Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸

I've been making games since the start of this millennium.

I will write about,
#shaders #vr #blender #geometryNodes #unrealEngine #geometryScript #vfx #techArt #krita #obsidian #blueprints #nanite #lumen #niagara #photopea #angelscript

I do not use and I urge you to not use:
Tesla, Temu, Shein, TikTok, X, Mondelez (Marabou, Tucs, etc.), Google, Amazon, Meta (Facebook, Instagram, Messenger, etc.)

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
Ron Gilbert (Turing Complete)grumpygamer@mastodon.gamedev.place
2025-06-14

American Oligarchs could be brought to their knees if everyone: a) Stopping using Facebook b) Stopped using X c) Stopped shopping on Amazon. d) Stopped using Google. Yeah, I'm not holding by breath.

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-06-06

Giant rock golems smash through forest trees in #Meadowfell 2.2.
This was my first attempt, and it already feels pretty satisfying, especially with sound on.
Still working on polish and optimizations, but it runs well on a 2020 iPad Pro🙂
NimianLegends.com

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-03-28

I continuously update the database at api.physicallybased.info and the website at physicallybased.info

Some of the recent updates include:
- New materials
- New cameras (now also with resolutions)
- New light sources
- More accurate complex IOR values for metals
- Nicer display of references, with more info
- Started work on API v2

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-03-28

Memento Mori - Instagram Archive Viewer

"Tool to turn your Instagram export data into a website that you can share after deleting your Instagram"

github.com/greg-randall/mement

#selfhost
#selfhosted
#selfhosting
#foss
#opensource
#homelab
#homeserver

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-03-20

I wanted something to quickly get things from
@ambientcg into Blender and this add-on is really neat. Just need to find the material you want in the site, copy its id and it's a one click node setup from there, really handy!
#b3b #blender #materials #textures

extensions.blender.org/add-ons

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-03-04

Ethical tech alternatives: ethical.net/resources/

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-02-20

Obsidian is now free for work.

Starting today, the #Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site.

obsidian.md/blog/free-for-work

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-02-10

New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de/?na=view&id=1
✋Subscribe: simonschreibt.de/newsletter/

#techart #vfx #realtimevfx

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2025-02-02

Did you know you can download Wikipedia? It’s just 110 GB.

With recent events in the U.S. in mind, you can do your part in preserving knowledge. Download it from kiwix.org/en/applications/

#Kiwix

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
dansupdansup
2025-02-01

Global Switch Day. February 1st 2025.

Spread the word.

A grid of six promotional panels for 'Global Switch Day' on February 1st, 2025, each showing a transition between social media platforms:

X (formerly Twitter) to Mastodon
Instagram to Pixelfed
WhatsApp to Signal
Facebook to Friendica
YouTube to PeerTube
TikTok to Loops.video

Each panel uses distinctive brand colors and includes platform logos connected by arrows, suggesting a migration from mainstream to alternative social media platforms.
Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸MrBeam@mastodon.gamedev.place
2025-01-28

Created a "debug view" that makes it easy to spot physically incorrect luminance values. It uses the same principles as Remedys Substance tool presented here:
youtu.be/21JIFzG22B0?si=TfndJO

I added a luminance calculator, so you can copy colour values directly from @apq neat database:
physicallybased.info/

My tool repository:
codeberg.org/MrBeam/ue_tools/s

#gameDev
#unrealEngine
#techArt
#shader
#material
#pf

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
Natasha Jay 🇪🇺Natasha_Jay@tech.lgbt
2025-01-18

A comic about desire paths

Ok so… There’s a nice little park on a corner, and a path running directly to one edge of the park. That’s the first image, but there’s 12 other images here. In the second image, there is now a desire path running diagonally across the park. Next image, the path has been blocked by a park bench that the council has put in as a deterrent. Unfazed, in image 4 the path now deftly avoids the park bench. In images 5 and 6 the process is repeated, this time with a strategically placed bin which the desire path also avoids. Presumably in a fit of rage, the council plants an entire hedge to stop people creating new desire paths but eventually this too is defeated and a new path find a way. Finally, the council admits defeat and turns the desire path into a proper paved pathway. After a little while, a new desire path curving off this new paved pathway begins to emerge …
Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸MrBeam@mastodon.gamedev.place
2025-01-12

@macrofacet @apq An explanation about colour perception would benefit the talk but I also see the point of staying only on the subject of colour space to keep it short.

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸MrBeam@mastodon.gamedev.place
2025-01-09

Really good and concise talk about color space, encoding and what happens in different post process steps.

youtube.com/watch?app=desktop&

#gameDev #unrealEngine #techArt

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
Freya Holméracegikmo
2025-01-06

my new video is out!

this one is a lot more personal than my usual stuff, but I've felt a need to express this for a long time

Generative AI is a Parasitic Cancer
youtube.com/watch?v=-opBifFfsMY

thumbnail with three search engine input fields, with green spooky AI tentacles wrapping around them. the fields read "it's not, just, Google"
Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
SpaghetMeNotSpaghetMeNot
2024-12-24

‪autoConstraints 1.4.1 released! 🥳
- Constraints can be controlled with hotkeys
- Can be installed as an extension
- Axis constraints now show in toolbar (see video 👇)
- Fixed an error when rotating while the built-in rotate tool is active

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2024-12-11

Unreal UI too small to read?
Ctrl+Shift+W !

#unreal #unrealengine #gamedev

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸MrBeam@mastodon.gamedev.place
2024-12-06
Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:

I wrote a new article, this time exploring a bit how some games handle refraction.
I discovered quite a few interesting tricks !

froyok.fr/blog/2024-12-refract

#gamedev #rendering

Peter Stråhle 🇪🇺🇸🇪🇺🇦🇵🇸 boosted:
2024-11-27

New #Godot #Physics PR. Fixes character bodies not sliding on slopes when stop_on_slopes is disabled.

Details, video, notes and reproduction project in the PR here:

github.com/godotengine/godot/p

If you want to support me you can do it here:

ko-fi.com/yosoyfreeman

Thank you.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst