#GameEngines

Position Offset Gamingpositionoffset
2025-12-08

MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today

youtube.com/watch?v=zBeDz5gDcp4

N-gated Hacker Newsngate
2025-10-28

🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
play-maker.io

This week in Game Engines #18! enginesdatabase.com/blog/this-

This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

#gamedev #gameengines

Blocky Planet tech demo screenshot
mobjenginemobjengine
2025-08-29

In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

TECC :archlinux:73CC@social.tchncs.de
2025-06-22

🎉 Happy birthday #Quake! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the #QuakeEngine. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.

#HalfLife and #CounterStrike are built on the Quake engine — making it a milestone in multiplayer #FPS history. Earlier, #Doom (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of #Deathmatch.

The evolution continued with #idTech2 through #idTech5 powering games like #Doom3 and #Rage. Developer #JohnCarmack was the technical genius behind id’s engines before moving to #Oculus.

Which #idTech-based games do you remember?

#PCGaming #RetroGaming #GameEngines #idSoftware #Games #Gaming

imageimage
United Ghouls Studiountitledgamestudios
2025-05-12

From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW

N-gated Hacker Newsngate
2025-04-18

🚀🎮 Oh look, another "production-ready" game engine that promises to deliver infinite levels of gaming bliss with zero setup! Just download and bask in the glory of its infinite features, because who documentation when you have endless buzzwords? 😂🙄
defold.com

Francis Mangion (M) (VR/AR/*)franciswashere@arvr.social
2025-02-08
2025-01-15

For example, imagine id Tech 6 being used to power .

- You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
- You would have to create tools to push content to these modules.
- You would need to retrain your workforce to use these tools.

Or you don't and stick with

2025-01-09
👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

Here at 70~80fps with #Mesa 25.
We even have some model #optimizations to come!

#indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
Platform 23 spectator scene.Platform 23 alien base scene.Platform 23 human base scene.
Ricardo Antonio Pianaricardo@misskey.social
2024-12-12

🚀 Game Engines of the Future: Unreal 5 vs. Unity AI Tools Compared 🎮🤖

Game engines are evolving rapidly, and Unreal Engine 5 and Unity are at the forefront of innovation. This article from Wardrome compares their cutting-edge AI tools, exploring how they empower developers to create stunning visuals, smarter NPCs, and immersive worlds.

Discover which engine might be the right choice for your next project.

🔗 https://wardrome.com/game-engines-of-the-future-unreal-5-vs-unity-ai-tools-compared/

#GameEngines #UnrealEngine5 #Unity #AIinGaming #GameDevelopment

2024-12-03

Here's an unexpected (by me) development! BB Studio is an early proof-of-concept fork of GB Studio targeting the NES!

Still in alpha but looking very exciting!

#BBStudio #GBStudio #NESDev #GameEngines #GameDev #RetroDev #HomeBrew

2024-11-04

As mentioned in a later post, I'm going to make both entries in spanish and english on my blog, and separate them with tags for easy filtering.

So here's my first post in english 😊

#Blog #Blogging #GameDev #Retro #GameEngines #Panda3D

mehc-devlog.bearblog.dev/chapt

Marco Lizza :mastodon:mode13h@mastodon.gamedev.place
2024-08-17

Having a week long vacation to empty the brain from ordinary-life noise and plan Tofu Engine’s future. :)

Nice ideas are flowing, but most of all some parts can be reworked for improvement!

#gamedev #indiedev #gameengines

mikwee 🎗️mikwee@calckey.world
2024-07-07

If #GameEngines were boys #UnrealEngine would be the hard-to-get guy with much outer beauty.
#Unity would be the seemingly sweet but increasingly manipulative boy.
And
#Godot would just go to do his own shit

#GameDev

Elliot - 🌍 #CityEngine ProGeoPlanIT
2024-05-13

Looking forward to reconnecting with old friends and making new ones at the Esri UK Annual Conference tomorrow! I'm always open to a discussion about , and and of course . GD3D® is helping local authorities and private clients with project support and knowledge transfer to create digital twins for and .

GD3D promotional image with some screenshots of game engine interactive environments. For the EsriUK Annual Conference.
Miguel Afonso Caetanoremixtures@tldr.nettime.org
2024-05-06

#VideoGames #GameEngines #Physics #SImulation: "A key part of many game engines is the physics engine, which mathematically models everything we’ve learned about the physical world. A strong wind can be simulated using velocity. An animated bubble might take into account surface tension. Last year, Epic released Lego Fortnite, a family-friendly mode in which players can build—and destroy with dynamite—their own Lego constructions. The game is cartoonish, but its mechanics are grounded in reality. “When the building falls, everybody knows what that’s supposed to look like,” Saxs Persson, an executive at Epic, told me. “It looks good because they got the mass right.
They got the collision volumes right. They got the gravity right. They got friction, which is really hard. They got wind, terrain. All of it has to be perfect.” Even the precise tension of pulling Legos apart, a common muscle memory, has been simulated. “It’s all math,” he said.

Yet certain things remain hard to simulate. There are multiple types of water renderers—an ocean demands a kind of simulation different from that of a river or a swimming pool—but buoyancy is challenging, as are waves and currents."

newyorker.com/magazine/2024/04

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