@__hetz @vantablack it really depends greatly on the specific Game...
Like @fuchsiii has a lot of issues with weird games that are i.e. #32bit but use a #16bit #Installer, require legacy versions of #DirectX / #Direct3D if not #DirectDraw or have other issues.
- For the most part, #GameScope is broken so many 1990s games without much fans are constantly getting broken much to her frustration.
Obviously this doesn't apply to newer mainstream titles like #Crysis where one just chooses an older version of #Proton / #DXVK and can just game fine.
- But for a lot of older games, shit's getting worse, and the rampant rise of #malware like #AlwaysOnlineDRM and "#ClientSideAnticheat" that is spitefully developed to not run on #Linux when it absolutely could be [i.e. #EpicGames *chose to not make #Fortnite work despite their entire toolchain, middleware, engine and "#AntiCheat" being capable of supporting it] really sours things!
Obviously #Valve ain't saints but even if I was a #Steam-absent #Developer or #Publisher I'd at least not go out of my way to cockblock people from gaming on it, when it's hardware is roughly on-par with the #Switch2 and unlike #Nintendo's shitbox it isn't a closed-off platform.
- It's just that sadly none of the big publishers seem to care - yet.
And with the expected retail price of the #SteamMachine closer to €1k than €500, it'll be kinda hard for most consumers to justify buying in and thus developers to do more than the bare essentials.
So yeah, #LinuxGaming has issues - I'm not gonna deny that - but certainly these are certainly not due to Valve, but rather:
- Publishers integrating malware.
- Developers of FLOSS breaking shit constantly and refusing to address things or even acknowledge issues.
- General #Enshittification and erosion of #ConsumerRights during #Greedflation in #LateStageCapitalism.












