#Gamedesign

Rob Seib (he/they)robseib
2025-07-09

I am designing all the symbols for my board game! Here is my process with planning and drafting currency icons.

youtube.com/watch?v=94jxLkLusy8

Lone Spelunkerlonespelunker
2025-07-09

Doing more testing on my papercraft miniatures skirmish game tonight! My group has stumbled upon some necromancers performing a ritual while a baleful revenant watches from the shadows…

A papercraft scene from the game. Three heroes - an archer, a squire, and a warden - have entered a room with four necromancers and a ghostly revenant. In the foreground the floor drops away into a lower level filled with water. Around the room are a door, sarcophagi, burial niches, a corpse, and a treasure chest.

Here's a link to the Novy Unlimited Roguelike Compilation video!

Novy knows roguelikes. And a bunch of other genres, too! Check out some of the incredible games we've launched since 2011 🎮

youtube.com/watch?v=i0Zcgyib1e

#roguelike #roguelite #gameplay #gamedev #gamedevelopment #gamedesign #game #games #videogame #videogames #gaming #indie #indiegame #indiegames

2025-07-08
ASLE Arcade at the Association for the Study of Literature and the Environment conference in College Park, Maryland. I'm showing #vr work.

#game #videogame #gamedev #gamedesign #environment #climatechange
A large room with fluorescent lighting. Three large screens, one high on each wall. They show a purple and blue overhead shot of a 3D videogame river. Below, at circular tables, groups of people play original games
Cezar Capacle | Game Designercapacle@dice.camp
2025-07-08

New cover and project reveal!

TA-DAAAAAA

Say hello to 'Weird, Whimsy & Wonder'

A toolkit designed to elevate your mundane encounters, NPCs, locations, creatures and more into unforgettable moments.

How so?

1/X

#ttrpg #gamedesign #solorpg

Cover art for Weird, Whimsy & Wonder, showing a psychedelic scenario with a hooded figure looking into a stone portal
2025-07-08

I've seen some people point at 1st and 3rd person shooters (especially online ones) and say "this is a violent and immoral depiction of violent fantasy and we shouldn't encourage it". And while I agree it is often violent and sometimes needlessly so, it isn't a fantasy. And not in the sense that people do go into conflicts with guns. No. Children play these games at school. You reading this will likely have played one of both of the physical games that modern shooters use as the basis for their gameplay.

Tag (and it's infinitely spelt alternatives) is a melee combat where some number of players are on an attacking team and the others are on an evasive team, often attempting to reach some kind of safe haven. When tagged, players tend to either swap sides or get reset back to a safe space for them to begin their assault anew. The game can end, but also can go on endlessly or until lunch ends.

Spotlight is a game often played asymmetrically with one player defending a location and all others attempting to use subterfuge or speed to reach that location. The defending player has some form of range that the other players don't, sometimes played in low or no light with the defending player using a literal spotlight to spot and call players to indicate they need to return to a starting position and begin anew or are out until the round ends.

These two games are essentially melee and ranged combat in FPS games.
We're not glorifying conflict, we're remaking and decorating playground games to try and give it the gravitas it had when we were five.


#game-design #jankademics #not-saying-fps-games-don't-get-used-to-propagandize-for-the-military #but-the-gameplay-is-very-much-play
Álvaro Garcíabinarynonsense
2025-07-08

Interesting video: "Jeff Vogel: Making Games Alone For 30 Years, Unity vs Custom Engine, Indie Survival" youtube.com/watch?v=F9zYiHllEcU

2025-07-07

Now that my game released on steam, I am looking for a new long term opportunity to work as a game designer.

If you need a (freelance) Game designer, hit me up!

here you can see my cool stuff
dominik-dammer.de/

#GameDesign #GameDev #GameDeveloper #GDC #Gamescom #GameDevJob #indiedev #indieGameDev

Seasia Infotechseasiainfotech
2025-07-07

How AI Is Revolutionizing Game Design: From Player Prediction to Revenue Growth

Discover how AI is transforming game design by enabling player behavior prediction, personalizing gameplay, and driving revenue growth. See how the gaming industry is evolving with intelligent technology.

Read more: appclonescript.com/power-of-ai

AI in game design
Rudolf Thomas INDERST (he|him)gamestudies.bsky.social@bsky.brid.gy
2025-07-07
Dave Dawkins (D. Harrigon)golgaloth@writing.exchange
2025-07-07

In board game design it's important to give your players options.

Discuss.

#BoardGAmes #GameDesign #GameDev #TabletopGames #gaming

A multiple choice CAPTCHA.
I'm not a robot

I'm not a robot MYSELF, but I'm not judging those who are...

 Define robot 

I'm not a robot, but I know you are, so this feels a bit hypocritical 

I reject the binary assumptions underlying this statement 

I'm not a robot, but I'm willing to convert

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst