Welcome to the Progress Renderer beta test for version 1.6
Welcome to the Progress Renderer beta test for version 1.6 #rimworld #progress #renderer #beta #progressRendererBetaWelcome to the Progress Renderer beta test for version 1.6
Welcome to the Progress Renderer beta test for version 1.6 #rimworld #progress #renderer #beta #progressRendererBetaAnother npr render. One of my old model.
#blackmagicfusion #compositing #renderer #procedural #sculptris
Another pencil / ink render made in Fusion. Model from Sculptris / Blender.
#blender #b3d #blender3d #blackmagicfusion #compositing #renderer #procedural
Renderer (kind of) I've made it in Fusion 7 (Blackmagic). Model was done in Blender, exported and rendered in Fusion. Paper, pencil drawing, procedural handwriting and other things was created with Fusion compositing / image tools.
#blender #b3d #blender3d #blackmagicfusion #compositing #renderer #procedural
Bonjour,
Good Morning! :0)
State of Purple (Fractals)
https://imgur.com/gallery/state-of-purple-fractals-y9GFe4E
#fractal #fractals #fractalart #digitalart #graphicalart #mandelbrot #julia #renderer #maths #mathematics
Ratatui started as a terminal UI library... but now it's something else.
🐁 Meet "**soft_ratatui**" — A pure software renderer backend
🌐 No terminal or GPU required. TUI everywhere.
🦀 All powered by Rust!
⭐ GitHub: https://github.com/gold-silver-copper/soft_ratatui
#rustlang #ratatui #tui #backend #renderer #wasm #gamedev #egui #terminal
Undefined terrain (2010)
Early research sketches for an experimental, mapping/GIS-inspired UI prototype. The idea was to place different content pieces on an initially empty flat surface and then use traffic/access patterns to erode the space around each item, slowly forming a 2.5D terrain of valleys/canyons visualizing/revealing navigational usage patterns and creating a vast navigable space. My initial prototype (shown here) was for the terrain to be constructed from a pre-rendered set of isometric tiles with pre-baked ambient occlusion shadow maps (for which I wrote a custom AO renderer in Java). The thousands of tiles were loaded as a single PNG sprite sheet for in-browser canvas drawing (this was before WebGL)... Terrain erosion simulation was done dynamically via my toxiclibs simutils library (which I partially ported to JavaScript)...
(Later on I built a cloud-based tool to create better simulations, use #Sunflow with custom extensions to pre-render daily super high-resolution maps, slice results into thousands of map tiles/zoom levels and then use Google Maps API with a custom map layer to create the UI. Sadly the entire project was cancelled just before launch...
#Vintage #UI #Prototype #Mapping #Isometric #AmbientOcclusion #Renderer
What are you doing on Saturayday?
https://www.youtube.com/watch?v=XPEok9Gad1U
#rendering #raytracing #renderer
You can now buy our Avoyd voxel editor and renderer tool directly from our independent store:
https://www.enkisoftware.com/products
We use Paddle for payments. We've also reworked the page to clarify the differences between the FREE and PAID options. All feedback is welcome
#Avoyd #Voxel #VoxelEditor #Renderer #IndieDev #IndieGameDev #VoxelGameDev #3D #Software #Tool
A few days ago I noticed someone posting about their system with 2x256 Thread CPUs, & this reminded me I needed to update Avoyd to support >256 threads.
The change here was to remove the hardcoded limit in the in-built profiler, a modified version of MicroProfile https://github.com/dougbinks/microprofile by @morfar
Avoyd ships with the profiler because in addition to preferring to ship what we test, the profiler markers are used as part of our crash report.
Learn to integrate custom 3D renderers with Qt at the KDAB Training Day (8 May). This course explores Qt's #graphics stack, shows how to work with Vulkan-based renderers, introduces KDGpu for easier #Vulkan handling, and more. Early bird tickets available on https://training.kdab.com/ktd25/ #QtDev #3D #Renderer
It's Creator Day on itch.io today!
Buy #Avoyd voxel editor and renderer and try out the beta to path trace your largest heightmaps and Minecraft worlds
https://enkisoftware.itch.io/avoyd
#VoxelEditor #Renderer #IndieDev #GameDev #itch_io #CreatorDay #Minecraft #VoxelArt #Render
Bug under the lamp is having his free time
Three dimensional scene for today based on bug. My friend. Which is sitting under the lamp and he is bask under the lamp. Today, it is autumn and it is getting colder. And bug is sitting under the lamp and bask. And it is good and warm for him there.
#blender #3dmodel #renderer #3dworld #lowpoly #3ddigitalart #retrogame #windows98 #bug #insect #lamp #wood #texture #cozy #freetime #autumnevening #retro #ladybug #house #athome #cozyevening
🔴 Pixi JS
The HTML5 Creation Engine
Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
#javascript #game #webgl #canvas #rendering #glsl #datavisualization #renderer #pixijs #pixi #canvas2d #renderingengine #rendering2dgraphics
Working on a table layout for Materials in #Avoyd It should enable sorting. Also showing the Minecraft biomes in the screenshot.
When we import a Minecraft map into Avoyd, each Minecraft block is converted to a voxel with a single material assigned.