#VoxelEditor

We released a bugfix build for our Avoyd Voxel Editor beta stream. If you own Avoyd and are using the multi-model beta I'd advise updating to this.

enkisoftware.com/t/62728805034

#Avoyd #VoxelEditor #IndieGameDev

Build 1000 is out!
#Avoyd 0.28 Beta with linked models (references) and a free multi-model boat world file if you want to give them a go:
enkisoftware.itch.io/avoyd/dev

#Voxel #VoxelArt #VoxelEditor

We just released #Avoyd build 1000 (beta) together with the multi-model boat file if you want to give them a go:
enkisoftware.com/t/62728805034

#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3DArt

We've been improving and testing #Avoyd multi-model non-stop these last days, with a new beta coming out soon.

More info and download the current beta: enkisoftware.com/t/62728805034

#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #DigitalArt #3D #Tool

Screenshot of Avoyd voxel editor beta. 
In the 3D viewer a voxel anchor I extracted from a single model, edited, splitting it into a hierarchy and saved as a new multi-model world. 
Open on the right is the World Explorer window. It features the hierarchy of the anchor multi-model. It includes two Linked Models/References. They have different icons to the other models, and a link icon on the right to show which models are linked together. The link icons only show when a user selects one of the linked models.

New #Avoyd voxel editor beta build:

- User guide for the wip multi-model: enkisoftware.com/t/62728805034
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.

> Download Avoyd beta: enkisoftware.com/products

#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev

The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest. 
The gizmo is visible over the selected tree. 
On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode. 
The Edit tool is open but doesn't have focus. 
(Credit: Old Growth forest by PotatoVonEpicus.)

If you own #Avoyd voxel editor you can now try out the new multi-model feature.

You can import multi-model .vox files.
It will also be useful for setting up very large scenes for rendering, like clouds over a Minecraft world for ex.

enkisoftware.itch.io/avoyd/dev

#Voxel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #3D #Minecraft #MagicaVoxel

The first Avoyd beta featuring multi-model is out! We still have a number of features to implement before this is ready for a full release, but it's already very useable.

For more info on the changes read the post on our development update thread:

enkisoftware.com/t/62728805034

Get Avoyd:

enkisoftware.com/products

#Avoyd #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D

Render of a multi-model scene in Avoyd Voxel Editor Beta. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.A Multi-model scene in the Avoyd Voxel Editor Beta: the world explorer window is open displaying the models hierarchy tree and the parameters of the selected model. In the 3D view the models are surrounded by their AABBs (boxes with white edges). The selected AABB is green.

The scene comprises a large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad. All the models in the scene are made of voxels, with different orientations and scales.Another render of a multi-model scene in Avoyd Voxel Editor Beta, this time from further out with a different arrangement of models. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, to the far side of the pad a single golden cube floats reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.

We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: enkisoftware.com/t/62728805034

(Credits: imported MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.)

#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel

Voxel Editor user interface with a multi model of a forest imported from a MagicaVoxel .vox file. The editor is in World mode to show the individual models AABB wireframe boxes. The AABB of the currently selected model is green. 
The World Explorer window is open on the right-hand side listing the models under a node named after the original .vox file. The bottom of the world explorer shows the properties and transforms of the currently selected model.

One of the first worlds I've made with the upcoming multi model functionality in our Avoyd voxel editor.

Being able to precisely move and rotate models makes it easier to build this type of scene.

#Avoyd #Voxel #VoxelArt #Forest #Spaceship #SciFi #Render #VoxelEditor #IndieDev #GameDev

Image description: between large trees in a forest, a white round spaceship leans at an angle, partially submerged in a pond of still green water.

Scene assembled and CPU rendered in Avoyd voxel editor. I used depth of field, denoising and AgX tonemapping for this render.

Credits: old growth forest model by PotatoVonEpicus. Water, spaceship model, multi model world and render in Avoyd voxel editor by me.

Update on the multi-model work I'm doing in the Avoyd Editor & Renderer:

I now have basic CPU path tracing working with multi-model scenes.

enkisoftware.com/t/62728805034

#Voxel #VoxelEditor #Avoyd #IndieDev

CPU render of a multi model voxel scene in Avoyd composed of a layer of clouds, a floating building, a smooth metallic cube and two small metallic ships with a blue sky above the clouds. The voxel models have different scales and rotations relative to each other. When rendered they affect each other, for example the building casts its shadow on the clouds, the landing platform is reflected onto a face of the cube.

Short update (with video) on my progress with multi-model in the Avoyd Voxel Editor:

enkisoftware.com/t/62728805034

#Voxel #Avoyd #VoxelEditor

Avoyd Voxel Editor 0.28.0.977 BETA is out

>> Download enkisoftware.com/products#down

This is a minor release whilst we continue to work on multi-model functionality, with a number of optimizations, UI changes and new Minecraft blocks.

>> Changelog enkisoftware.com/t/62728805034

#Avoyd #VoxelEditor #Voxel #Render #Software #IndieDev #GameDev

The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.

More details about 0.27 features: enkisoftware.com/t/63130986107

Buy / Download Avoyd 0.27: enkisoftware.com/products

#Avoyd #Voxel #VoxelEditor #Rendering #3D #Shadows #Minecraft #MagicaVoxel #glTF #Render

Path traced voxel world with atmosphere volumetric shadows (god rays) and a mix of soft and hard shadows visible on the ground.

Dismantling

To create a similar scene in Avoyd voxel editor:
- Generate a Menger sponge with low amount per voxel to enable them to deform. Material is a smooth (0.3) saturated red, Light & atm. is blue sky.
- Edit the fractal: cut and paste from it using the spherical brush
- Render: path trace the scene with Full Voxels off & atmosphere volumetric shadows on
- Render post processing: OIDN denoise and AGX tonemapping Golden

#Avoyd #Voxel #VoxelArt #VoxelEditor #Fractal #Abstract #3D #Render

Rusty grid-like scaffolding with sharp edges and parts cut out floating in a murky green volume

Fractal coastline

Mandelbrot I imported as heightmap and path traced in our voxel editor #Avoyd

#Voxel #Fractal #3D #Render #VoxelArt #Abstract #VoxelEditor

White Mandelbrot voxel heightmap seen from above. It looks like cliffs by the sea.

Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`

Donwload #Avoyd 0.27 beta: enkisoftware.com/products

#Voxel #VoxelEditor #VoxelArt #Render #PathTracing

Inside a Menger sponge lit from above. The shadows are softer the further they are from their source. In this example using a very large sun, the distant ceiling casts very soft shadows in contrast to volumes casting sharp shadows on surfaces close to themselves.

In this Avoyd voxel render `Sun Angular Diameter` = 5 (larger sun -> smoother shadows.)Inside a Menger sponge lit from above. The shadows are softer the further they are from their source.
This Avoyd voxel render uses the default sun size. 
`Sun Angular Diameter` = 1Inside a Menger sponge lit from above. All the shadows are sharp.

In this Avoyd voxel render `Sun Angular Diameter` = 0.1 (smaller sun -> sharper shadows)

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