#Avoyd

Dismantling

To create a similar scene in Avoyd voxel editor:
- Generate a Menger sponge with low amount per voxel to enable them to deform. Material is a smooth (0.3) saturated red, Light & atm. is blue sky.
- Edit the fractal: cut and paste from it using the spherical brush
- Render: path trace the scene with Full Voxels off & atmosphere volumetric shadows on
- Render post processing: OIDN denoise and AGX tonemapping Golden

#Avoyd #Voxel #VoxelArt #VoxelEditor #Fractal #Abstract #3D #Render

Rusty grid-like scaffolding with sharp edges and parts cut out floating in a murky green volume

Fractal coastline

Mandelbrot I imported as heightmap and path traced in our voxel editor #Avoyd

#Voxel #Fractal #3D #Render #VoxelArt #Abstract #VoxelEditor

White Mandelbrot voxel heightmap seen from above. It looks like cliffs by the sea.

Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`

Donwload #Avoyd 0.27 beta: enkisoftware.com/products

#Voxel #VoxelEditor #VoxelArt #Render #PathTracing

Inside a Menger sponge lit from above. The shadows are softer the further they are from their source. In this example using a very large sun, the distant ceiling casts very soft shadows in contrast to volumes casting sharp shadows on surfaces close to themselves.

In this Avoyd voxel render `Sun Angular Diameter` = 5 (larger sun -> smoother shadows.)Inside a Menger sponge lit from above. The shadows are softer the further they are from their source.
This Avoyd voxel render uses the default sun size. 
`Sun Angular Diameter` = 1Inside a Menger sponge lit from above. All the shadows are sharp.

In this Avoyd voxel render `Sun Angular Diameter` = 0.1 (smaller sun -> sharper shadows)

@akavel @dougbinks
I've finally added your info about #SteamDeck to the #Avoyd FAQ. Thank you and your friend!
avoyd.com/faq.html#platform

How to get your voxel models into Unreal Engine 5+ with Nanite and walk through your model in game
enkisoftware.itch.io/avoyd/dev

#Avoyd #UE5 #Voxel #glTF #Tutorial #GameDev #IndieDev

Heads up if you're planning to buy #Avoyd voxel editor:

We're going to increase the price on the 1st April by a bit more than 10%, and start indexing it on the Euro instead of the USD.
The new licence price will be (before tax):
- INDIE: €15.0
- PRO: €90.0

Avoyd purchase page: enkisoftware.com/products

#IndieDev #GameDev #Voxel

Is anyone interested in licencing out their #music for us to use in our videos?

We'd like to pay people. Slightly upbeat, sci-fi, preferably no vocals
Pls reply with a link to your portfolio

It's for tutorials showing our voxel editor #Avoyd, a 3D art & rendering tool for voxel artists, map builders & game developers. Ex. youtube.com/watch?v=u-hBbYfOAn youtube.com/watch?v=n8oiVRhzwx soundtracks by nervous_testpilot

Thks for boosting & for your recommendations

#Soundtrack #IndieDev #GameDev

We released #Avoyd Voxel Editor last week with

- Export to optimised OBJ and glTF GLB for games
- Better god rays path tracing

Export glTF to Unreal Nanite tutorial enkisoftware.com/devlogpost-20

Download v0.26 enkisoftware.com/products
Release notes enkisoftware.com/t/48550776741

#Voxel #VoxelEditor #Voxel #GameDev #IndieDev #3D #glTF #Mesh

New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.

There's a few technical details including some of the work arounds I use for issues with Nanite.

enkisoftware.com/devlogpost-20

#Avoyd #Voxel #Unreal #UE5 #glTF #Nanite #IndieDev #GameDev

Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.

Does anyone know if this has been done before?

#GPU #PathTracing #Avoyd #RayTracing

Just published tutorial for Avoyd Voxel Editor - Export Voxels to glTF for Unreal Nanite

youtube.com/watch?v=u-hBbYfOAn

Credits:
- Original voxel model commission "Spindle" by Niklas Mäckle knosvoxel
- Soundtrack "Music for Code" by nervous_testpilot

#Avoyd #VoxelEditor #Voxel #UnreaEngine5 #UE5 #IndieDev #GameDev #glTF #VoxelGameDev

If you bought #Avoyd before 10 Feb:
- you now own the top PRO licence
- you will get the game for free when we resume development

If you don't own Avoyd yet, we will increase the price of the INDIE licence soon

Buy Avoyd enkisoftware.com/products

#Voxel #VoxelEditor #IndieDev

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