I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.
I'm not happy with this, but it was an overrated application, as well as being very expensive, for what it offered, with exceptional marketing behind it, important contacts in the #VFX industry that allowed it to take advantage of an undeserved advantage, in some videos they mocked other applications, but in the end, they decided to stop development, a shame for those who believed in this project. #modo #Foundry #2D #mesh #SubD #b3d #Blender #Blender3D
#CAD model vs #SubD, with a little slight difference on bevel radius #Plasticity3d #Blender3D. #b3d
Just for fun, I've redone it with #SubD and quad topology with edge loops, in #Blender3D, total time 15 minutes. #b3d #Blender
Quick hard surface doodle (subd+bools practice). Textured with #SanctusLibrary
These days I was thinking about subdivision surfaces, which were invented by Ed Catmull to allow greater freedom than #NUBRS in animation, but they have become a tool used everywhere allowing greater freedom, however a concept that has never evolved. I loved the "bicubic patches" applications. #SubD #CAD
The #SubD conversion of #FreeShip into #IGES is still unmatched for me, is an old Pascal code that works perfectly, very light file with surfaces with the same topology of the mesh cages #nurbs #CAD #plasticity3D #Moi3D #b3d #Blender3D #fc3d #opensource
https://blenderartists.org/t/from-blender-subdivision-to-n-u-r-b-s-iges-for-free/
I've just dropped two #propellers done with #SubD in #Blender and converted into #IGES and then to other #CAD formats.
The models in low poly can be used with SubD modifier and they are also UV-mapped too. Useful for your #boats model in every place from #b3d to CADs. #Blender3D #boat #design
https://grabcad.com/pa.furijaz-1/models
However my skill matters because I've tested the same workflow also with #Blender, and the result is convincing. #b3d #propeller #boat #ship #CAD #SubD #Blender3D
#ExportIGES #Addon updated to v 1.5.5 for #Blender v 4.0 Limit surface shape along soft creases now correctly coincides with the shape in Blender. #b3d #Blender3D #CAD #SubD to Nurbs as #IGES
https://www.digital-sculptors.com/cms/index.php/software/blender-plugins/63-export-iges.html
I am so happy with the result and I also have to share the rear of the stern with the #propellers mounted, before I used models already made or I made them schematic or with #SubD. This is the best I've modeled in #CAD, from now on things are simple. I get it how model a blade with airfoil, next step make one from a real 2D drawing.
I've seen some tutorials on YouTube and those are really bad. #ship #boat #design
A workflow that works with all OS.
From #Blender3D to Plasticity via converting #SubD to Curve then into #Beziér and decimating with adaptive and exporting into #SVG with #LeoMoon Add-on and importing SVG into #FreeCAD and exporting into IGES or STEP and then import into Plasticity, however you can use this workflow your with preferred application.
#fc3d #b3d #Blender3d
LeoMoon Add-on for Blender
https://github.com/leomoon-studios/leomoon-bezier2svg/
Greetings.
After many trials for me there isn't better way to convert a #Blender's #SubD to #Nurbs #IGES.
Using #FreeShip and #meshconv, that is the method to have perfect surfaces based on the initial topology that allows you to have total control over the final result. #b3d #blender3d
Below a tips by me on BA
https://blenderartists.org/t/from-blender-subdivision-to-n-u-r-b-s-iges-for-free/
https://www.digital-sculptors.com/cms/index.php/software/blender-plugins/71-exportalias-addon.html
After #IGES export and #Rhinoceros export, Digital sculptor have update the #Alias Export add-on for #Blender, these three exporter give you the possibility to export your file to those #Nurbs applications by converting the #SubD's cage into Nurbs Surfaces. unfortunately I don't have Alias. but for who has this application can help. #b3d #Blender3d #CAD