#PathTracing

2026-01-23

Today's post was mostly made for myself as a kind of notebook for algorithms and derivations for a few common sampling method for #pathtracing. sibaku.github.io/site/sampling/ Whenever I wanted to look these up, I found either differing syntax, missing derivations, or just everything being scattered around. So I wrote it down and added interactive visualizations (just remade them all from the first version actually). Maybe useful to someone else! #math #computergraphics

Screenshot of a website about sampling in the context of computer graphics. On the left is a navigation bar. On the right is the content, in this case how to sample normals from the GGX distribution with javascript code. Below is a visualization, which can be played with dynamically on the siteScreenshot of the inverse transform sampling visualizer. Uniformly sampled points on the y-axis are projected onto the cumulative distribution function (CDF) of the base probability density function (PDF). Then the x-coordinate for that projection is found. This results in the points being more clustered where the PDF has a high value. In this case, the sinc function is used as a PDF (adjusted to fit the definition of a PDF)Screenshot of a website about sampling in the context of computer graphics. In this case how to sample points from a uniform area circle with javascript code. Below is a visualization, which can be played with dynamically on the site
2025-11-14

If is a game that requires RayTracing Hardware to play...

...Then I'm selling both kidneys.

2025-10-15

Let's give this RX 7800 XT a run for its money. Can it path trace? ->

Cyberpunk 2077 - FSR 4 - INT8 - Path Tracing - RX 7800 XT

youtube.com/watch?v=1eJJ2VmCUUY

#gaming #Cyberpunk2077 #FSR4 #INT8 #PathTracing

YoutTube thumbnail: "FSR 4 INT8, RX 7800 XT, But Can It Path Trace?"
2025-10-10

Sony and AMD tease PlayStation 6 with path tracing, AI features

Sony and AMD tease PlayStation 6 with path tracing, AI... #hardware #amd #sony #playstation #ps6 #pathtracing

fedia.io/m/hardware@lemmy.worl

Mr Tech Kingmrtechking
2025-05-15

Get ready for F1 25 on May 30, bringing dazzling path tracing for your rig. EA's hefty spec sheet details settings from modest GPUs to 8K monsters & VR. New modes & LIDAR tracks are in too.

F1 25 Ultra Graphics: RTX 5080 Needed for 1080p Path Tracing

Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`

Donwload #Avoyd 0.27 beta: enkisoftware.com/products

#Voxel #VoxelEditor #VoxelArt #Render #PathTracing

Inside a Menger sponge lit from above. The shadows are softer the further they are from their source. In this example using a very large sun, the distant ceiling casts very soft shadows in contrast to volumes casting sharp shadows on surfaces close to themselves.

In this Avoyd voxel render `Sun Angular Diameter` = 5 (larger sun -> smoother shadows.)Inside a Menger sponge lit from above. The shadows are softer the further they are from their source.
This Avoyd voxel render uses the default sun size. 
`Sun Angular Diameter` = 1Inside a Menger sponge lit from above. All the shadows are sharp.

In this Avoyd voxel render `Sun Angular Diameter` = 0.1 (smaller sun -> sharper shadows)
2025-03-19

seems good, but is still a work in progress that will take a lot of time to tune since RayTracing kills performance and not all bugs have been ironed out.

Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.

Does anyone know if this has been done before?

#GPU #PathTracing #Avoyd #RayTracing

2025-03-06

I'm just going to put here Pattrick Kennedy thougths from ServeTheHome about the Zeus:

servethehome.com/bolt-graphics

The big elephant in the room is NVIDIA and the CUDA ecosystem. That's is going to be really difficult to break without something that disrupts the market.

Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
Download #Avoyd Voxel Editor and Renderer: enkisoftware.com/products

#voxelArt #3d #MastoArt3D #art #digitalArt #PathTracing #render #gameDev #indieDev #ProcGen #VoxelEditor

A blue sun shines behind towering boxy structures floating in space. The structures cast dark shadows on the purple atmosphere.
A large voxel world generated procedurally and rendered in Avoyd Voxel Editor.
2025-01-31

I have to say, compared to the Radeon 9700XTX, the RayTracing performance is a kick on the nuts to AMD.

I wonder if RDNA4 will be able to top that performance, but my guess is they won't.

2025-01-26

For those asking versus an RTX 4000 vs RTX 5000 on a laptop, wait if you can.

Unless you have a very good offer on an old RTX 4000 Mobile series, you may wait for RTX 5000 with their better Ray Tracing and DLSS4 performance.

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