#HexGrid

2025-06-10

Rainbow Tiles
A contribution to #WCCChallenge 'Pride' as well as to #tilingtuesday

There's a little mouse interaction on #openprocessing, so check it out:

openprocessing.org/sketch/2672

#genart #tiles #pride #hexgrid #processing #CreativeCoding

A regular pattern of hexagons, each built of concentric hexagonal lines in the colours red, orange, yellow, green, blue and violet.
Ana Tudor 🐯anatudor
2025-05-21

4️⃣ 909 ♥️ neon hex codepen.io/thebabydino/pen/zGm

Most people know my CSS stuff, but this was my most hearted @codepen demo for some three quarters of a decade... and it's a one! The feels dated nowadays, but oh, well... still got a soft spot for this one.

2025-03-26

逛 reddit 看到一款小遊戲
挺趣味的
hoplite
play.google.com/store/apps/det

免費版可以玩到16關
每關難度遞增
隨機地形跟位置
有一點點難度
但當你熟悉玩法後
大概也就玩到16關了 XDD

#戰棋 #hexgrid

2024-12-17

Some advancments has been made on the game ! The rendering and the update of the game state are now seperated in their own threads, allowing us to increase the simulation speed without changing the number of FPS.
Also, we now cannot delete tracks directly under the train, and some great refactor on the logics of wagons has been made !

#hexattd #raylib #hexgrid

Jeremy, aka Jaharmijaharmi@fosstodon.org
2024-02-24

I would like to thank @rgriff for putting up with Many Questions this week. I may have found a suitable replacement for Divvy.

Not exactly what I wanted, but I’m thinking it will do.

#Mac #MacOS #App #Utility #WindowManagement #Window #Divvy #Grid #HexGrid #Hotkey #KeyCombo #Pointer #Moom

If you want to catch-up with the #ParticularReality #DevLog, now is the time!

particularreality.substack.com

The next update is scheduled for Saturday, and it's going to be a pretty long read :)

#hexagon #hexgrid #gamedev #indiedev #leveldesign

2023-01-23

The outstanding questions around this revolve around scale and rotation. To preserve the same orientation between hexagons and the underlying grid and align all of the different grid parts with integer coordinates, address the hexagons as described at redblobgames.com/grids/hexagon scale each coordinate by 6. Considering a rendering with +q east, +r southwest, +s northwest

The neighbors (q,r,s) of (0,0,0) are:
(6,-6,0) //northeast
(0,-6,6) //north
(-6,0,6) //northwest
(-6,6,0) //southwest
(0,6,-6) //south
(6,0,-6) //southeast

The diagonals, accordingly, are at:
(12,-6,-6) //east
(6,-12,6) //northeast
(-6,-6,12) //northwest
(-12,6,6) //west
(-6,12,-6) //southwest
(6,6,-12) //southeast

The borders are halfway between the centers, so:(3,-3,0)
(0,-3,3)
(-3,0,3)
(-3,3,0)
(0,3,-3)
(3,0,-3)

The corners come out to one third the distance to the diagonals:
(4,-2,-2)
(2,-4,2)
(-2,-2,4)
(-4,2,2)
(-2,4,-2)
(2,2,-4)

Please just take my word for it that all the algorithms still work, with tweaking. I don't intend to prove it here because I haven't written the tweaks yet myself.

This is all nice and neat, but the astute reader will note that there are also integer triplets that are valid points within each hex that are neither the center of a face, nor a corner, nor a border. In this system there are 30 in each hexagon. Is this actually a problem? I don't mind a sparse hash table. Your storage option might not work best in these circumstances. There is a balance. By giving integer coordinates to centers and (corners OR borders) you can reduce the number of these "empty" points. We can also get good savings by loosening a constraint and allowing the hexagon grid to rotate relative to the underlying coordinate system. If you have a trustworthy way of storing rational numbers, it might make more sense for you to store the coordinates as fractions. You could probably store fractional coordinates as IEEE754 numbers or strings if you wanna deal with that.

I have more thoughts! And housework to do! so more later!
#hexgrid #hexagons

A picture of three regular hexagons of equal size sharing a common vertex. Each hexagon is marked in a single color, red, green, and blue. Each hexagon is marked in its respective color with a triangle at the center, one-third circles with the point set in each vertex to form a circle with its neighbors, and a thickened area in the middle of each border. The points marking the center of each hexagon, shared corner, and shared edge are marked with a black dot. There is a pale dot grid repeating in an equilateral triangular pattern aligned with the tessellated hexagons
2023-01-23

I have a thought about a hexagonal grid naming/layout system expanding on @redblobgames@twitter.com 's cube coordinates, and it accounts for adjacent hexes' corners and borders rendering aligning by determining their cube coordinates. borders and corners can be stored on their respective hexes, or all three grid parts could be stored flat in the same hash (by their cube coordinates) and avoid double-rendering at all! Off the top of my head (I haven't played in years) this would be enough to implement the map for Settlers. #hexagons #hexgrid

Games for Music wiki / G4Mgamesformusic@tabletop.vip
2022-12-15

History time! :)

#JohnZorn's #Cobra is an important piece in the history of #musicGames (called "#gamePieces" in #experimentalMusic).

Inspired by a #hexGrid #wargame, it's a complex mix of musical mechanics Zorn explored since the early 70s.

Alas, it didn't spawn a flurry of further experimentation. The Golden Age is still ahead of us... ;)

Hex game, 1977:
boardgamegeek.com/boardgame/40

On the premiere event, 1984:
roulette.org/event/john-zorn-c

Album (2 diverse takes), 1987:
youtu.be/WQy-7E-GIFw

A board game box cover: "Cobra: Game of the Normandy Breakout"A poster for the Cobra performance. Part of the hex board visible in top half.

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