#soloDev

Mac 🟪 Webbmacwebbdesign
2025-06-22

IS_MOBILE = (navigator.maxTouchPoints > 1);

is how i'm toggling 'Save Image As...' and 'Share Image' for desktop/mobile. i was sniffing userAgent, but everyone says no!

a screenshot of simple pixel drawing software with a save dialogue box floating over the canvas.
Owl New Worlds 🔢 making NOKOMAowlnewworlds@mastodon.gamedev.place
2025-06-22

Can't wait for tomorrow and working again on NOKOMA! Great hopes for what's coming and so motivated! 💪

#indiegamedev #indiegame #indiedev #gamedev #solodev #GodotEngine #mobilegame #puzzlegame

2025-06-22

I really underestimated how much QoL and GUI improvement I needed to do. I had hoped to be comfortably on the road to release by now, but I'm still doing a ton of polish and small usability features.

The good news is that I intend to keep making RPGs, so this effort should not just make this game better, but the next one as well. Though I'm starting to stress about my release timeline.

#IndieDev #GameDev #SoloDev

This week for #XenithAwakening I worked on some early concept sketches for the game's logo as well as finished Sparrow's work UV Mapping and started on their texturing.
#indiedev #solodev #gamedev #lowpoly #screenshotsaturday

A picture of Sparrow with some parts of their model textured

Ooh, look at that! Clown Alley Creator running on my iPhone test device!

Coming soon to a device near you!

#ScreenshotSaturday #GameDev #IndieGameDev #SoloDev #PixelArt

Clown Alley Creator running on an iPhone
Dekirisu 🦀dekirisu
2025-06-21

🦜 new damage numbers.. and mana gain
🦖 minor style adjustments, again

Just pretend those lines rhyme. 🫠

2025-06-21

Adding type hints to my widgets to hopefully track down bad calls from the refactoring. I am one of those weirdos who likes dynamic typing but it's nice to be able to enforce types every once in a while. #SoloDev #IndieGame #ghrpg gearhead.itch.io/gearhead-car...

type On_Click = Callable[[Widget, pygame.event.Event], None]|None


class Widget(frects.Frect):
    def __init__(self, dx, dy, w, h, data=None, on_click: On_Click=None, tooltip=None, children=(), active=True,
                 on_right_click=None, anchor=frects.ANCHOR_CENTER, parent=None, can_take_focus=False,
                 on_enter=None, on_leave=None, visible=True, tags=(), should_hilight=None, desc=None,
                 **kwargs):
        # on_click is a callable with signature (widget, event)
        # on_right_click is a callable with signature (widget, event)
        # on_enter is a callable with signature (widget)
        # on_leave is a callable with signature (widget)
        # should_hilight is a callable with signature (widget)
        #   NOTE: The highlit widget will act like it's the boss! It'll capture input and stuff!
        # desc is a test description of this widget which may be useful for debugging, but otherwise
        #   is only sometimes used by the menu widgets. Note that this comment might stop being true
        #   if/when desc gets used in more places.
        super().__init__(dx, dy, w, h, anchor, parent)
        self.data = data
        self.active = active
        self.visible = visible
        self.tooltip = tooltip
Adam Holmes🏡Holmade Gamesholmfry@retrogaming.social
2025-06-21

Working on a #Cryptsmasher cutscene! It's nice to take a break and do art for the project. 🐭 ✏️

Project Page: holmadegames.itch.io/mtm-crypt

#pixelart #solodev #indiedev #retrogame #gamedev #mickeymouse #gbdev #gbstudio #indiegamedev #gameboy

A photo of a cutscene from Cryptsmasher being drawn on a tablet
Paul A. Jones, Jr.pauljonessoftware
2025-06-20

New feature drop: saved searches can now be recalculated on the fly. What used to take 20 minutes now takes 2 seconds.

Owl New Worlds 🔢 making NOKOMAowlnewworlds@mastodon.gamedev.place
2025-06-20

You will love my game NOKOMA if you love numbers puzzle games, give it a try! 😍

NOKOMA is available on iOS and Android!

iOS: apps.apple.com/app/nokoma/id66
Android: play.google.com/store/apps/det

#indiegame #indiedev #gamedev #solodev #GodotEngine #cozygame #puzzlegame #mobilegame

Adam Holmes🏡Holmade Gamesholmfry@retrogaming.social
2025-06-20

Been sick the last few days so not much done on #Cryptsmasher except I've been laying down the music and sound effects. Amazing how much music provides polish to the game! I'll have a video soon ☺️

#pixelart #solodev #indiedev #retrogame #gamedev #mickeymouse #gbdev #gbstudio

Dekirisu 🦀dekirisu
2025-06-20

🐋 added first more complex skill nodes
🐟 3 different nodes related to mana regeneration

2025-06-20

Text entry widget now working properly. Onward to more widget testing. #ghrpg #GameDev #SoloDev gearhead.itch.io/gearhead-car...

A screenshot from GearHead Caramel showing the character display screen. The text widget containing the character's name is working.
2025-06-19

Implemented a reactive dialogue system today and got to do some silly creative writing. Pretty straightforward with godot's custom resources and the animation player. I got custom text for every item, tactic, and customer in about a day 😀

(pardon the bsky link, but I get to host the clip there and eat their bandwidth instead of dice's 😉)

bsky.app/profile/raccoonstoric

#gamedev #indiegamedev #godot #indiegames #roguelike #solodev

YAWP Games | Wishlist now!MazeWars
2025-06-19

Well I think for now I'm gonna leave it like this.

By play-testing it I'll see if it's too messy (too many corridors) or if that is actually better 🤣

Client Info

Server: https://mastodon.social
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