Some overdue updates for VersionMacros! Improved POSIX shell support and text codec handling.
https://github.com/sbseltzer/VersionMacros
#GameDev #UnrealEngine #UE4 #UE5 #Programming #UnrealDev #cpp
Some overdue updates for VersionMacros! Improved POSIX shell support and text codec handling.
https://github.com/sbseltzer/VersionMacros
#GameDev #UnrealEngine #UE4 #UE5 #Programming #UnrealDev #cpp
Unreal automation experts: what's the best way to script batch import a huge USD into a world partioned Level with location volumes?
I'm thinking of importing subtrees, unloading location volumes/world partitions and continue without running out of memory
#UnrealEngine5 #unreal #unrealdev
Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev
I swear to you its not as bad as it sounds......I have a plan 😬
#gamedev #indiedev #indiegames #buildinpublic #wordle #unrealdev #unrealengine #ue5
Not as active on here as I used to be, more on BSky these days but I had to come give a massive shot out to @RedpointGames & @hq. Hit a massive milestone over the holiday break and there is no way I could have done it with out their AMAZING docs and EOS Plugin. In you are an #unrealdev and you are using EOS do yourself a favor and snag it. Not to mention their support on Discord
Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.
https://github.com/sbseltzer/VersionMacros
Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.
Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.
#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP
Hey peeps - any recommendations for which SSD for a PC to get for UE development? I need one with LOTS of storage (>= 1TB). Any obvious choices? Any warnings about models not to get?
Critical A-Priority path is playable in the strictest sense as we close in on end of month! #unrealEngine #unrealDev #Gamejam
Found this Climate Jam on Itch.io that's organized by IndieCade, Games for our Future, and EarthLab at University of Washington.
The jam will be hosted online, starting June 15th and continuing for five weeks.
The theme of the jam is "Change the story”.
You can find more information on the jam page: https://itch.io/jam/climate-jam-2024
#gamejam #gamedev #gaming #greengamedev #climate #climatechange #story #unity3d #unrealdev #itchjam #itch #Summer #holidays
Set Skeletal Mesh Component and my procedural control rig do NOT get along, freezing the editor the moment the node is called in blueprint.
It does say it erases existing animation data; my controlrig probably isn't too happy with that :p
This means no quick and lazy "active ragdoll" for my creatures just yet :blackdragnmelt:
#UnrealEngine users: If you're into workflow enhancements & quality-of-life plugins, I could use your feedback. I've got several plugins I'd like to commercialize, and need to finalize my pricing. Might want some early beta testers too. Hit me up if you're interested. Boosts are much appreciated. :)
#GameDev #UnrealDev
There were a few errors to resolve but I got my plugin working in the UE 5.4 preview! :D
#UnrealDev #GameDev #UnrealEngine
#TIL that sometimes you have to run "Clean Solution" in your IDE to fix build weirdness and no amount of trashing Saved/Binaries/Intermediates or regenerating solution will save you. I was doing some Linux cross-build stuff and kept on getting generated code where casing on include paths didn't match what was on the filesystem. UBT is definitely caching something somewhere outside the project. I have no idea where, but "Clean Solution" fixed it. D: #UnrealEngine #UnrealDev #cpp #Programming #GameDev
So I've got this plugin that compiles all the way back to UE 4.22 (yaknow, for funsies) and it is real satisfying to run my Package.bat script to build the plugin for every combination of version/target/configuration/platform and see all of them succeed. xD #GameDev #UnrealEngine #UnrealDev
Decided to bring the pain....started my journey into multiplayer networking and discovered a great tool in Rivet
#gamedev #opensource #ue5 #unrealdev #indiedev #gamedevelopment
To fully appreciate what Unreal GAS has to offer, you must first accept that all software is basically just Excel With Extra Steps. #GameDev #UnrealDev #UnrealEngine #programming #GameplayAbilitySystem
It's weird to increasingly be the person my peers ask for help when they need to fix C++ linker/compiler errors. 😅 #UnrealEngine #UnrealDev #GameDev
#ScreenshotSaturday this blueprint validation framework is starting to look pretty slick 🤩
#GameDev #UnrealDev #UnrealEngine #Blueprint #Programming
A little late for #ScreenshotSaturday but I've been toying with the #Blueprint compiler and seem to have the makings of a blueprint validation framework? Here's my WIP: #UnrealEngine #UnrealDev #GameDev
Recently I figured out how to use the CustomThunk specifier, which is basically half-way between a standard UFUNCTION() and K2Node, so I'm close! #UnrealEngine #GameDev #UnrealDev