#VirtualTableTop

2025-06-02

Roll20, Demiplane, and Daggerheart

Oh, hey, are you still here? Lots of cobwebs I need to clear out of here. I should dust more often. But hey, as long as you’re here, why don’t we talk about something RPG related? Have you heard about this Daggerheart thing? I’ve got lots of other stuff to say, but why don’t we get a little specific? Let’s talk about how Roll20’s Demiplane implementation is going to work for Daggerheart.

Roll20/Demiplane Implementation

If you haven’t heard, Roll20 and Demiplane are integrating character sheets from Roll20’s character builder, instead of using a character sheet specifically built for the Roll20 platform. Daggerheart is an interesting game to look at, because, unlike some of the other games on Roll20, Daggerheart doesn’t have a native Roll20 character sheet. The game is basically jumping in on the deep end.

So what does this look like? Let’s start up a new game and look. We may not be seeing free character sheets, at least not created by the publisher, because it’s looking for a connection to Demiplane. You can make a character without connecting it to Demiplane, but “character sheet” in this case means uploading a token and typing some things in the blank player notes section, and maybe your DM will put some additional notes there that only they can see.

Adding Characters

Once you add “Demiplane” as your character sheet, the +Character button will also have a drop down connected to an existing character. As usual, you can make characters visible to all players, so if you’re the GM, you could make pregenerated characters that others can use. Once you link the character sheet, it works very much like any other character sheet on Roll20.

Rollable buttons and links on the character sheet come through in the chat log on in the chat tab of the VTT. Anything that is supported on the character sheet as rollable comes through in the chat log, so if the Demiplane character sheet gives you the option to add bonuses or re-roll checks, when you click on those buttons, it comes through in the chat log. 

This isn’t common for Roll20 character sheets, but to clarify, you can’t target a character and have a roll react to the statistics of that character sheet. You can highlight a token, roll a check on a different character sheet, and have the difficulty or modifications to the roll applied to the roll. The main reason I mention this is that even though it isn’t a common implementation on a Roll20 character sheet, some character sheets, like The One Ring 2e, have this functionality, and some VTTs have implemented this kind of functionality.

That said, there is a damage calculator on the character sheet, so once you know how much damage your character has taken, you can add the damage number you have taken, and toggle resistance or armor slots. 

The other reason I bring this up is that Demiplane is planning on releasing GM tools for Daggerheart on the site, which would allow you to, among other things, create and modify adversaries. Will you be able to pull those individual adversaries into Demiplane so the GM has their custom made adversaries available in the VTT? It’s hard to say until we see the tools, but given that Demiplane is asymmetrical, i.e. the GM rules for adversaries are not the same as the character building rules for player characters.

The portrait you pick for your character will come through as a token if you pull it to the map in the VTT, but you still have the same option, on the same detail page that appears for all character sheets in Roll20, where you can add a separate image for a token beyond your portrait. If you use the image from your Daggerheart character sheet, it comes in as a perfect 1 x 1 square on the grid. 

What’s Integrated and What Isn’t

About the only thing I wish the character sheet would do that it doesn’t currently do would be to let you add your experiences on a roll, may be indicated by turning on or off check boxes next to them. There is an option to click on + or – buttons when you get ready to make a roll as indicated on the character sheet, so it’s pretty easy to add two or three to the roll when you can apply your experiences, but I would still like to see a way to toggle those on other checks from the character sheet.

I mentioned that all the rolls on the character sheet will come through. Here are all the buttons that are available on the Daggerheart character sheet:

  • Directly rolling Traits
  • Primary attack roll
  • Attack damage
  • Spellcast rolls for individual abilities
  • Re-roll button for each of these rolls
  • Weapon proficiency override (which changes the number of dice rolled for attack damage

There are also several dynamic tracking elements to the character sheet, which don’t specifically come through in the chat log, but are available for tracking individual variable elements on the character sheet. These include:

  • Proficiency override (see above)
  • Hope
  • Hit Points (Update Hit Points using the damage calculator)
  • Stress
  • Spending Hope for your Hope Feature
  • Tracking numbers or uses of unique ability based on character options
  • Stress spends from various abilities that are triggered by spending stress

Is there anything that will still be an issue that the character sheet can’t track? Maybe. There are a few abilities that change the d12 you roll for your duality dice. For example, there might be an ability that makes this more desperate for the players that change their Hope die to a d10, or there may be an ability that bolsters a character that changes the Hope die to a d20. You can still use the Roll20 dice roller to roll dice outside of the character sheet buttons, but it’s a function I’d like to see.

It’s a minor thing, but for my screen size, the default size of the sidebar in Roll20 where Chat/Art/Journal/Compendium/Jukebox/Collections/Settings appear is slightly too narrow to display the entire box that shows the roll result details from the character sheet. That’s pretty minor, and it’s easy enough to left click and drag that sidebar to make it wide enough to read.

Speaking of the Compendium, when you click on the Compendium in a game with Daggerheart character sheets, the compendium opens up in Demiplane. It opens up in a separate tab on the browser. I like the compendium displayed in the sidebar when it appears in Roll20, but the compendium that pops up looks much nicer than the internal compendium that Roll20 normally shows for a game.

Exploring Other Demiplanes

As I get the opportunity, I’m really interested in exploring more of the implemented character sheets. I’m especially interested in the Marvel Multiverse RPG, especially, because GM characters and player characters are built in the same way. It is going to be significantly easier to build and change characters for the GM to use in Roll20. I’m also really curious to see what the GM tools look like for Daggerheart, and if and how it lets you import adversaries and environments, maybe even campaign frames.

#CriticalRole #Daggerheart #Demiplane #DemiplaneNexus #Nexus #RoleplayingGame #Roll20 #rpg #TabletopRoleplaying #ttrpg #VirtualTabletop

2025-04-11

Why Alchemy RPG is the Best Virtual Tabletop for Storytelling

Introduction

I have been running my recent campaign with Alchemy RPG, and I have a few opinions that might prove helpful if you are in the market for a new TTRPG. I have run a DND module and am currently running Mutant RPG. I also bought both modules I’ve used to run my games, but the books were given to me by the publisher to review for my blog. That said, this will be my honest review of the virtual table top.

What is Alchemy RPG

Alchemy RPG is a VTT that aims to enhance games played through theater of the mind. It provides players with not just the rules they need to run their games, but modules with striking visuals and powerful soundscapes to set the mood. The platform has an expanding library of sounds, visuals, and systems to explore, but players have the freedom to run their games with their own media. If you only run your games online, Alchemy does have voice, text, and video chat function. This is great for those who don’t want to have another program open. There are also some nifty features for content creators who like to stream their games online.

Running a game on Alchemy RPG is free. A GM can host up to three games for free, and players can create/import up to three characters. There is a paid subscription service. $8 a month or $88 a year gets you unlimited characters, campaigns and universes. Games can be run from the many available modules that can be purchased in the shop, but there is nothing stopping a game master from programing everything by hand. While GMs can make due without modules, they grant access to resource books, pre-programmed functions and items, and tailored visuals and sounds. It also saves a lot of time.

Review

Alchemy RPG has interesting functions and unique offerings that should be considered when choosing a VTT, especially when running games through theater of the mind. While the game does offer options for battle maps and quick combat, other VTT’s handle combat and battle maps better.

It took me a couple of sessions to start enjoying Alchemy, but it was mostly because I was set in my ways. I have used a few different VTTs trying to find the right home for our games. I look for something that is easy to use, even easier to teach, and has cool features for combat. At least it was at first. As we’ve grown together, combat on a map became less and less important. I enjoy the story telling part of the hobby, and my campaigns saw the shift to theater of the mind.

I made my shift to Alchemy because I wanted a VTT that let me focus on the story telling, gave me access to the rules, but was easy for my players to learn. Alchemy does all of that, and I have the option of running combat on a map if I really want to.

Setting up a campaign in Alchemy is incredibly easy. If you use the modules, you just need the funds to do so. If you have the time, inputting all the rules, creatures, items, and visuals is easy but time consuming.

Onboarding players is incredibly easy. Not everyone at my table is tech savvy, so I always try to find solutions that is the least work. The last thing I want to do is frustrate my players before the game even starts. Character creation is both systems was very easy, especially for my less savvy players. I do like that I can edit character sheets from my end if they ever gets stuck tho.

Running the actual game is great. The moving visuals create a striking backdrop, and the UI is clean and easy to navigate. Clicking through the different menues, switching between characters, and most importantly, rolling is all easy to do. The audio is a little hard to hear, but you can always add your own and at least it isn’t distracting. Most importantly, I love how easy things are to set up, like on the fly encounters, or creating new units or items.

My only complaint is that you still need a rulebook even if you buy the module. I found some of the bock of texts hard to read and navigate, especially when running a prewritten adventure. This might be the font and my dyslexia, but it is a problem I have. It is not undoable, but searching a PDF or flipping through a book is a better experience.

Overall, I love Alchemy because it doesn’t distract from the narrative. Being easy to learns means we can start quickly. Everything being preprogrammed and working properly not only cuts my prep time, it means we spend more time playing the game. If you play tabletop RPGs to create a collective story with your friends, I don’t think there is anything better than Alchemy RPG.

#2025 #alchemyRpg #blog #blogger #blogging #entertainment #game #gaming #gamingBlog #internet #media #review #Reviews #tabletop #ttrpg #virtualTabletop #vtt #watch #wordpress

2025-03-18

I have about 50 modules running on my main Foundry game/world. I kinda want to start fresh now that I have a better idea of what I'm doing and what I need. Before I do that though I want to test some other modules and then go from there. I'm also curious on the timeline for when version 13 will be released.
#justDMthings #virtualtabletop #foundryvtt

2024-09-03

#FoundryVTT vient de lancer son #kickstarter pour Ember, un jeu de rôle sur table virtuelle. J'en parle avec beaucoup de fierté parce que mon amoureux @secretfire travaille dessus et c'est magnifique ! 🤩 Une version sous forme de livre est prévue aussi.
#VirtualTabletop #ttrpg #jdr
kickstarter.com/projects/found

Listening to THAC0 with Advantage (podcasts.apple.com/us/podcast/) episode and their episode on VTTs is amazing. Highly recommend.

The comments on the Fantasy Grounds sound on point.

#dnd #virtualtabletop

Toñi Gil - BlueberrymapsBlueberrymess@mastodon.art
2024-06-17

Been a while since I last reminded yall that I've got cool maps for your roleplaying game sessions, so please check them out at:
DM'sGuild- drivethrurpg.com/es/publisher/
DriveThruRPG- dmsguild.com/browse.php?author
Roll20- marketplace.roll20.net/browse/

Share so other #TTRPG fans find them💜 ✨

#Roll20 #DMsGuild #JuegosDeRol #TabletopGames #Battlemaps #Encountermaps #Maps #Art #MastoArt #Illustration #VirtualTableTop

Background is made out of eight vertical cuts of different maps I've made myself. On top of them it is my mapmaker logo: a simplyfied version of an astrolabe, white like the sans serif letters in all caps that read the name BLUEBERRYMAPS.
Carmin Carotenuto has movedonarollgames@warhammer.social
2024-05-20

There are a ton of virtual tabletops out there. It feels like I discover a new one every day (today it was Alchemy). Foundry is my preferred VTT, but what does everyone else like to use?

#vtt #VirtualTabletop #FoundryVtt #alchemy #AlchemyVtt #rpg

Gestern hatten wir unser zweiten #Splittermond abend.

Ich bin guter dinge, das es länger andauern wird. Auch wenn wir >>nur<< von ca. 20:00 Uhr bis max. 22:30 Uhr spielen.

Übrigens, ich habe einige male #Roll20 als spielende Person wie auch als Spielleitung genutzt.

Jetzt zum 2. mal #VirtualTableTop kurz #VTT. Es fühlt sich deutlich flüssiger an. Macht mehr spaß.

Auch wenn ich etwas Matschig aufgewacht bin, konnte ich dadurch etwas Energie tanken.

Ich bin happy. :rm_funny:

#SpliMo #PnPDE

2024-04-02

Ich möchte mal in die #pnpde Runde fragen, ob es viele Gruppen gibt die mit #VTT s spielen. Und falls ja, welches Spiel mit welchem #VirtualTableTop ?

#Roll20 #FoundryVTT #DnD #DSA #TTRPG

2023-10-27

Oh yeah, and one of the advantages when working exclusively in GDScript is that I can keep editing on my phone. I just made some changes from the toilet. Every minute must be used! :drgn_glasses:

(Don't worry C++ my beloved, I'll get back to you.)

#Godot #GodotEngine #GDScript #GameDevelopment #Android #GameDev #Gaming #RPG #TTRPG #Tabletop #VirtualTabletop

Screenshot of the Godot Engine editor on Android. 3D scene view.Screenshot of the Godot Engine editor on Android. GDScript text editor.
2023-10-27

Guys, it happened. :drgn_flat_sob:

Despite me being an absolute performance addict beyond reason, I have decided not to write my dice roller entirely in C++, for now. At least not until Godot 4.2 comes out, which brings hot-reloading to GDExtension.

GDScript is slow, and I really hate wasting people's CPU cycles, but prototyping the game logic is just so much quicker because it's right in the editor and changes are applied immediately.

I am also certain that I will be able to convert GDScript to GDExtension C++ fairly easily, because all I do is call engine functions, basically. It's just a matter of translating the syntax.

Last but not least, It would make a nice case study to directly compare the same implementations in GDScript and GDExtension C++.

#Godot #GodotEngine #CPP #CPlusPlus #GDScript #GDExtension #GameDevelopment #GameDev #Prototyping #Programming #Performance #Gaming #RPG #TTRPG #Tabletop #VirtualTabletop

Screenshot of the Godot Engine editor with a blue, twenty sided die displayed in the 3D viewport in the center. There is a scene tree to the left and a properties panel to the right. At the bottom is a log window.
2023-10-19

Hey all - new #HumbleBundle filled with #Roll20 #VirtualTabletop content. They also say more will be added to the bundle later, so that could be cool.

Includes some Pathfinder, Starfinder, Dune, and Fallout content.

Check it out here: humblebundle.com/software/roll

Tags: #Pathfinder #Starfinder #TTRPG #DnD5E #Dune #Fallout #TableTopGames #TableTop #Deals

Nikoh :verified:Nikoh@oldbytes.space
2023-10-14

#BuonaDomenica sto per lanciare un servizio di #hosting per #foundryvtt tutto #italiano e cerco #betatesters che vogliano usarlo gratis per un pò e riportarmi esperienza e consigli utili.
A differenza di #theforge sarà possibile usare l'area riservata di #foundry, inoltre i prezzi saranno inferiori e lo spazio superiore.
#dungeonsanddragons #gdr #giocodiruolo #giochidiruolo #virtualtabletop #roll20 #madeinitaly
👍​

P.S. cerco anche aiuto nel gestire il progetto, c'è bisogno di esperto javascript/HTML

The last few weeks I started getting interested in using VTTs for my next few games. I seem to have slept through the rise of those for the last few years, mostly because my kids were not at an age where playing online regularly was feasible.

So when I was looking for tokens I found a lot of options, many of them free. What i didn’t find though was stuff that had that OSR kind of charm of reusing old public domain sources, which I think might fit beautifully with, e.g. Dyson’s style of maps.

So I went and spent a few hours with Wikimedia Commons and TokenTool, making a small collection of tokens sourced from public domain illustrations.

I also found a few new artists that I should look more into, so even if I never get around actually using many of them I have at least that. I think I need to expand this thing though. It still is missing a lot of the monsters and NPCs I think I might need for my game.

Download: Stuffed Crocodile PD Token Collection (GDrive, 7zip, 18mb)

Note: the map above is the Desert ClanHold from Dyson’s Maps

Rate this:

https://gmkeros.wordpress.com/2023/10/09/download-pd-token-collection-170-tokens-for-fantasy-games/

#battlemaps #dnd #download #foundry #maptool #RolePlayingGame #Roleplaying #roll20 #tokens #virtualTabletop #vtt

2023-07-18

Le Livret de #LaBannièreDeLaLiberté est désormais également disponible directement sur Let's Role 🙂 (Pas encore de système dédié sur la plate-forme en revanche)

#JDR #VirtualTabletop #LetsRole #TTRPG #SpacePirates #SpaceOpera #SciFi

lets-role.com/item/la-banniere

2023-07-14

If anyone is looking for #rpg #maps for #virtualTabletop my Patreon recs are:

For scifi:
patreon.com/EpisodicMaps
patreon.com/miskasmaps
patreon.com/droidCartographer

For cyberpunk:
Miskas Map's above. (There is a separate cyberpunk patreon, I backed at the tier on the main account that got me everything)
patreon.com/Fragmaps

For fantasy tokens and map-building assets
patreon.com/forgottenadventure

For fantasy maps:
patreon.com/czepeku
patreon.com/FA_Battlemaps

James House-Lantto (He/Him)Theeo123
2023-07-13

dicebreaker.com/series/pathfin

Pathfinder and Starfinder will be added to the offerings on Mirrorscape, a Virtual Table Top that is build around using Augmented Reality

2023-05-02

So this looks like what I've been looking for:
freebeegee.org/
An #OpenSource #VirtualTableTop that actually looks to be ok, written in #PHP that to my untrained eye looks like quite #modernPHP (even though some things seems like they are not too modern)
A learning opportunity with PHP while creating a better Open source tool I'd like to use.
#TTRPG

The Wolf Spiritthewolfspirit
2023-04-07

It's that time of month again when I try to learn MapTool so I can run my D&D campaign, and rage quit after two minutes of getting stumped.

Any folks here know of a good free D&D / virtual tabletop alternative? I've looked into Roll20 before, but I think that's freemium?

Client Info

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