#renderer

Nicolas DelsauxRiduidel@framapiaf.org
2025-10-01

Une utilisation astucieuse de CSS pour vous donner l'impression d'être ivre. Je ne comprends pas trop l'intérêt de l'insertion des caractères, mais le texte de biais qui coule, ça, oui, ça me parle shkspr.mobi/blog/2025/09/drunk #css #astuce #renderer #web #alcool #simulation

Orhun Parmaksız 👾orhun@fosstodon.org
2025-09-30

Now you can create your own game UI or world textures with Ratatui! 🐀

🧊 **soft_ratatui** — Pure software renderer.

🚀 Perfect for embedding TUI widgets anywhere.

🦀 No terminal or GPU needed, just Rust!

⭐ GitHub: github.com/gold-silver-copper/

#rustlang #ratatui #tui #gamedev #egui #bevy #renderer #terminal

2025-09-10

Another Non Photo Realistic render of two of my old models made in Sculptris.

If anyone want to see, here is a post with another render:
mastodon.social/@Ronin_3d/1151

All sculptural work was done in Sculptris, rendered in Fusion 7.

2025-09-07

One of pages I've made for demo, which will never be made. I've lost all files and source codes. I only have a few renders left.

3D models were made in early version of Sculptris, then put into my renderer to make it look like natural media. All was generated procedurally (paper, stains, graphite shading, handwriting notes).

2025-09-06

Today I am taking another in depth look at the assimp library. I recently changed my #vulkan #renderer from storing entire vertices in a single vertex buffer (array of structrures) to using one vertexbuffer per attribute (structure of arrays). Thus loading scenes/meshes needs some adjustments. #gamedev #gameengine

2025-08-11

Condivido la quest di una persona che conosco: #coronarenderer #mac
#graphicdesigner #renderer #nerd #AiutoSegreto

2025-06-16

Welcome to the Progress Renderer beta test for version 1.6

Welcome to the Progress Renderer beta test for version 1.6 #rimworld #progress #renderer #beta #progressRendererBeta

rimworld.gallery/m/progressRen

2025-06-12

Another npr render. One of my old model.

2025-06-03

Another pencil / ink render made in Fusion. Model from Sculptris / Blender.

2025-06-02

Renderer (kind of) I've made it in Fusion 7 (Blackmagic). Model was done in Blender, exported and rendered in Fusion. Paper, pencil drawing, procedural handwriting and other things was created with Fusion compositing / image tools.

Orhun Parmaksız 👾orhun@fosstodon.org
2025-05-13

Ratatui started as a terminal UI library... but now it's something else.

🐁 Meet "**soft_ratatui**" — A pure software renderer backend

🌐 No terminal or GPU required. TUI everywhere.

🦀 All powered by Rust!

⭐ GitHub: github.com/gold-silver-copper/

#rustlang #ratatui #tui #backend #renderer #wasm #gamedev #egui #terminal

2025-03-28

May I present:

The Rectangle!

#renderer #graphics #fml

A red image (a depth texture) showing glitchy dark and black shapes. This was supposed to be a perspective-transformed rectangle.
2025-03-04

Want to integrate custom #3D renderers with Qt? This KDAB Training Day (8 May) course covers Qt’s #graphics stack, Vulkan-based renderers, and KDGpu for easier #Vulkan handling. Work with modern rendering APIs in Qt 6. Early bird tickets: training.kdab.com/ktd25/ #QtDev #Renderer

Karsten Schmidttoxi@mastodon.thi.ng
2025-02-16

Undefined terrain (2010)

Early research sketches for an experimental, mapping/GIS-inspired UI prototype. The idea was to place different content pieces on an initially empty flat surface and then use traffic/access patterns to erode the space around each item, slowly forming a 2.5D terrain of valleys/canyons visualizing/revealing navigational usage patterns and creating a vast navigable space. My initial prototype (shown here) was for the terrain to be constructed from a pre-rendered set of isometric tiles with pre-baked ambient occlusion shadow maps (for which I wrote a custom AO renderer in Java). The thousands of tiles were loaded as a single PNG sprite sheet for in-browser canvas drawing (this was before WebGL)... Terrain erosion simulation was done dynamically via my toxiclibs simutils library (which I partially ported to JavaScript)...

(Later on I built a cloud-based tool to create better simulations, use #Sunflow with custom extensions to pre-render daily super high-resolution maps, slice results into thousands of map tiles/zoom levels and then use Google Maps API with a custom map layer to create the UI. Sadly the entire project was cancelled just before launch...

#Vintage #UI #Prototype #Mapping #Isometric #AmbientOcclusion #Renderer

Screenshot of an isometric voxel tile-based terrain grayscale render of an eroded landscape with randomly scattered markers, each having an "undefined" tag and using color coding to indicate hypothetical grouping of content. Each tile has pre-baked ambient occlusion (shadow maps) and elevation has an inverse mapping to brightness (i.e. higher elevations are tinted darker). The max elevation layer has a repeating "b.pro" pattern embossed...Screenshot of an isometric voxel tile-based terrain grayscale render of an eroded landscape with randomly scattered markers, each having an "undefined" tag and using color coding to indicate hypothetical grouping of content. Each tile has pre-baked ambient occlusion (shadow maps) and elevation has a direct mapping to brightness (i.e. higher elevations are lighter). The max elevation layer has a repeating "b.pro" pattern embossed...Screenshot of a 20x20 grid of pre-rendered tiles, each with pre-baked ambient occlusion and using different color hues and tile/rode size to visualize elevation.Screenshot of a grayscale (almost white and white) ambient occlusion render of a terrain consisting of multi-scale subdivided tiles of different elevations (based on a signed-distance field)
Vertexwahnvertexwahn
2025-02-15

You can now buy our Avoyd voxel editor and renderer tool directly from our independent store:
enkisoftware.com/products

We use Paddle for payments. We've also reworked the page to clarify the differences between the FREE and PAID options. All feedback is welcome

#Avoyd #Voxel #VoxelEditor #Renderer #IndieDev #IndieGameDev #VoxelGameDev #3D #Software #Tool

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst