#Minesweeper with an RPG twist, #homebrew game for #GameBoyAdvance -- Crypt Sweeper by Pocket Pulp
pocket-pulp.itch.io/crypt-sweeper
#retrodev #gbdev #retrogaming #gameboy #gba #gbadev
Crypt Sweeper by Pocket Pulp
#Minesweeper with an RPG twist, #homebrew game for #GameBoyAdvance -- Crypt Sweeper by Pocket Pulp
pocket-pulp.itch.io/crypt-sweeper
#retrodev #gbdev #retrogaming #gameboy #gba #gbadev
Crypt Sweeper by Pocket Pulp
Port of #Celeste Classic 2 for #GameBoyAdvance: github.com/Skaleee/Cele... #gba #retrodev #gbdev #gbadev #retrogaming #gameboy
For those of you who find this interesting, check out as well a presentation by the coder of Goodboy Galaxy about programming in Nim for #GameBoyAdvance:
www.youtube.com/watch?v=sZUM...
#retrodev #gbadev #homebrew #retrogaming #gbdev #gameboy
RE: https://bsky.app/profile/did:plc:psefp26cgjnzgxhliua67c2v/post/3lmaky2qvfk2v
Jeremy Clarke: Game Boy Advanc...
#Retrogaming fans also see:
- rollback netcode on the #NES: sgadrat.itch.io/super-tilt-b...
- adding rollback netplay to a #GameBoyAdvance game from 2005: archive.ph/yusyV
- there are also projects adding rollback to the #SuperSmashBros series
#retrodev #nesdev #gbdev #gba #gbadev #gameboy
RE: https://bsky.app/profile/did:plc:c4apw5ksdduezrid7yd7ljal/post/3lndciiru7s2r
I'm a few days late on #ScreenshotSaturday (is #ScreenshotMonday a thing? lol), but I’m determined to post nonetheless!
I spent the weekend exploring some of the newly added concepts on Natu's development branch, particularly the additions of “scenes” and “systems”. To do this, I rewrote one of the Natu examples to use scenes and systems. Check it out!
@wyatt @kawa Until archive format overhead becomes the limiting factor for size.
At one point in early 2002, I briefly considered using the UNIX tape archive (tar) format to bundle assets in a Game Boy Advance game. Many of these assets were 2048 bytes or smaller. I looked up the spec for a POSIX tar file, and it involved rounding up each file's size to a multiple of the 512-byte block size and adding a 512-byte block header. That kind of overhead adds up. On top of that, searching for a particular file in a tarball takes linear time, not constant or even logarithmic time.
That led me to devise and document a simpler, more fit for purpose archive format called GBFS. Other specialized archive formats may benefit from packing files so as to avoid crossing 16K, 32K, 64K, or 128K block boundaries in the medium.
@wyatt I'm curious which console's homebrew scene you're subposting about. The communities I'm in use a standard protocol.
- NES: phpBB forum with a spin-off Discord server
- Super NES: phpBB forum with a spin-off Discord server
- Master System and Game Gear: phpBB forum with a spin-off Discord server
- Game Boy: Discord server bridged to IRC
- Game Boy Advance: Discord server bridged to IRC
#IRC #phpBB #Discord #homebrew #nesdev #snesdev #gbadev #gbadev #smspower
I've been (very) slowly working on a GBA platformer. Basically I write a line or two while I make breakfast for the kiddos.
Today, I implemented animation states, starting with just an idle state and a walking state. A small change, but it's really cool how much more "alive" it makes it feel. Animation as "the illusion of life” indeed!
(That walking animation needs a lot of work 🤣)
#ScreenshotSaturday #GameDev #IndieDev #GBADev #retrodev #RetroGaming
I guess I'll just release this now, documentation for the GBA e-Reader: https://nytpu.com/nintendo-e-reader/
I was gonna wait until I made a real e-Reader game to try and catch the mistakes that are certain to be in it, but as usual it looks like that'll never happen so I'm just releasing it now.
Fourth place in GBA Jam '24 is shared among these jam entries:
Dungeon Tactics Advance, a turn-based strategy game with randomized "daily challenge" levels by @corwin, LostImmortal https://setsquare.itch.io/dungeon-tactics-advance
Space Evangelion, a space themed shoot-em-up by fixxiefixx https://fixxiefixx.itch.io/space-evangelion
Sys*Crusher, an arcade shooter/freelance hacker simulator by OutOfSync https://drkylstein.itch.io/syscrusher
Detective Monroe: Murder at Sea, a mystery adventure inspired by point-and-click classics by eragnarok, HummusHustler https://eragnarok.itch.io/detective-monroe-murder-at-sea
Aereven Advance, a Zelda-like action adventure by @dreamnoid https://dreamnoid.itch.io/aereven-advance
Third place in GBA Jam '24 is awarded to Getting Around It with Pheasant Birdy by Hell Labs (@lifning, @viv, @itsonlythee, @Skirmisher, @artemis), a simplistic platformer demo with an impressive twist!
Second place winner of GBA Jam '24 — Discrete Orange, a cute turn-based puzzle platformer demo by Tardigrade!
Here is the winning entry of GBA Jam 2024 — BeatBeast, a neon-colored fast-paced rhythmic shoot-em-up by @afska, Lu and @synthenia!
The GBA Jam 2024 results have finally been revealed! Check them out at https://gbadev.net/gbajam24.html
Many thanks to everyone who participated and helped make this jam a reality! :blobcatGBA: