After years, we’re still revisiting a new #GSoC proposal to implement #NURBS functions in #Blender, another ambitious project. I’m skeptical: wouldn’t it be better to leverage existing tools like FreeCAD’s #OCCT kernel and wrappers such as PythonOCC, which already provide ready-to-use solutions? A native implementation would require advanced mathematical and programming expertise, which a beginner (still learning C++) would struggle to master in just a few weeks of development. #b3d #CAD
A #CAD model made with #Plasticity by Kuechmeister Swagger a German user with great skill in Plasticity and #Moi3D #nurbs #surfacing #xnurbs #car
https://youtu.be/P0l--9Oxokk?feature=shared
I've asked to #AI, an add-on to export #SubD to #NURBS from #b3d, the add-on managed to export something to both IGES and STEP, there are no errors, the exported files contain data structures but unfortunately any #CAD app managed to open those, although that seem like a failure, it's not, in fact it is the first time that I get an add-on that exports both in #IGES and in #STEP directly from #Blender without using external library, maybe next time I could be able to have a working add-on.
"Hilbert-Demons"
Some years ago, I experimented in "Moment of Inspiration" with different levels of Hilbert Curves.
This is a NURBS-loft between those levels, going from low to high to low with the same distance between each.
We are looking from the top on the resulting structure.
And I always see two super-heroes or demons facing each other... ;-)
The rendering and texturing was done in Thea Render.
#mastoart #hilbert #thea #loft #NURBS #3D #math #BeautyofMath
#genuary2 Layers upon layers upon layers. #genuary #nurbs #grasshopper
Here a little guide on how import a #IGES #Nurbs surfaces ready for Subdivision Modifiers, isn't always a suitable workflow, but can help maybe in some cases. #blender #b3d #Blender3D
https://blenderartists.org/t/how-import-iges-surface-topology-into-blender-ready-for-subd/1556580
#Nurbs #Surface topology imported into #Blender without using add-ons to do the #retopology. It was a long job, also because I had to understand some things well, but with this method it is possible to import #CAD objects, and apply subdivision surfaces, in many cases the surfaces need to be reconstructed, but with #Moi3D it is quite simple. #b3d #blender3d
Many went crazy for #Xnurbs/square command, but with #Plasticity3D sometimes using the standard commands results in better surfaces, however, XNurbs creates simpler surfaces, but sometimes the CVs are a bit messy. #Nurbs #CAD
A corner ball patch, with two radius fillet and surfaces continuity G2. #NURBS #surfaces #CAD #Plasticity3D