Spent about 3 days battling a bug where as soon as I tried to edit the UV coordinates of a mesh, it grew in size about 50x and changed to pitch black color.
These functions used to work!? They still do work in this original case.
Eventually narrowed it down to something about importing models. Models imported before I last upgraded worked, models imported now don't. Imported through an old version it was fine!?
Upgraded Godot and it seems to be okay again now.
So it's only V4.2.1 that had whatever problem this is I guess. 4.2.2 is fine, and v4.1 is fine.
Seems like v4.2 has a new way of storing meshes or something, which seems likely related. Maybe it was running this "update meshes to new version" tool that really fixed it? But I thought I had run that when I upgrade to 4.2.1.
Anyway. 3 days work, but bug is fixed! Onwards!
#coderlife #godot #gamedev