#Design #Analyses
The myth of “no design process” · Why meaningful design starts where ease ends https://ilo.im/168zk6
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#Constraints #Frictions #Velocity #AI #DesignProcess #ProductDesign #UxDesign #UiDesign #WebDesign
#Design #Analyses
The myth of “no design process” · Why meaningful design starts where ease ends https://ilo.im/168zk6
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#Constraints #Frictions #Velocity #AI #DesignProcess #ProductDesign #UxDesign #UiDesign #WebDesign
Schönen 2. Advent uns allen :)
Ich habe mich mal hingesetzt und eine Seite mit 5 interaktiven Modulen so wie Erklärungen zu "Flow" gebaut um die Mechaniken, die wirken, wenn ein Team Software entwickelt an einem Platz zu erklären.
Flow Efficiency, Little's Law, Constraints, Kingman's Formula und WIP Limits...
1/x 👇
First in a series of 5 articles.
Perspectival Realism is my attempt to build an ontology without the usual apologetic asterisk. Reality exists; we never meet it directly; mediation is inescapable; progress is still possible. No kings, no foundations, no Enlightenment bravado. Just the sober business of navigating constraint through perspective.
👉 https://philosophics.blog/2025/11/20/perspectival-realism-the-first-ontology-without-an-asterisk//?utm_source=masto&utm_medium=social
#philosophy #epistemology #ontology #postmodernism #perspective #reality #constraints #cognition #language #psychology
#Design #Mindsets
Design systems don’t kill creativity · “Innovation is stifled when conformity becomes the default.” https://ilo.im/167z92
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#Bias #Constraints #Innovation #Creativity #DesignSystems #UiDesign #WebDesign #Development #WebDev #Frontend
#Development #Approaches
The beauty of constraints · How project limits help achieve more with less https://ilo.im/167a0f
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#Business #Leadership #Projects #Scope #Resources #Time #Constraints #Toolkit #WebDev
#Design #Introductions
Guardrails for AI agents · Preventing AI agents from behaving in undesirable ways https://ilo.im/167i1k
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#Business #AI #Ethics #Constraints #Safety #Workflows #ProductDesign #UxDesign #UiDesign #WebDesign
The ARPG Thread 20/n
One of the really interesting things (IMHO) about this genre is the way that it presents gameplay problems, and leaves the player to solve them with the resources they have. #constraints create sub-problems as part of solving other problems.
For example: my problem may be that I lack damage to complete the Pit for T4. Solution: get a unique. but the unique doesn't have resistances! I can either git gud and not take damage, or try to shuffle resistances around to compensate
The ARPG Thread 19/n
One of the more memorable learning experiences I had early in my PoE2 play was getting a new amulet that was SUPER good.
except my old amulet had a LOT of dexterity (an attribute) on it. switching to the new one meant figuring out how to make up the diff, even though neither had an attribute requirement!
in the end, I had to replace *another* item to make up the diff. I was able to get boots that were a slight upgrade (but with dex!) and solve the problem.
The ARPG Thread 18/n
But: gotta admit that "you can no longer play your character until you fix this problem" is a pretty harsh gameplay state. It is NOT streamlined.
which is fine, but points to why different designers have made different choices.
The ARPG Thread 17/n
Imagine a really, *really* good item drops. If your game only has soft constraints, you can ALWAYS just equip it. But if there are hard constraints: you might not be able to!
Hard constraints present a decision: is it worth playing resource jenga to equip this?
In effect, the item has a cost.
Personally, this is the kind of crunchy, mathy, nerd-snipey stuff that I enjoy. I *like* engaging with the game systems to work through potential item upgrades.
The ARPG Thread 16/n
The gameplay of soft vs hard constraints is quite different. Soft constraints never really disrupt gameplay directly. *Low Resistances* can disrupt gameplay (you die a lot), but you can always continue playing.
Hard constraints force you, the player, to sit down and play resource jenga to reach a state where the character *works.*
The ARPG Thread 15/n
PoE has a second system of *hard* constraints: attributes. Skills (and items) have attribute requirements. Better skills and items have higher requirements (up to a point), and simply don't function if you fail to meet them.
This means that failing to meet the attribute requirements typically renders your character non-functional in combat, so you MUST figure out how to satisfy "constraint C" before you can proceed.
The ARPG Thread 14/n
okay, back on my bullshit. Let's talk about about *build #constraints."
When I say "constraint" I'm talking about something like "optimize X, such that constraint C is satisfied."
Most modern ARPGs have a "soft" constraint in resistances: additive resistances are extremely powerful defensively, so people treat capping all of them as a build constraint. But this is a "soft" constraint since you *can* play a character that violates it.
From Computerworld: “OpenAI, the creator of #ChatGPT, acknowledged in its own #research that #large #language #models will always produce #hallucinations due to #fundamental #mathematical #constraints that cannot be solved through better engineering.” https://www.computerworld.com/article/4059383/openai-admits-ai-hallucinations-are-mathematically-inevitable-not-just-engineering-flaws.html
Constraints are the Antidote to the Toxicity of Hustle Culture
We live in an age of abundance. An age where you can order almost anything you want online and have it delivered in a few days to your doorstep. If you live in a major city you don’t even have to wait a few days, your momentary desire for longer metal straws can be fulfilled in an hour without needing to leave your house.
Chase Jarvis notes that this love of abundance leads to the toxicity of performance culture.
“More” is the favorite mantra of hustlers, and bigger and better are the constant aims of those enmeshed in the toxic culture of performance. – Never Play It Safe Pg 13
This abundance maps into the mantra of so many popular gurus. If you just get up at 5 am, have their favourite power smoothie, and schedule your day, you too can be as productive. If that doesn’t work, they’ve got three other steps you can add to your day so that you can have 12 productive hours in a day.
Constraints though are often the key to making progress on the items that are important to you. Parkinson’s Law states that work will expand to fill the time available. But infinite time doesn’t help you become a master. Infinite time merely encourages procrastination disguised as perfectionism to creep into your work because if you just have “a few more days” whatever you’re working on will launch without flaws.
On a recent Cortex Casey Newton of Platformer noted that one big thing Bullet Journalers get right is that they have to manually copy a task to the next day for it to stay on your list. That means they have to vote daily if a task is worth doing. The second it feels like too much work to move that task to another day you’ve just voted that it’s not worth doing. Recognizing this, Casey changes task managers regularly because the effort to move tasks to the new system means he abandons a bunch of tasks he was never going to do anyway.
The constraint of effort means he drops tasks that sounded good in the moment, but will never be important enough to become a priority and get accomplished.
Instead of looking for a life that’s free of constraints, impose them on yourself so they can act as a forcing function to bring out your best work. To write these book posts I give myself about an hour for the first draft on Friday morning before I get the kids to school. Knowing I have limited time to write, I’m thinking about what I want to tackle some time on Thursday. When I’ve had the entire day free I still get the writing done, but I don’t bother to think deeply about it until later in the day and then instead of having thoughts percolating through my brain I’m rushing to find something, anything to write about.
I have an hour to train for cycling on Saturday morning. I pick the workout Friday night so that I’m not wasting time trying to figure out what I’ll do in the precious moments I have to focus on cycling.
Dr. Seuss used the constraint of 50 unique words and a bet to write the children’s classic Green Eggs and Ham.
Lever 4 in this month’s book, Never Play it Safe, is all about constraints and how they help us get good work done, without falling into the hustle culture mantra of overwork which leads to burnout.
Don’t long for a life without constraints as if it’s a mythical world where you’ll finally get everything done. Set some boundaries on yourself and work inside those boundaries so that you can get stuff that matters to you done.
Constraints are the Antidote to the Toxicity of Hustle Culture
We live in an age of abundance. An age where you can order almost anything you want online and have it delivered in a few days to your doorstep. If you live in a major city you don't even have to wait a few days, your momentary desire for longer metal straws can be
https://curtismchale.ca/2025/09/21/constraints-are-the-antidote-to-the-toxicity-of-hustle-culture/
#BookClub #abundance #BulletJournal #constraints #HustleCulture
Many Hard LeetCode Problems Are Easy Constraint Problems
https://buttondown.com/hillelwayne/archive/many-hard-leetcode-problems-are-easy-constraint/
#HackerNews #LeetCode #Problems #Easy #Constraints #Algorithms #Programming #Challenges
A quotation from Terry Pratchett
I have no use for people who have learned the limits of the possible.
Terry Pratchett (1948-2015) English author
Discworld No. 27, The Last Hero [Leonard] (2001)
More info about this quote: wist.info/pratchett-terry/4715…
#quote #quotes #quotation #qotd #terrypratchett #discworld #constraints #imagination #impossibility #limits #possibility #reality #safety #limitations