I made an object selection engine, which will be used as a base in the colormap-editor and many other widgets that rely on the fearture to (multi)select some markers/objects.
I made an object selection engine, which will be used as a base in the colormap-editor and many other widgets that rely on the fearture to (multi)select some markers/objects.
Gen 49 just blew my mind. I've never seen the ecosystem organize itself into something this structured — look at that sphere. No hand placed those patterns there.
Something is happening inside this thing that I didn't expect.
Come see for yourself: negentin.com
Working on a new metal track for Hollow Dream — "In Between."
It's about being stuck. Between what was and what is. Between who I was and who I could have been.
"I gift you that broken me, stuck in between."
Production note: Suno AI + metal = fewer words per line. Otherwise the AI distorts the voice instead of the guitar.
#Metal #Songwriting #AIMusic #SunoAI #HollowDream #MusicProduction #DevLog
I'm into extensible effects right now because I absolutely hit a wall expanding typed expressions in macros using recursion, there was absolutely no sign whatsoever of a reference loop.
I have a bunch of interpreters for tasks, coroutines, arrows etc. written over the years but there's been a simpler, unified approach emerging and I'm completely happy with the abstraction now.
The Task implementation I have is basically the I/O Monad with an Error type, except it doesn't assume that there's infinite recursion depth in whatever interpreter is running the code.
Something like a lazy stream, perhaps.
It should allow me to write a trampoline based interpreter, which makes the most of single threaded situations with minimal overhead, as well as handle asynchronous effects.
​🚩 [DEV_LOG] PHASE 1.7.5: INITIAL COLLAPSE
​The "clever" refactor has officially imploded. We’re seeing total Directory Blindness—the SPA is trying to resolve internal paths as external URLs.
​Current Status: CRITICAL_FAILURE. Legal, Services, and About-Us sections have been "amputated." The data is there; the logic just can't find it.
​// MONITORING_ENGAGED //
Finally working on my 2nd playable class, Magick Academy.
Here are some available cards (ノ◕ヮ◕)ノ:・゚✧*
#devlog #indiegames #deckbuilder
Hello, everyone! In this video, I will demonstrate how we can cut any 3D object into irregular fragments and then use them to simulate an explosion, for example, in a space shooter. We will start in Blender and complete the whole effect in Godot. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=NoJR2JrLD9I
✨ Mini Spotify on Firefox is also released, it's always so much fun to keep your extension compatible on different browsers, isn't it? 😂
👉 https://addons.mozilla.org/en-US/firefox/addon/spotify-on-browser/
New #devlog video: https://youtu.be/eGd3h0nZ1Yw
I am trying to cut down the time of making these videos, because I have such a lack of time right now. So this time I tried editing the video from different takes - which is something I haven't really tried doing before.
#gamedev #indiedev #solodev #raylib
Devlog # 1 : Da Vinci Fly
There's an aphorism from way back that monads are promiscuous and arrows are meticulous.
If you can have the inputs' structural type figured out by the compiler, like you can in Haxe, arrows are a lot less meticulous because *most* what you're doing then is an I/O monad with the output of the arrow and the meticulous only when you need the extra power you get with ArrowApply.
My flight simulator is now 3 months old!!! I honestly didn't think I'd be able to work on it for so long, I normally stop these projects after a few days or weeks 😅. Thank you so much for your support here on Mastodon and on Bluesky, it helps me to keep going with this little project!
https://github.com/wesfly/bevy_fs/
https://codeberg.org/wesfly/bevy_fs/
#Bevy #BevyEngine #Rust #GameDev #FlightSim #Aviation #DevLog
as i program an actual thing in nudl, i am surprised by the fact that after decades i am once again excited to use a programming language.
seriously, i could take screenshots of source snippets all the time, it's just not that interesting to look at.
I managed to put out devlog #11! So that means I finish two of these a year... One day I will find a way to speed this up...
Would really help me if you could leave a like: https://www.youtube.com/watch?v=twQkUV1W-zk
#gamedev #solodev #devlog #devlog #indiegame #mazestalker