Dragon Slayer
A hunting party of ancient looking warriors lead by a single figure with bare chest and head, hunting for any dragons, wyverns, or other larger serpent-like creatures they can find. Meaningful help in their fight can provide them with a minor treasure from the dragon’s hoard.

8. The White Host
A shining white host of 2d100 spirits on spectral horses lead by a cleric in silver armor flies over the sky. Any undead affected by their radiance will be turned/destroyed as if affected by a level 9 cleric.

9. The Wild Huntress
A host of mostly female warriors lead by a beautiful huntress in leathers and furs. Their quarry are

10. The Devil
Or at least A devil. This being will ride out with 1d10 fiends in attendance. It’s quarry are oath-breakers, but they will gladly take along anyone they meet. Unlike the other hunts they do not generally fly, and have no problem entering settlements (but they stay clear of sanctified holy places)

#dnd #labyrinthlord #osr #rpg #ttrpg

depiction of the Wild Hunt from Deities and Demigods
2024-12-15

Rorschachhamster: Neues Monster fĂŒr Old School Rollenspiele: Nagelgolem

Brrrrrr – irgendwie finde ich dieses Konstrukt widerlicher als ein Eingeweide- oder FĂ€kalienmonster. Aber lustig. Hat, meine ich, ein kleines bisschen Frankenstein-Vibe (nicht das Monster, seine Kreation ;D ). Deswegen vielleicht auch die irgendwie 19. Jahrhundert Seemannskleidung. Die Versuchung war da, die Intelligenz auf sehr hoch oder genial zu setzen, aber das wĂ€re zu viel 
 Neues Monster fĂŒr Old School Rollenspiele: Nagelgolem weiterlesen

#Pnpde #5E #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #Monster #ODD #OGL #OldSchool #OldSchoolRenaissance #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rezensionen #Rezis #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #Uncategorized #Youtube

[Labyrinth Lord] Goblin (Character Class)

Arthur Rackham, “The Little Peoples’ Market”, 1913

Goblin (Character Class)
Req.: DEX 9 and CON 9
Prime Reqs: STR and DEX
HD: 1d8 (as monster HD)
Max Level: 6
Fighting: As equivalent monster HD
Saves: As Fighter

Goblin Level Progression

ExperienceLevelHit Dice (1d8)011-11.000212.000328.0004332.00053+165.00063+2

A goblin usually is slightly smaller than a hobbit, commonly with red or yellow eyes that can flicker red in
the dark. Their skin colour ranges from pale greenish-yellow through any shade of orange to a deep red, but giving all that many descriptions is quite futile, as their distant faerie-blood often shows in a variety of physical features.
Goblin culture is tribal, often leading a lifestyle of raiding for anything including food, weapons, and slaves.
Though often experienced as crude and ugly in appearance by those more “civilized”, goblins are as
intelligent as dwarves and humans, and capable of quite remarkable workmanship, if they find the time.
Due to their short height, goblins cannot use two-handed weapons or longbows, but can use any other
weapon or armor. They gain the same benefits of being hard to hit by larger creatures that hobbits and dwarves gain.

They must have at least 13 in one or the other prime requisite in order to receive the +5% to experience and a STR and DEX of 13 to receive the +10% bonus.

As goblins spend most of their time underground, they have darkvision up to 90ft. but they suffer a –1 penalty to all rolls when in full sunlight. Goblins possess fangs they can use to bite for 1d6 damage when weapons are not at hand.

They speak their own language and the common tongue, many also knowing dwarf, orc, and elf languages.
Due to a historically close relationship with one another they receive +1 on reaction rolls when encountering or training wolves, wargs, or other lupines.

Reaching 6th Level: Goblins who reach this level can set up their own goblin kingdom. A goblin
king/queen always has 2d6 loyal bodyguards of at least 3rd level. All goblins in the presence of their goblin king/queen have a morale score of 9.

Note: I first published this in my campaign newsletter

#dnd #labyrinthLord #osr #rpg #ttrpg

illustration of market of little people/goblins under big tree,

[Glimmermark] Learning Magic in the Glimmermark

Learning Magic in the Glimmermark
When I started to plan for the Glimmermark one of my main ideas was to make it even more Vancian, instead of getting rid of the Vancianess like many people would prefer to. Magic needs to be rare, mystical, and hard to get. Magic effects need to be dangerous and closely guarded. Magic is something that you can work for yourself, but you also need to put the work in.

Sidenote no. 1: the draft of my house rules is also using the Cleric who gains (limited) spells from the gods, and an OSRified warlock class that gains an even more limited amount of powers directly from a patron. The magic user, be it witch, wizard, or however they call themselves, does not rely on other beings to weave their magic. They can be more versatile and much more powerful than the other two spellcasting classes. But they have to work for it.

Spells are rare in the Glimmermark since the old Empire fell, and often are closely guarded secrets to whoever possesses them. Most magic users will be able to speak about the various spell effects that are known to mankind at length (it’s a common topic for classes in guilds and chantries), but most of them will never have seen anything beyond a 3rd level spell, maybe a 4th level spell in action.
The 1st level spells from the spell list can be bought, either as scrolls from any magician willing to part with them (at 100gp per spell, or in the copy of a grimoire containing 1-3 spells from a guild or the occasional trader or collector (at 500gp per contained spell). Guilds normally have all the 1st level spells at hand.
To actually learn the spell, i.e. copy it into their own spellbook in a usable manner, a simple intelligence check needs to be done. If it fails the magic user needs to wait until they are more experienced (i.e. they have reached the next level) to try again.
Spells of 2nd level are harder to get, although they sometimes can be bought as scrolls for 300gp a piece, or in grimoires costing 1000gp per 2nd level spell. There is a 50% chance that a guild has any specific 2nd level spell from the main spell list. (see below)
Spells from 3rd level on are basically never sold outright. Even attempting to buy one their owners often demand additional tasks or services from interested buyers. Notably many guilds will teach a single of their higher level spells for free to members in good standing who have reached the appropriate level of magic (that is, if the guild in question has such a spell and not all of them do), and any further ones only to people who perform an appropriate service to the guild.

Sidenote no.2: in my rules you cannot prepare more than one copy of the same spell at once.

Learning spells from MU’s spellbooks: spellbooks are the private notes regarding a spell and might have idiosyncrasies. Learning a spell from them needs a Int -3 check (to a minimum of 2)
Learning from a Master: a master teaching a specific spell helps with learning it. If this option is available the Int check is +2 (to a maximum of 19)

Magic Guilds and Covens
There currently are no proper magic schools and universities in the Glimmermark. There are local guilds though that do offer specific services for members. Guilds are professional organizations that are trying to protect the local professionals (i.e. wizards) from outside talent muscling in. Places where they hold sway normally have the use of magic banned by anyone but the members of the guild. (that is to say, there are allowances made for the use of lower level spells in most cases)
Covens on the other hand are more secretive, often more rural and spread over a larger area, but will work roughly the same. Unlike guilds they do not advertise, but their services are equivalent.

A Guild normally has all the 1st level spells, a selection of 2nd level spells (50% chance of any given), and a progressively lower chance of higher level spells (20% for 3rd, 10 % for 4th, 5% for 5th, 1% for 6th). These are the spells the guild officially holds, often provided as trades or journeyman pieces. The individual members of the guild might hold more they have found by individual research.

Sidenote no. 3: yes, spells go to level 6. Spells of higher level are clearly fabulation

Spiegelheim Guild of Spellweavers
Spiegelheim is the largest city in the Glimmermark (just barely though as it is right at the edge of the region, located at the south end of Spiegel lake). The guild is a rather quiet affair, with the most active part being their chantry, i.e. their magic school. Most students at the school will never become proper magic users and mostly attend it to gain the academic background needed to work as scribes, merchants, accountants, or some other clerk position in the rest of the Glimmermark (the scribe in Castle Aberwacht is an alumni). Despite it’s pretensions to be a full Wizards Guild it mostly works as a non-magic school. More serious students have to search for further education in other parts. At any point during the day there are 10 students (lvl0) and 1-3 masters (MU5+) here. The guild sells scrolls and basic potions to non-members. Any teaching or research demands membership in good standing though (500gp per year, but includes the right for room, board, and a private workspace)

Can teach [spell list used is from Lanyrinth Lord]:

1st level: all
2nd: Arcane Lock, Continual Light, Detect Evil, ESP, Knock, Levitate, Locate Object, Mirror Image, Phantasmal Force
3rd: Hold Person, Water Breathing
4th: Dimension Door
5th: Feeblemind

#dnd #labyrinthLord #osr #rpg #ttrpg

Tintenteufel Mhyrtintenteufel@pnpde.social
2024-12-04

On monday I brought the surviving PCs from my #ShadowDark gauntlet to first level. I plan to #soloplay #Stonehell with #LabyrinthLord in 2025 and wanted to compare the B/X #DnD #retroclone to the #ShadowdarkRPG đŸ€ 
So yesterday I rolled up four PCs for the #megadungeon as well! đŸŽČ

I have to say that the information architecture of #LabLord was quite the challenge compared to the strait forward design of SD. đŸ€“
But in fairness I have to remark that I played a good year of SD, while I never did LL. 😇

2024-12-01

Rorschachhamster: Das Grab der Schönen Gratia – ein OPD fĂŒr Old School Rollenspiele

7. Jetzt bleibt nur noch das Ganze zusammenzuklöppeln
 Nur noch, sagt er. Dabei ist das viel komplizierter als ein 5 Raum-Dungeon. Egal – die Schöne Gratia kann tanzen. Und Leier spielen wohl auch. Außerdem Echsenmenschen mit Gift, ein Geist und zwei GeheimtĂŒren, die man sich erarbeiten muß. Oder man haut den Klopfenzauber raus. Ach Ja
 
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#Pnpde #5E #Abenteuermodul #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #Modul #Monster #ODD #OGL #OldSchool #OldSchoolEssentials #OldSchoolRenaissance #OnePageDungeon #OPD #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #TableTop #Uncategorized #Youtube

2024-11-24

Rorschachhamster: Das Grab der Xeyone Einbrust – ein OPD fĂŒr Old School Rollenspiele

Jo. Das 6. von 7. Diesmal eine Amazone im feuchten Schamm. Der HĂŒgel steht halt halb im Wasser. Viel Magie hier zu finden,  vor allem Waffen – oder Waffenteile. Alles etwas kaputt wegen der Feuchtigkeit. Bis auf die Fallen. ^_^ Auch wieder ein NSC – diesmal aber ein Gegenstand. Ich mag den. Ich war in 
 Das Grab der Xeyone Einbrust – ein OPD fĂŒr Old School Rollenspiele weiterlesen

#Pnpde #5E #Abenteuermodul #ADD #Alrik #DCC #DungeonsDragons #FundstĂŒcke #Gimp #LabyrinthLord #Modul #Monster #ODD #OGL #OldSchool #OldSchoolEssentials #OldSchoolRenaissance #OnePageDungeon #OPD #OpenGamingLicense #OSRIC #Pathfinder #Regeln #Rollenspiel #Rollenspiele #RPG #Sonntagsmonster #Spielhilfen #SwordsWizardry #SwordsWizardryComplete #TableTop #Uncategorized #Youtube

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