Nothing can beat in performance ffplay! #ffmpeg #linux #opensource #ffplay
Nothing can beat in performance ffplay! #ffmpeg #linux #opensource #ffplay
This is Major FFMPEG has merged WHIP Muxer for sub second latency streaming!!!
WHIP is the acronym for WebRTC-HTTP Ingestion Protocol. It is a low-latency live-streaming specification building off WebRTC.
Read more about it here
https://www.phoronix.com/news/FFmpeg-Lands-WHIP-Muxer
#OpenSource #FFMPEG #WHIP #WebRTC #FFPlay #streaming #latency #low #programming #POSIX #Linux
В feh можно сразу на вход давать URL (как и для ffplay).
А я то вокруг какие-то костыли городил...
Put in some time on the #HomeAssistant front to work around the missing #ffplay audio tool.
I have succeeded, in spite of confusing documentation. Have used VLC with the VLC-over-telnet integration to send audio to the local port, and so am hearing my cherished audio snippets that tell me what is going on.
It was a fortuitous push to get me to learn the YAML scripting environment which should serve me well for future features.
Oh hey, some #HomeAssistant updates are out this morning.
Hopefully there was attention paid to the missing #FFmpeg and #FFplay components that have silenced my setup's various informative audio chimes.
The #HomeAssistant core update that killed the #ffmpeg related functions, particularly #ffplay is still not fixed. Glad to see others complaining too, and a bug report posted on github.
Hope it gets addressed soon, I'm missing the audio feedback functions.
Hmmm, my #HomeAssistant announcement automations have broken since the update I ran a couple of days ago. Seems like the #ffplay application is no longer being found.
Has that been nixed?
@moutansos @rootcompute
Oh wait, #ffmpeg has it #ffplay
@oatmeal I've never actually tried #Chrome for a number of reasons, most related to the #Google #spyware & #monopoly business.
So I can mostly compare its media features with proper dedicated media players.
I've started it in default state from #Debian repository install and it under performs compared to #mpv, #ffplay (which is kinda the same backend though soo...) and #vlc.
We can watch YouTube videos with FFplay/FFmpeg directly but Im using Netsurf that does the conversation job automaticaly
https://peertube.su/videos/watch/d5c12450-37a2-4914-aca7-a80557222912
FFmpeg stands for " Fast Forward MPEG."
MPEG stands for "Motion Picture Experts Group."
FFmpeg is designed for processing video and audio files on the command line. It is widely used for transcoding, basic editing like trimming and concatenation, video scaling and video post-production effects and standards compliance (SMPTE, ITU).
Included with FFmpeg is also FFplay and FFprobe.
FFplay is a simple media player.
FFprobe is a tool to display media information.
i've finished the integration of #ffplay in #godotengine yesterday: C to C++ is really tricky, i kept the "goto" statements even if it's not good practice in c++. Result is really cool: the code is really efficient at managing the decompression and the display simultaneously!
And thanks to the #HAP codec that uses RGB and RGBA color spaces, the conversion of frames to textures is as fast as it can without hardware acceleration.
https://gitlab.com/polymorphcool/godot-ffmpeg
#gamedev #dev #gpl #video
@polymorphcool
@s0 in the meantime, perhaps using #mpv for media files and streams is an option, as it seems to support an 18-band equaliser through #ffplay?
https://github.com/mpv-player/mpv/issues/6210
Liebes Internet, ich habe ein lustiges Problem: Ich habe mit #ffmpeg ein Video geschnitten, das danach nochmal reencoded.
#ffplay spielt das Video genau so ab, wie es geschnitten wurde.
#mpv und #vlc fangen bei 00:00:02 an, und damit ist das audio halt kaputt.
reencoden mit '-vsync drop' fixt das, aber dann ist das Video im fast-forward-modus. Audio passt aber.
Was genau muss ich an Optionen mitgeben, damit Audio und Video in Sync sind, aber trotzdem neue timestamps geschrieben werden?