#Khronos

2025-11-14

Anyone understand what governs when a new #VulkanSDK release is packaged by #LunarG? From the outside it seems more or less random.

Latest SDK: 1.4.328.1
Latest tagged headers: 1.4.333

There's been five tagged versions of the headers since the last SDK release.

You can watch the cadence here: github.com/KhronosGroup/Vulkan

Is this process documented somewhere?

#Vulkan #Khronos

Kurt Kremitzkikkremitzki
2025-08-26

does anyone use else DAE files? Are you a user? Should the format continue to receive support in spite of the Group's abandonment?

2025-08-21

Как писать код, не оскорбляя разных разрабов каждые несколько строк?
#khronos #bullet

set (SPIRV_CROSS_STATIC ON)

Set (SPIRV_CROSS_SHARED OFF)

set (SPIRV_CROSS_CLI ON)

# todo: this relinks on every cmake run (usual Khronos code quality???) add_subdirectory("external/SPIRV-Cross” EXCLUDE_FROM_ALL)

# nvidia texture tools (abadonned like most it's products) add_subdirectory(“external/nvtt" EXCLUDE_FROM_ALL)# Bullet3

# much of bull??2t3 enabled by default ORI S

E TINS5

set (BULLD_CLSOCKET OFF)

E TN )

Set (USE_GRAPHICAL_BENCHHARK OFF)

set (USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD OFF) EER(IE N )

set (BULLD_BULLET2_DEMOS OFF)

B TR N = e

Set (BULLD_EXTRAS OFF)

set (BULLD_UNIT_TESTS OFF)

# linked to multiple modules, so shared preferred set (BULLD_SHARED_LIBS ON)

# todo: is it possible to add

ST e St T T = S TS add_subdirectory(“external/bullet3" EXCLUDE_FROM_ALL)
GNU/Trinukso ۞trinux@masto.ai
2025-06-05

#Vulkan (que es una puta maravilla) tiene su origen en la API #Mantle de #AMD. Esta la cedió al grupo #Khronos.

Miembros promotores de este grupo son empresas tan conocidas como AMD, #VALVE o incluso #EpicGames.

khronos.org/members/list

pafurijazpafurijaz
2025-03-31

It seems that could be the real alternative for using on GPUs or CPUs of any brand, without necessarily having to rely on or 's . I thought was the alternative. This might finally free us from of monopoly .

Vulkan logo

Does anyone know if UE5's support for gltf's KHR_mesh_quantization will result in smaller vertices at runtime or is it just import support?

#UnrealEngine5 #Mesh #GLTF #Khronos

🇵🇸🇱🇧🇻🇪🇰🇪🇳🇨(🧆🏳️)Popolon🐷ᠫᠣᠫᠣᠯᠣᠨ🐎抱抱龙🐉بوبولون🤖🦧Popolon@snac2.popolon.org
2024-12-09
Mars 🌰 Squirrelbite.commars@squirrel.pub
2024-11-22

I don't believe it will to lead to anything.

but

I am going to submit a 'New Initiative Proposal' to the Khronos group.

(Once I polish the wording a bit more.)

#khronos #3d #gamedev #foss #oss #opensource #interoperabe #b3d #unity3d #godotengine #unrealengine #vrchat #vseeface #yolo

Screenshot of a 'Khronos New Initiative Proposal' document for an 'Extensible 3D Asset Interchange Format'.
2024-06-18

#programming #gamedev #indiedev #khronos

Yeah. I have a question.

Why is my data format a programming language now?

Maybe the real scientific, technological progress is the friends we make meme'ing about things like this.

github.com/KhronosGroup/glTF/b

pafurijazpafurijaz
2024-06-10

These are my simple test, from left top to right down the image are with color tone mapping: Standard, , , and .

Standard color mappingKhronos color mappingAgX color mappingFilmic color mapping
pafurijazpafurijaz
2024-06-10

I would say that this new color system is the one I prefer, it works very well for what I need and for now it is better than the other two, and . Neutral mapper.

troy_s :praxis_100:troy_s@mastodon.art
2024-05-18

For the record, this is one idiot techbro *assumption* without a shred of research.

It’s a false assumption, for anyone who actually reads research or does their homework.

Shame on Khronos for propagating random techbro opinion, but we should expect nothing less.

#pbr #khronos #bullshit

Mars 🌰 Squirrelbite.commars@squirrel.pub
2024-05-02

I released version 0.2.0 of my extensible 3d file format called STF.

It features a more streamlined import process, everything uses the same coordinate system as glTF 2.0, buffers can be longer than 32^2 bytes, and some bugs people reported were fixed.

Find the GitHub repo here:
github.com/emperorofmars/stf-u

If you are curious, I made a 10-minute-long presentation video about STF:
youtube.com/watch?v=cgY-faQrv7

#stf #foss #opensource #freesoftware #3d #blender #unity #godot #gameengine #khronos #gltf

Mars 🌰 Squirrelbite.commars@squirrel.pub
2024-03-12

GLTF 2.0 Is Broken - So I Made A Better 3D File-Format!

youtu.be/cgY-faQrv78

A 10-minute video presentation about how I created a prototype file-format simpler and more capable than glTF!

It's called STF - Scene Transfer Format.
Designed to easily support rapidly prototyping extensions to represent fully featured VR & V-Tubing avatars!

Licensed under MIT.
Git Repository: github.com/emperorofmars/stf-u

#stf #foss #opensource #freesoftware #3d #blender #unity #godot #gameengine #khronos #gltf

CppConCppCon
2024-03-04

We have released a new CppCon 2023 Video!

Khronos APIs for Heterogeneous Compute and Safety: SYCL and SYCL SC – Michael Wong, Nevin Liber & Verena Beckham
youtu.be/JHiBeuRqVkY

GripNewsGripNews
2023-12-19

🌘 Khronos Blog - Chronos Group 公司
➤ Vulkan 視頻擴展的最新進展
khronos.org/blog/khronos-final
Chronos 公司發布了最新的 Vulkan 視頻擴展,包括 H.264 和 H.265 解碼和編碼的最終版本。這些擴展利用 Vulkan 框架,提供了標準化、低開銷和高度控制的方式來通過硬件加速器製作 H.264 和 H.265 視頻。此外,也即將推出 AV1 解碼擴展,並正在開發 AV1 編碼擴展。
+ 這篇文章提供了關於 Vulkan 視頻擴展最新進展的重要信息,涵蓋了 H.264、H.265 和即將推出的 AV1 視頻編碼擴展的內容。
+ Khronos 公司的最新發布顯示了他們在視頻編碼領域的持續努力,這些擴展將對視頻產業產生深遠的影響。
公司

2023-12-07

The #SPIR-V 1.6, Revision 3 specification is now available.

registry.khronos.org/SPIR-V/

#khronos #opencl #vulkan #opengl

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