#ParticularReality

Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.

Meanwhile, it's #screenshotsaturday!

#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest

First person perspective, looking towards a portal. Orange particles show the gesture to perform, and the player hands prepare to execute it.
2025-01-11

#ParticularReality #DevLog, week 33:
after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...

particularreality.substack.com

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest

post cover image, with title:
Advanced Prototyping - Week #33 - Guiding out of the limbo
2024-12-28

The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.

Read it now: particularreality.substack.com

#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev

cover: Advanced Prototyping - Week #31 - Smart particles hints

You know when you wait for the holidays so that you can finally work in peace? :D

The #ParticularReality #DevLog will be back this saturday!

#happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3

2024-11-17

The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.

Check the latest #ParticularReality #DevLog!

particularreality.substack.com

#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame

Cover for the post, showing the title "Advanced Prototyping - Week #30" and subtitle "Particles and portals"
2024-10-26

The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.

Don't miss it!
particularreality.substack.com

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #particles #portals

2024-10-05

#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.

particularreality.substack.com

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev2024

screenshot with a portal opened

#ParticularReality #prototyping week 28: done!
The #DevLog will get published tomorrow.
Meanwhile, a small video preview just taken off my #metaquest3...

youtube.com/watch?v=lir4LLuioD

#vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering

2024-09-28

In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...

Read now the #ParticularReality #DevLog:
particularreality.substack.com

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog

Last year, on the #MetaConnect day, I presented the proof-of-concept of #ParticularReality, showing how it solves #vr #locomotion. Looking forward to see if any new features which could benefit the game are going to be presented tomorrow!

#MetaQuest #gamedev

youtube.com/watch?v=-cWQu66H2W

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst