#gltf

2026-03-12

The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.

- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.

Learn more: khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics

New landing page for glTF Sample Assets GitHub repository and redesigned glTF Render Fidelity Comparison website
2026-03-06

Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register: khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026

Join us for 3D on the Web on March 11 in San Francisco
2026-03-03

Next week, 3D on the Web is back!

Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.

Learn more & register: khronos.org/events/3d-on-the-w
#glTF #3D #graphics #programming #WebGPU W3C #WebGL

Join us at 3D on the Web on March 11 in San Francisco
2026-02-28

Interactive 3D model of the Voron Trident 3D Printer now live.

Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.

Details + link: salemdata.net/johnpress/?p=530

#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD

Screenshot of Voron 3D printer with panels de-activated so the interior print head and table and other components can be seen relative to one another.

Explaner:

Why "Land of Assets" Standardizes on glTF for the Master Asset

benhouston3d.com/blog/why-land

#3d #gltf #landofassets

2026-02-18

#gamedev progress:

I've spent the last couple of evenings implementing a #GLTF 2.0 parser to support animations. Today I've achieved the first step towards that goal and can now load meshes from .glb files.

#rust #geometry #dev

Obligatory screenshot showing a Suzanne model inside my game
2026-02-15

I'm currently implementing a #gltf parser to load model with animation. The documentation specifies that the input accessor of the sampler must have its min/max defined. But I cannot find any reason for this so far. Maybe I'll find out later on when I come to the actual implementation of animations.

Anyone got knows more about this? I'm considering skipping this for the moment as it's a bit awkward to express in the type system.

#gamedev #3d

2026-02-05

We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org

Call for presentations - 3D on the Web
Metaverse Standards Forummetaverse@fosstodon.org
2026-02-04

RE: fosstodon.org/@thekhronosgroup

The Metaverse Standards Forum is proud to have been a a facilitator in getting this new Gaussian Splatting storage extension in glTF started!
#Gaussian #Splats #glTF #interoperability

2026-01-27

The Khronos Group has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.

Learn more: khr.io/1ml
#collaboration #liaison #gaussian #splats #gltf #interoperability

Khronos Group and UHD World Association enter liaison agreement to advance open standards for emerging media
CodeFreezR (he/him)CodeFreezR@chaos.social
2026-01-12

Heute, zum 12ten Post der Runde 6 meiner #100DaysOfCode Serie, kurz #r6d12 habe ich eine weitere #awesome Sammlung nach #codeberg migriert. Ist jetzt sozusagend awesome & deligthful^^.

Der ein oder andere weiß, das ich mehr als nur ein faible für #VR, #AR, 360° Aufnahmen, #SocialVR habe. In diesem Zusammenhang ist als "Nebenprodukt" für ein Funding-Proposal die Sammlung

Awesome & Delightful Opensphere

entstanden.

Repo: y.lab.nrw/opnsphr

\__
#OpenSource #OpenUSD #gltf #gis #AECO

2026-01-06

Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: khronos.org/events/siggraph-as
#glTF #OpenXR #spatial #machinelearning #AI

video and slides from SIGGRAPH Asia now available
2025-12-23

Fresh from Hong Kong, check out the Khronos presentations from SIGGRAPH Asia! Check out the slides from the #glTF BOF, Khronos Fast Forward, #ANARI BOF, Machine Learning BOF and #OpenXR BOF on our event webpage:

khronos.org/events/siggraph-as
#machinelearning #AI #SIGGRAPHAsia2025

Ignacio Castaño🍉castano@mastodon.gamedev.place
2025-12-17

Now that three.js supports BC5/EAC normal maps, I've updated the spark.js gltf demo with new texture assets.

Last time I simply used gltf-transform with default settings, but this time I tailored the settings to each specific texture type and the resulting quality is much better:

github.com/ludicon/spark-gltf-

#threejs #spark #webgpu #gltf

Metaverse Standards Forummetaverse@fosstodon.org
2025-12-15

Forum President, Neil Trevett, sat down with Spatial Realities host Thomas Riedel to discuss the state of the Metaverse Standards Forum, Apple’s role in XR—and the tension specifically between the USD and glTF file formats, and how standard organizations are handling the explosion of AI assets and new tech like Gaussian splatting.

metaverse-podcast.de/e117-unit
#metaverse #AI #USD #glTF #XR #spatial

2025-12-10

We are very excited for next week's SIGGRAPH Asia in Hong Kong! We will have a Khronos Fast Forward, a session on glTF and Gaussian splats, an OpenXR session, and a special session on findings from Khronos' Machine Learning Council.

Learn more: khronos.org/events/siggraph-as
#Vulkan #Slang #WebGL #OpenXR #glTF #MachineLearning

Join us at SIGGRAPH Asia for a series of Birds of a Feather sessions
Metaverse Standards Forummetaverse@fosstodon.org
2025-12-01

RE: fosstodon.org/@metaverse/11553

Video from the Characters Town Hall that was held on November 19th is now available! Learn about the latest from #MPEG, #glTF, #VRM, #HAnim, #Meta, and more!

youtu.be/GK6aqhJbn7w?si=_cHu3V

2025-11-25

⭐ glTFast 6.15.0 is out 👏

- 🐉 Draco mesh decoding now supports multiple sub-meshes
- Much less GC allocations when loading PNG/Jpeg textures or data URIs
- 15 fixes

Full changelog:

docs.unity3d.com/Packages/com.

Give it a spin and let me know how you like it.

#gltf #unity3d

Started a discussion about an Open Voxel File Format on Github. This is about storing models, scenes, animations etc. made with voxels.

Please comment there if you're interested, and boosts welcome for reach.

github.com/enkisoftware/OpenVo

#Voxel #VoxelGameDev #glTF #GameDev #IndieDev #OpenSource

Client Info

Server: https://mastodon.social
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