Polygon Collider 2D Solver: Simplify Complex Collisions #Unity #Polygoncollider2Dsolver #Box2D #Physicsengine #Collisiondetection #Concaveshapes #AssetStore
https://u3dn.com/packages/polygon-collider-2d-solver-simplify-complex-collisions-224620
Polygon Collider 2D Solver: Simplify Complex Collisions #Unity #Polygoncollider2Dsolver #Box2D #Physicsengine #Collisiondetection #Concaveshapes #AssetStore
https://u3dn.com/packages/polygon-collider-2d-solver-simplify-complex-collisions-224620
#SubatomicParticles. Is this #PhysicsEngine, #ParticleEffects, #GameMechanics or #QuantumMechanics?
#ConceptArt for #EarthenDirtSim, an upcoming #FOSS #OpenSource game about #Solarpunk #Gardening & #SoilLife š± https://gitlab.com/vrtxd1/Earthen
š #DarkMode
š± #HandDrawn w/ #dotpict
š³ļø #PublicDomain license
šļø Wed 11 Jun 2025
š©· Thanks for all the likes, feedback, boosts & follows
#Earthen #DirtSim #GameDev #PixelArt #DigitalArt #Godot #GodotEngine #LibreCulture #Sustainability #Science #AltText
Particle Based Physics Engine in Golang
https://github.com/rudransh61/Physix-go
#HackerNews #ParticlePhysics #Golang #GameDevelopment #PhysicsEngine #OpenSource #CodingProjects
e495 ā Personal Planetarium
e495 with Michael and Michael on personal #planetariums, digital #doppelgƤngers, #agentic #AI acceleration, and a whole lot more!
https://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2024/12/E495.mp3Podcast: Play in new window | Download (Duration: 43:08 ā 59.8MB) | Embed
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"Genesis is a new #physicsEngine and #simulation platform, developed through a 24-month collaboration across 20 research labs. Built in pure #Python, it performs 10-80 times faster than existing GPU-accelerated platforms like Isaac Gym and MJX, achieving simulation speeds up to 430,000 times faster than real-time." https://genesis-embodied-ai.github.io/
Genesis, a new versatile physics engine, offers unprecedented simulation speed & text-to-world generation for robotics & AI research. #Robotics #Genesis #PhysicsEngine #AI #MachineLearning #DeepLearning #GenAI #RoboGen #CMU #CarnegieMellon #OpenSource #AIResearch #Metaverse
https://winbuzzer.com/2024/12/20/new-genesis-ai-simulator-makes-robot-training-81x-faster-xcxwbn/
The Nature of Code is an online book by Daniel Shiffman about coding all kinds of cool simulations in Processing.
#procgen #processing #p5js #computationalbiology #physicsengine #cellularautomata #generativeart #genart
Hello to everyone in the game development and graphics rendering community! I've encountered a specific issue, a 'BVH black hole', within a SAH-constructed BVH tree. This phenomenon refers to a very specific, small spot where an excessive number of BVH Nodes or triangles within these nodes accumulate, causing a significant drop in frame rate during applications such as ray casting. Has anyone else experienced a similar situation or have any potential solutions or advice? All input is greatly appreciated. Let's get a discussion started! #BVH #3DRendering #PhysicsEngine #GameDev #PerformanceIssues #RayCasting
Well... I have no bloody clue what I did wrong .-.
So I was going to ditch the idea of a #physicsengine engine for #virgil and using either #box2c or physac, box2c is still in development and physac is not super accurate so in classic Alex fashion... Fuck it lets #reinventthewheel again!
I need to stop the mentality of 'it must perform perfectly' when I'm not even at version 1.0, yes 1.0 will release with bugs and slower performance but I can't push it off forever, think it's time to set a goal, version 1.0 in 1-2 months.
RTāWakana Y. K.
Zero gravity demo :
@CodePen #codepen @threejs #threejs #ammojs #PhysicsEngine
https://codepen.io/wakana-k/pen/WNKNeWp
:sys_twitter: https://twitter.com/WakanaYK/status/1604774890128953344
Just having fun with #Godot #GamePhysics
After a hard time in life I try to get back to #gamedev
I setup a little Test Project to get familiar with the new features and changes in #Godot4 beta 6.
The #PhysicsEngine was completely rewritten for Godot 4.
it is now evolving into a #meta #physics #engine #MetaPhysics #PhysicsEngine
a #protocol #dedicating #its #self to the #optimization of #optimizers
La próxima temporada de Fortnite Chapter 2 comenzarÔ el 20 de febrero
Epic tambiĆ©n planea revisar el motor de fĆsica.
https://windous.com/la-proxima-temporada-de-fortnite-chapter-2-comenzara-el-20-de-febrero/
#BattleRoyale #battleroyale #chaosengine #chaosengine #epicgames #fortnite #fortnitecapĆtulo2 #fortnitechapter2 #juegos #juegosĆ©picos #motordefĆsica #motorirreal #physicsengine #unrealengine
https://www.openhub.net/p/ammo-js# Direct port of the #Bullet #PhysicsEngine to #JavaScript using #Emscripten