#AppleII #AppleSoft #BASIC program doing the #Arquimedes Hat - speeded up on the video.
Source code first listing at https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88/m/arxQv4J1AAAJ
#AppleII #AppleSoft #BASIC program doing the #Arquimedes Hat - speeded up on the video.
Source code first listing at https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88/m/arxQv4J1AAAJ
After some wild mathematical hat rendering yesterday, kicked off by @scruss and @paulrickards, I've got John Brooks' ridiculously optimized 10 line Applesoft BASIC program running on the IIe.
(Time-lapse video; the hat takes about 9 minutes to render on the 1MHz IIe.)
The listing can be found here: https://groups.google.com/g/comp.sys.apple2/c/Uc4EmM3xX88
#BASIC #AppleII #AppleIIe #Applesoft #plotting #vintagecomputing #retrocomputing #retrocomputers #apple2forever #CRT #CFFA3000 #video #geek #nerdy #programming #geometry #WhizKids #timelapse #ByteCellar
#AppleII #Cistercian numerals written in #Applesoft BASIC running in the KEGS #apple2 emulator. #rosettacode
https://rosettacode.org/wiki/Cistercian_numerals#Applesoft_BASIC
Yesterday I was reminded of how smart I am:
-Installed parallel printer card in slot #2
-Powered on Apple II
-Typed PR#1 and wondered why things weren't working.
1 GR : DEF FN C(I) = ASC ( MID$ (A$,I)) - 58: FOR C = 1 TO 7: READ A$: COLOR= FN C(1): FOR I = 2 TO LEN (A$) STEP 3: VLIN FN C(I), FN C(I + 1) AT FN C(I + 2): NEXT I,C
2 DATA"K?E?@ba??@CC@DEA",S@EC??DCCD@EE,W?EG,V?EI@AJBCK?EL,Q?EN??OBBOEEO@APCDP,L@DR??SEES@DT,M?EVCDWABXCDY?EZ
#Applesoft two-liner program "Feeling Industrious" for #AppleII by Lee Fastenau https://www.apple2programs.com/programs/2024/11/09/feeling-industrious.html #apple2
@bbcmicrobot @bazzargh I converted the code to #applesoft BASIC and ran it in KEGS an #appleii GS emulator. https://mmphosis.netlify.app/hires/greatwave/
Question to those familiar with the Apple II: back in the day, I used Applesoft BASIC compilers (Einstein and TASC I think), but they were designed for an Apple II+ with 48K so did not take advantage of all the RAM my IIe clone had.
Was there an Applesoft compiler that could use the full 64K or ram and even the 64K on the expansion card? I think Beagle Bros had a compiler, but I don't know much about it. Any suggestions welcome.
#Applesoft #AppleII save&restore 80col https://www.applefritter.com/comment/104297#comment-104297
#emulation #retrogaming #ThrowBackThursday
Finally got around to imaging some very old SCSI hard drives from my #apple2 gs which contains some of my very early programming work. Figured I'd upload it to #github for posterity. This #videogame is called Swamp Land written in #applesoft #BASIC and was inspired by #BeagleBros text character animation based games like TextTrain. I wrote it over a weekend back around 1980 and was the first thing I was really proud of.
@TechCowboy ported the #Atari8bit #FujiNet Reversi from #AtariBASIC to #Apple2 #AppleSoft BASIC. Since it speaks the same protocol, it can play with Atari users, just fine. :) #retrocomputing #retrogaming :)
Being polyglot in programming languages back in the early days of personal computing was pretty much a given. Especially on the Apple ][. DOS shell, then Prodos, Pascal, FORTRAN, Logo, assembler (and monitor ROM routines) and of course Basic, in a few flavors, from woz Integer Basic, Applesoft Basic to Beagle Bros Basic. And compilers.
#appril2 #appleII #applesoft #basic #monitor #BeagleBros #Fortran #Pascal #assembler #logo #dos #prodos #retrocomputing #retrogaming #programming #polyglot
@spike I wanted to do some sort of game. My assembly language math functions used two 8 bit values as input, x and y, and returned an 8 bit value. I also had a quadrant, so that gave me 512 x 512 maps, per functions. I started on that game but never went far. Still mat-monde was a cool toy in itself.
#retrocomputing #appleII #appleIIgs #applesoft #basic #assembler #1980s #8bit #6502 #maps #retrogaming