#DearImGui

2025-05-25

After two months of search for some errors in the linear approximation implementation, I *FINALLY* found that one typo, which caused bad images at deep zoom levels.

It's sooo much better now.

#Mandelbrot #Fractal #DearImGui #Programming

A GUI with coordinate parameters and an image of a deep Mandelbrot set zoom, which appears to be a stack of small rings. Right, a terminal, running  the GUI program and sowing some progress.

Fixing ugly palette widget in OpenMSX. #openMSX #msx #debugging #widget #dearImgui

Above image shows that the coloured buttons in the palette widget had no borders and the selected button was cropped. Below image show these two problems fixed.
2025-03-08

Quick post about properly supporting display scales with ImGUI

For most folks this isn't a concern I think.

allyourfaultforever.com/posts/

#gamedev #dearimgui #csharp

Wojciech Jaroszwjarosz@mathstodon.xyz
2025-01-10

I released v2.1.0 of my #research oriented #HighDynamicRange image viewer HDRView yesterday. Worked on lots of changes and improvements over the holiday break. Get the deets and binary downloads at the link below.

#hdr, #graphics, #rendering, #openexr, #cgi, #webgl, #macos, #dearimgui,

github.com/wkjarosz/hdrview/re

Dustin L. HowettDHowett@mas.to
2025-01-01

Oh, I didn’t realize @ocornut was on the Fediverse! #dearimgui

Dustin L. HowettDHowett@mas.to
2024-12-31

esp32 EPD with Dear ImGui? Heck yes.

#dearimgui

Finished chapter 2.4 of vkguide.dev and integrated #DearImGui into my Vulkan project :D

A window with a color gradient in the background (drawn with a compute shader) and the Dear ImGui example window in the foreground showcasing all the capabilities of the UI framework.
PypeBrosPypeBros
2024-11-12

@asie Featuring on !? I'd be curious to see what this looks like ...

Considering starting my next C++ game engine using modules to replace #include. Maybe a bad idea but hey we'll find out!

What's some other cool tech worth checking out? atm the plan is:
- #cpp23 or 26, whichever #NixOS supports
- #CMake, though I am curious to learn about other build systems
- #SDL 3.0, and its new SDL_GPU api (I know nothing about it but it looks awesome)
- #dearimgui (docking) to build the interface

Using tags so I hopefully reach the right people :)
#customengine #linux

@juulcat The mid-grey UI themes were made setting our Dear ImGui 'grey' themes window background to ~0.5f (sRGB 0.5f is intended to be perceptual mid grey *cough*), then converting all the other style colours to HSV, and setting Vnew = (Vold_windowbg - Vold) * 0.5f + 0.5f and clamping 0 to 1.

To get an overall grey we found that for styles with light text setting the window background to 0.45f, and 0.55f for styles with dark text worked best (so overall UI averages towards 0.5f).

#DearImGui

2024-09-02

I am currently in the process of developing a kind of graphics software. This currently supports the import of shared libraries.
When loading such a library, the variables are automatically loaded into the main program, which can then be changed at runtime. This simple “plugin” draws a circle with editable diameter and colors at the current mouse position.
#cpp #software #pixels #graphics #images #dearimgui #colors

Our voxel editor can now sort and filter Materials. This will be useful for worlds with over a thousand named materials like imported Minecraft maps with biomes.

> Download #Avoyd beta enkisoftware.com/products

#Voxel #VoxelEditor #UI #DearImGui #IndieDev #IndieGame #VoxelGameDev

2024-08-10

Got SIMD to work in my program.

#fractal #sequence #rendering #dearimgui #gui #screencast

2024-07-31

Started with custom colors.
RGB seems to work, HSL not.

#fractal #mandelbrot #colormap #software #widget #dearimgui

Screenshot of my fractal generator showing a new color gradient editor and a fractal. The colors are mapped directly to the fractal.

Improved the Avoyd Voxel Editor file dialogue filter with support for wildcard and table sort spec.

#DearImGui #Voxel #Avoyd

Avoyd Voxel Editor file dialogue showing a list of files which match the pattern "avoyd*logo" which the user has typed in to search for files.

For this #screenshotsaturday, I made some progress on the undo-redo in the meat of Fire Exit's level editor.

#indiegame #climatechange #indiegamedev #gamedev #2DGame #clicker #leveleditor #FireExit #dearimgui

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