#physicssim

2024-12-05

Check out these awesome physics particles and liquid simulations in Physics! Fun! 🧪💥

How would you use them in your sandbox?

🕹️ Google Play : play.google.com/store/apps/det
🕹️ Amazon Appstore : amazon.com/gp/product/B09V1L2C

2024-11-07

Don't mind me, casually shooting physics ragdolls 👽
👾.Get your Kar98 and start shooting in your favourite Physics Simulator 😅

🕹️ Google Play : play.google.com/store/apps/det
🕹️ Amazon Appstore : amazon.com/gp/product/B09V1L2C

2024-05-12

Now I'm wondering: is there a collection of contraptions and levels built for @principia to play with it around like in #TheIncredibleMachine? Sort of a #RubeGoldbergMachine, but with #DIY set to make more such levels, you know... :ablobcatwave:

Post inspired by mastodon.social/@256/112417780 and reminiscing about mid-00s #RubeGoldberg type videogame that I can't remember the name of.

#sandbox #PhysicsSandbox #PhysicsSim #PhysicsSimulation #Principia #the_incredible_machine #the_incredible_machine_2 #LevelEditor

OnlineRaceDriverOnlineRaceDriver
2024-04-25

As a follow-up to the recent big update, Beam NG Drive Hotfix v0.32.1 has been released to fix various niggles and make some improvements to the Career Mode currently in early preview...
onlineracedriver.com/2024/04/2

As a follow-up to the recent big update, Beam NG Drive Hotfix v0.32.1 has been released to fix various niggles and make some improvements to the Career Mode currently in early preview...
TripTilt /// tt_tt_@mastodon.art
2024-04-14

so glad this DIDN'T happen to the #opensource and #linux supply chain with the #xz #backdoor attempt! but it looks way better when things fall over.
what a great excuse to do a #physicssim in #blender3d #b3d after seeing @ahl draw this already. And I learned about drawing outlines in blender, and made things fall over, yay.

#MastoArt #lineart #xkcd #XKCD2347

Karsten Schmidttoxi@mastodon.thi.ng
2023-11-24

@WeavingWithAI Beautiful minimal surfaces & tensile structures! Now how to teach Midjourney to turn this into actual geometry?! 😉

As a general observation, to me it's this lack of concrete underlying geometric/computational/structural models (of the objects & material behaviors represented here as mere pixels) what still keeps me more interested in non-GAN/non-LLM approaches to generative art/design, e.g. using physics sims like below... IMHO these can (still?) serve as more practical/feasible ways to explore the design space with more detailed control over expected (real) behaviors/outcomes and as stepping stones to realizing some of these ideas physically... OTOH your example proves how powerful this is for early ideation phases (or if none of the above matters)... 👍

#Houdini #Vellum #PhysicsSim #SoftbodyPhysics #MinimalSurface

TripTilt /// tt_tt_@mastodon.art
2023-08-30

FRUIT EMOJI INVASION!

some #fruit #emoji #motiontracking with #CGIelements overlaid over #realfootag made in #b3d #blender3d
This quite place needs more than a few fruits to smell better. no really, you should have been there, it is a quiet corner, I enjoy that, but people looking for a quiet place to pee also do it seems :(
The result is cool though...
I should do more of those, but tracking takes a lot of time to get right..

#fruitemoji #physics #physicssim #simulation #cgi #render #blender

2023-04-15

Trying to improve my multigrid algorithm for calculating the potential field. I am using two grids, the fine one and the coarse one which is 20 times as wide. First I do 20 fine iterations, then 60 coarse ones, then I interpolate to the fine grid and do another 20 there.
I use the jacobi iteration step which is to take the average of the 4 adjacent grid values and add the value of the source of the point times the step size.
This means the source term matters a lot for the coarse iteration. This is a problem because depending on the location of the particle there is one or up to four coarse grid vertices within its radius. This makes a huge difference on their effect. (spot the tiny yellow dots: they are the same mass&radius as the others).

I want to do many coarse steps to get some reach fast.
Alternating between coarse&fine steps is not good because the portals make the interpolation rather expensive.

Maybe I need to distribute my mass more naturally within the radius: more dense in the center, less so in the periphery...

#physicssim #multigrid #physics #creativecoding

2023-04-14

Gravity Potential & Portals:

Even more mind-boggling High-Res-Render with soundtrack & explanation in the description:
youtu.be/jqa3dlx-W5k

Thanks a lot to my Patrons for your support! It is so motivating to feel appreciated! <3

#physics #portals #portal #gravity #physicssim

2023-04-13

Gravity is leaking through... 🤔 Is it just the corners? That might actually be a feature...

#gravity #portals #physicssim #creativecoding

Karsten Schmidttoxi@mastodon.thi.ng
2023-02-02

New work, coming soon... release date still TBC

#DANZA #GenerativeArt #KineticArt #Pointillism #PhysicsSim

Karsten Schmidttoxi@mastodon.thi.ng
2022-12-23

A completely different approach using constraints (pins) and a network of springs with Verlet physics to simulate Klöppeln, a traditional lace technique which was very popular where I grew up (and even practiced myself as a child).

de.wikipedia.org/wiki/Kl%C3%B6

#GenerativeArt #Geometry #PhysicsSim #Lace

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