#VoxelEditor

Dismantling

To create a similar scene in Avoyd voxel editor:
- Generate a Menger sponge with low amount per voxel to enable them to deform. Material is a smooth (0.3) saturated red, Light & atm. is blue sky.
- Edit the fractal: cut and paste from it using the spherical brush
- Render: path trace the scene with Full Voxels off & atmosphere volumetric shadows on
- Render post processing: OIDN denoise and AGX tonemapping Golden

#Avoyd #Voxel #VoxelArt #VoxelEditor #Fractal #Abstract #3D #Render

Rusty grid-like scaffolding with sharp edges and parts cut out floating in a murky green volume

Fractal coastline

Mandelbrot I imported as heightmap and path traced in our voxel editor #Avoyd

#Voxel #Fractal #3D #Render #VoxelArt #Abstract #VoxelEditor

White Mandelbrot voxel heightmap seen from above. It looks like cliffs by the sea.

Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`

Donwload #Avoyd 0.27 beta: enkisoftware.com/products

#Voxel #VoxelEditor #VoxelArt #Render #PathTracing

Inside a Menger sponge lit from above. The shadows are softer the further they are from their source. In this example using a very large sun, the distant ceiling casts very soft shadows in contrast to volumes casting sharp shadows on surfaces close to themselves.

In this Avoyd voxel render `Sun Angular Diameter` = 5 (larger sun -> smoother shadows.)Inside a Menger sponge lit from above. The shadows are softer the further they are from their source.
This Avoyd voxel render uses the default sun size. 
`Sun Angular Diameter` = 1Inside a Menger sponge lit from above. All the shadows are sharp.

In this Avoyd voxel render `Sun Angular Diameter` = 0.1 (smaller sun -> sharper shadows)

We released #Avoyd Voxel Editor last week with

- Export to optimised OBJ and glTF GLB for games
- Better god rays path tracing

Export glTF to Unreal Nanite tutorial enkisoftware.com/devlogpost-20

Download v0.26 enkisoftware.com/products
Release notes enkisoftware.com/t/48550776741

#Voxel #VoxelEditor #Voxel #GameDev #IndieDev #3D #glTF #Mesh

Just published tutorial for Avoyd Voxel Editor - Export Voxels to glTF for Unreal Nanite

youtube.com/watch?v=u-hBbYfOAn

Credits:
- Original voxel model commission "Spindle" by Niklas Mäckle knosvoxel
- Soundtrack "Music for Code" by nervous_testpilot

#Avoyd #VoxelEditor #Voxel #UnreaEngine5 #UE5 #IndieDev #GameDev #glTF #VoxelGameDev

If you bought #Avoyd before 10 Feb:
- you now own the top PRO licence
- you will get the game for free when we resume development

If you don't own Avoyd yet, we will increase the price of the INDIE licence soon

Buy Avoyd enkisoftware.com/products

#Voxel #VoxelEditor #IndieDev

Inautiloinautilo
2025-03-08


CSS meets voxel art · Pushing the limits of 3D rendering with pure CSS ilo.im/162m4a

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Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
Download #Avoyd Voxel Editor and Renderer: enkisoftware.com/products

#voxelArt #3d #MastoArt3D #art #digitalArt #PathTracing #render #gameDev #indieDev #ProcGen #VoxelEditor

A blue sun shines behind towering boxy structures floating in space. The structures cast dark shadows on the purple atmosphere.
A large voxel world generated procedurally and rendered in Avoyd Voxel Editor.

Very happy with the work I just finished on Avoyd's voxel to optimized binary glTF mesh. It's a lot faster than the alternatives I've tried, uses less memory and produces very good result for this style of voxelized mesh.

mastodon.gamedev.place/@dougbi

#Avoyd #VoxelEditor #Voxel #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF

Avoyd 0.26.0.954 Beta is out with the new export to glTF Binary Mesh (.glb) for direct export to Unreal Engine 5+, Unity 6+, Godot and others, along with Minecraft block updates.

Get Avoyd: enkisoftware.com/products

#Avoyd #VoxelEditor #Voxel #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF

This image is a screenshot of the Godot Engine Editor. On the left side the Import window is open with the FileSystem showing a file called enkisoftware_commision.glb which has been exported from the Avoyd Voxel Editor. The central window shows a 3D view of a pink, purple and grey sci-fi building viewed from an ornate floating landing pad ringed with pink voxel vines.

Avoyd's glTF (.glb) voxel exporter is feature complete, so now time for some testing.

#Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF

Image is a screenshot of Blender 3D DCC tool with an orange (bottom) and white (top) two tone voxel model of a Volkswagen classic style camper van on a road. The wheels and some of the trim are a shiny metallic material, the windows and light covers are transparent and the lights glow slightly. The model has been exported from Avoyd Voxel Editor to the glTF binary format.

The glTF (.glb) format turns out to be reasonably simple once you've used it, but like many formats it's often a little hard to parse the documentation. So Syoyo's lib has been pretty helpful as there's a simple example of building a glTF from scratch. Images and binary buffer location wasn't covered, so that's taken me a bit to figure out.

I now have working pbr materials, with transparency to come.

#Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel #glTF

Image is a screenshot of Blender 3D DCC tool with an orange (bottom) and white (top) two tone voxel model of a Volkswagen classic style camper van on a road. The wheels and some of the trim are a shiny metallic material. The model has been exported from Avoyd Voxel Editor to the glTF binary format, which is currently a work in progress so lacks transparent windows.

Work in progress Avoyd export to glTF binary (.glb) using github.com/syoyo/tinygltf

I have yet to add normals, texture coordinates and PBR material data, but hopefully this should lead to a direct voxel pipeline from Avoyd to UE5, Unity, and Godot.

#Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5 #Voxel

Image is a screenshot of Blender 3D DCC tool with a grey voxel model of a Volkswagen classic style camper van on a road. The model has been exported from Avoyd Voxel Editor to the glTF binary format, which is currently a work in progress so lacks materials.

Yesterday I finished change #1637 from our Avoyd spreadsheet and today it's.... #0484. Wow, that's been in there a while.

#Avoyd #VoxelEditor #IndieDev

New 'full' mesh optimization now available in Avoyd Voxel Editor beta.

The previous optimizer worked on 32^3 volumes as it was derived from a realtime approach. The full optimizer welds each 32^3 section by marking section-edge verts and searching for duplicates, &running a full mesh optimization using vertex collapse similar to Stan Melax's method github.com/dougbinks/BunnyLOD

Get Avoyd: enkisoftware.com/products

#Avoyd #Polygon #Voxel #Mesh #VoxelEditor #IndieDev #Blender

Image of the open source 3D modelling program Blender open with 3 imported .obj meshes which have been exported from a voxel scene of a 128 voxels a side cube using the Avoyd Voxel Editor.

The main viewport covering most of the window has three cube models evenly distributed left to right, viewed slightly from above and from the left side. The view mode is wireframe polygons with hidden surface removal.

The left most box, which was exported without mesh optimization, has so many triangles the wireframe appears solid.
The middle box has many triangles removed, but it is still a fairly dense mesh.
The right box has only two triangles per side, and thus it is as optimized as possible a triangle mesh.

It's Friday, so it's merge into main and fire up the 'ol build system for a beta release [1]!

[1] This is *not* a regular Friday thing, and it's a beta.

#Avoyd #Voxels #IndieDev #VoxelEditor

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