Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.
https://particularreality.substack.com/p/two-years-of-particular-reality
#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.
https://particularreality.substack.com/p/two-years-of-particular-reality
#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...
https://particularreality.substack.com/p/advanced-prototyping-week-34
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest
#ParticularReality #DevLog, week 33:
after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...
https://particularreality.substack.com/p/advanced-prototyping-week-33
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!
https://particularreality.substack.com/p/advanced-prototyping-week-32
#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.
Read it now: https://particularreality.substack.com/p/advanced-prototyping-week-31
#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
You know when you wait for the holidays so that you can finally work in peace? :D
The #ParticularReality #DevLog will be back this saturday!
#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.
Check the latest #ParticularReality #DevLog!
https://particularreality.substack.com/p/advanced-prototyping-week-30
#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.
Don't miss it!
https://particularreality.substack.com/p/advanced-prototyping-week-29
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #particles #portals
Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.
https://particularreality.substack.com/p/advanced-prototyping-week-28
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev2024
#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow.
Meanwhile, a small video preview just taken off my #metaquest3...
https://www.youtube.com/watch?v=lir4LLuioD4
#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :)
https://www.youtube.com/watch?v=dYHQMjiFLfo
#vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...
Read now the #ParticularReality #DevLog:
https://particularreality.substack.com/p/advanced-prototyping-week-27
#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later!
https://www.youtube.com/watch?v=qRKj9UnGISc
#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Not a bad development week, if you ask me!
The new #ParticularReality #DevLog will be published tomorrow :)
#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Last year, on the #MetaConnect day, I presented the proof-of-concept of #ParticularReality, showing how it solves #vr #locomotion. Looking forward to see if any new features which could benefit the game are going to be presented tomorrow!
#ParticularReality #DevLog, week 26 of advanced #prototyping!
We go back to the avatar and prepare it to handle different modes...
https://particularreality.substack.com/p/advanced-prototyping-week-26
#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
Last chance to read https://particularreality.substack.com/p/advanced-prototyping-week-25 before tomorrow's post :)
#ParticularReality #DevLog #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #solodev